Search found 49 matches

by Derkiet
Mon Oct 23, 2006 9:53 am
Forum: Screenies (all users)
Topic: Derkiet's Pictures
Replies: 10
Views: 15019

You worry me.
by Derkiet
Mon Oct 23, 2006 2:48 am
Forum: General Messages (all users)
Topic: Taking a lil break guys.
Replies: 4
Views: 5811

Good luck mate. Hope it turns out well for you.
by Derkiet
Sat Oct 21, 2006 4:39 am
Forum: General Messages (all users)
Topic: Server login in trouble?
Replies: 6
Views: 6979

Yeah, server is down.
by Derkiet
Fri Oct 20, 2006 4:01 am
Forum: Equipment and Professions
Topic: MA implants
Replies: 1
Views: 3857

A rather hot topic for any profession. The trick is to look at what you want to do. Implants are best if you want to target certain skills/abilities within a small range. You can determine what you want to concentrate on and have implnts built. Symbs on the other hand provide benefits to a much larg...
by Derkiet
Fri Oct 20, 2006 3:46 am
Forum: Screenies (all users)
Topic: Derkiet's Pictures
Replies: 10
Views: 15019

Derkiet's Pictures

Here are some of the screenies I've collected playing AO thus far. Thought I might share them.... The first alien Raid on the org city I witnessed. http://seele.swsimulation.com/Anarchy/scrn0022.jpg Our wonderful looking Org city. http://seele.swsimulation.com/Anarchy/scrn0024.jpg Sunrise at TOTW. h...
by Derkiet
Wed Oct 18, 2006 10:21 am
Forum: General Messages (all users)
Topic: Gratz Hexy :)
Replies: 23
Views: 22153

I said it before but I'll say it again since it's quite an achievement. Congratulations, Hexy! :D
by Derkiet
Sat Oct 14, 2006 10:01 pm
Forum: General Messages (all users)
Topic: Doctorhyde 220!!!!
Replies: 24
Views: 23501

Congrats Hyde. :)
by Derkiet
Fri Oct 13, 2006 9:51 pm
Forum: General Messages (all users)
Topic: The Big Ding for Mop
Replies: 25
Views: 23200

Congratulations. :D
by Derkiet
Wed Oct 04, 2006 4:44 am
Forum: General Messages (all users)
Topic: Hello old and new friends.
Replies: 13
Views: 13931

Welcome back Svanya. :)
by Derkiet
Wed Oct 04, 2006 4:07 am
Forum: Equipment and Professions
Topic: not sure if this is the area i post this in
Replies: 3
Views: 5857

Best place would be in the General Messages forum. If you have specific questions about Keepers, then in the Keeper forum further down. One of the officers with higher forum privs can move this topic into one of those forums for you.

As for your actual question, I don't know too much about Keepers.
by Derkiet
Sat May 13, 2006 11:31 am
Forum: Guides, Documents, FAQs, Tips
Topic: Foreman's Office guide?
Replies: 10
Views: 20085

I'll have to see if I can write one in the near future when I get into my holiday period (4 weeks). Alpha, the biggest issue with Tri is how many hitpoints you have. For a lvl 64, I think he would hit rather hard. Your damage is decent for him, and you should be able to take him out in roughly 2mins...
by Derkiet
Mon May 01, 2006 6:58 am
Forum: General Messages (all users)
Topic: Game Mechanics - Org Cities
Replies: 17
Views: 23222

Another thing to consider is the impact that LE will have on all of this.
by Derkiet
Sun Apr 30, 2006 12:42 pm
Forum: General Messages (all users)
Topic: Game Mechanics - Org Cities
Replies: 17
Views: 23222

Well, the answer to that question is two fold. Am I a coder? No. I dislike programming. Can I program? Yes. I did Software Engineering at Uni. However, let's keep this as an open ended brainstorming thread, hrmm? Let's not get too bogged down in shooting down ideas and potentially discouraging other...
by Derkiet
Sun Apr 30, 2006 12:04 pm
Forum: General Messages (all users)
Topic: Game Mechanics - Org Cities
Replies: 17
Views: 23222

n00b Island is pretty close to it. ;)

Hell, they can use a door if they want, or get beamed in, doesn't entirely matter, the point is more moving the raid to a location where access can be restricted and managed...not to mention one a heck of a lot easier for the lower end computers to handle. :?
by Derkiet
Sun Apr 30, 2006 11:48 am
Forum: General Messages (all users)
Topic: Game Mechanics - Org Cities
Replies: 17
Views: 23222

Doesn't yours as well? ;)

I don't think there is a solution to this issue that isn't going to require some form of code work, whether it's just 'rescripting' things, creating new instances of playfields etc. But let's get some ideas on the table none the less.