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  ALBTRAUM ITEMS & TRADESKILLS GUIDE (Must see!)
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    PostPosted: Mon May 07, 2007 3:58 pm 
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(Note: FC spells “Crystallized” or “Crystallised”…. “Crystalised”)


Click on the name of the items to see the stats in aomainframe


INFUSED VIRAL COMPILER
Image


• Ancient Engineering Device (not destroyed in the process)
• Dormant Ancient Circuit
• Viral compiler

RECIPE
  1. Ancient Engineering Device + Dormant Ancient Circuit = Active Circuit [Skill required:1500 ME]
  2. Active Circuit + Viral compiler = Infused Viral Compiler [Skill required:QL = ME/6]
It seems the final QL is at the max 2x QL of the Viral compiler, with a cap at QL 300.

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SPIRIT INFUSED YUTTO'S MODIFIED NCU
Image

• Ancient Engineering Device (not destroyed in the process)
• Dormant Ancient Circuit
• Yuttos memory

RECIPE
  1. Ancient Engineering Device + Dormant Ancient Circuit = Active Circuit [Skill required:1500 ME]
  2. Active Circuit + Yuttos memory = Spirit Infused Yutto's Modified NCU [Skill required:QL = ME/6]

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MASTERPIECE ANCIENT BRACER
Image

(OMG I want this one bad…)

• Inactive Bracer
• Ancient Engineering Device (not destroyed in the process)
• Crystalised Memories of a Sniper
• Crystalised Memories of a Doctor
• Crystalised Memories of a Surgeon (note: Surgeon and doctor are NOT the same thing)
• Crystalised Memories of a Warrior
• Crystalised Memories of a Technician
• Crystalised Memories of a Mechanic (note: Technician and Mechanic are NOT the same thing)
• Inert Knowledge Crystal x3
• Ancient Scrap of Spirit Knowledge x3
• Ancient Scrap of Saturated Spirit Knowledge x3

RECIPE
  1. Ancient Scrap of Spirit Knowledge + Ancient Scrap of Saturated Spirit Knowledge = Ancient Scrap of Condensed Spirit Knowledge x3 [Skill required:1750 Pharma]
  2. Crystalised Memories of a Warrior + Crystalised Memories of a Sniper = Combined Crystalised Combat Memories
  3. Combined Crystalised Combat Memories + Ancient Scrap of Condensed Spirit Knowledge = Ancient Scrap of Spirit Combat Knowledge
  4. Ancient Scrap of Spirit Combat Knowledge + Inert Knowledge Crystal = Combat Knowledge Crystal
  5. Crystalised Memories of a Doctor+Crystalised Memories of a Surgeon=Combined Crystalised Medical Memories [Skill required:1750 Chem]
  6. Combined Crystalised Medical Memories + Ancient Scrap of Condensed Spirit Knowledge = Ancient Scrap of Spirit Medical Knowledge
  7. Ancient Scrap of Spirit Medical Knowledge + Inert Knowledge Crystal = Medical Knowledge Crystal
  8. Crystalised Memories of a Mechanic + Crystalised Memories of a Technician = Combined Crystalised Technical Memories [Skill required:1875 NP]
  9. Combined Crystalised Technical Memories + Ancient Scrap of Condensed Spirit Knowledge = Ancient Scrap of Spirit Technical Knowledge
  10. Ancient Scrap of Spirit Technical Knowledge + Inert Knowledge Crystal = Technical Knowledge Crystal
  11. Combat Knowledge Crystal + Medical Knowledge Crystal = Incomplete Crystalised Memories
  12. Incomplete Crystalised Memories + Technical Knowledge Crystal = Complete Crystalised Memories
  13. Ancient Engineering Device + Inactive Bracer = Active Ancient Bracer
  14. Complete Crystalised Memories + Active Ancient Bracer = Masterpiece Ancient Bracer (NODROP)

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ANCIENT ENGINEERING DEVICE
Image

• Energy Infused Crystal
• Inactive Ancient Engineering device
• Crystalised Memories of a Engineer

RECIPE
  1. Energy Infused Crystal + Inactive Ancient Engineering device = Active Ancient Engineering Device [Skill required:1125 ME]
  2. Active Ancient Engineering Device + Crystalised Memories of a Engineer = Ancient Engineering Device [Skill required:1500 ME]

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MASTERPIECE ANCIENT MANUAL AIMING AID

• Empty Ancient Device
• Crystalized Memories of an Archer
• Crystalised Memories of a Warrior
• Crystalised Memories of a Sniper
• Crystalised Memories of a Mechanic
• Crystalised Memories of a Technician
• Ancient Scrap of Spirit Knowledge x2
• Ancient Scrap of Saturated Spirit Knowledge x2

RECIPE
  1. Empty Ancient Device + Crystalized Memories of an Archer = Ancient Manual Aiming Aid [Skill required:1250 CL]
  2. Crystalised Memories of a Warrior + Crystalised Memories of a Sniper = Combined Crystalised Combat Memories
  3. Ancient Scrap of Spirit Knowledge + Ancient Scrap of Saturated Spirit Knowledge = Ancient Scrap of Condensed Spirit Knowledge [Skill required:1750 Pharma]
  4. Combined Crystalised Combat Memories + Ancient Scrap of Condensed Spirit Knowledge = Ancient Scrap of Spirit Combat Knowledge
  5. Ancient Scrap of Spirit Combat Knowledge + Ancient Manual Aiming Aid = Improved Ancient Manual Aiming Aid
  6. Crystalised Memories of a Mechanic + Crystalised Memories of a Technician = Combined Crystalised Technical Memories [Skill required:1875 NP]
  7. Ancient Scrap of Spirit Knowledge + Ancient Scrap of Saturated Spirit Knowledge = Ancient Scrap of Condensed Spirit Knowledge [Skill required:1750 Pharma]
  8. Combined Crystalised Technical Memories + Ancient Scrap of Condensed Spirit Knowledge = Ancient Scrap of Spirit Technical Knowledge
  9. Improved Ancient Manual Aiming Aid + Ancient Scrap of Spirit Technical Knowledge = Masterpiece Ancient Manual Aiming Aid

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ANCIENT SKILLS LIBRARY
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• Empty Ancient Device
• Crystalized Memories of a Engineer

RECIPE
Empty Ancient Device + Crystalized Memories of a Engineer = Ancients skills library [Skill required:1250 CL]

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ANCIENT MEDICAL DEVICE
Image

• Energy Infused Crystal
• Inactive Ancient Medical Device
• Crystalised Memories of a Doctor

RECIPE
  1. Energy Infused Crystal + Inactive Ancient Medical Device = Active Ancient Medical Device [Skill required:1500 ME]
  2. Active Ancient Medical Device + Crystalised Memories of a Doctor = Ancient Medical Device [Skill required:1500 ME]

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ANCIENT DEFENDER
Image

• Empty Ancient Device
• Crystalised Memories of a Defender

RECIPE
Empty Ancient Device + Crystalised Memories of a Defender = Ancient Defender [Skill required:1250 CL]
By adding Dust Brigade Notum Infuser to this, you can upgrade this to a Infused Ancient Defender

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ANCIENT NANO ENHANCER
Image

• Empty Ancient Device
• Crystalised Memories of a Scientist


RECIPE
Empty Ancient Device + Crystalised Memories of a Scientist = Ancient Nano Enhancer [Skill required:1250 CL]
By adding Dust Brigade Notum Infuser to this, you can upgrade this to a Infused Ancient Nano Enhancer (+50 nano skills)

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ANCIENT <DAMAGE> GENERATION DEVICE
Image

• Ancient Medical Device
• Ancient Damage Generation Device
• One of:
-Fire Gland Sample
-Frost Gland Sample
-Acid Gland Sample
-Radioactive Gland Sample
-Venom Gland Sample

RECIPE
  1. One of:
    Ancient Medical Device + Fire Gland Sample = Sample of Fire Based Compound
    Ancient Medical Device + Frost Gland Sample = Sample of Cold Based Compound
    Ancient Medical Device + Acid Gland Sample = Sample of Chemical Based Compound
    Ancient Medical Device + Radioactive Gland Sample = Sample of Radioactive Based Compound
    Ancient Medical Device + Venom Gland Sample = Sample of Poison Based Compound
    [Skill required:1750 Pharma]
  2. Ancient Damage Generation Device + Sample of <damage> Based Compound = Ancient <damage> Generation Device (NODROP)

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MASTERPIECE ANCIENT COMBAT TUNER

• Empty ancient device
• Crystalised Memories of an Instructor
• Crystalised Memories of a Warrior
• Crystalised Memories of a Sniper
• Crystalised Memories of a Mechanic
• Crystalised Memories of a Technician
• Ancient Scrap of Spirit Knowledge x 4
• Ancient Scrap of Saturated Spirit Knowledge x 4

RECIPE
  1. Empty ancient device + Crystalised Memories of an Instructor = Ancient Combat Tuner [Skill required:1250 CL]
  2. Ancient Scrap of Spirit Knowledge + Ancient Scrap of Saturated Spirit Knowledge = Ancient Scrap of Condensed Spirit Knowledge [Skill required:1750 Pharma]
  3. Ancient Combat Tuner + Ancient Scrap of Condensed Spirit Knowledge = Enhanced Ancient Combat Tuner
  4. Ancient Scrap of Spirit Knowledge + Ancient Scrap of Saturated Spirit Knowledge = Ancient Scrap of Condensed Spirit Knowledge [Skill required:1750 Pharma]
  5. Enhanced Ancient Combat Tuner + Ancient Scrap of Condensed Spirit Knowledge = Advanced Ancient Combat Tuner
  6. Crystalised Memories of a Warrior + Crystalised Memories of a Sniper = Combined Crystalised Combat Memories
  7. Ancient Scrap of Spirit Knowledge + Ancient Scrap of Saturated Spirit Knowledge = Ancient Scrap of Condensed Spirit Knowledge [Skill required:1750 Pharma]
  8. Combined Crystalised Combat Memories + Ancient Scrap of Condensed Spirit Knowledge = Ancient Scrap of Spirit Combat Knowledge
  9. Advanced Ancient Combat Tuner + Ancient Scrap of Spirit Combat Knowledge = Superior Ancient Combat Tuner
  10. Crystalised Memories of a Mechanic + Crystalised Memories of a Technician = Combined Crystalised Technical Memories [Skill required:1875 NP]
  11. Ancient Scrap of Spirit Knowledge + Ancient Scrap of Saturated Spirit Knowledge = Ancient Scrap of Condensed Spirit Knowledge [Skill required:1750 Pharma]
  12. Combined Crystalised Technical Memories + Ancient Scrap of Condensed Spirit Knowledge = Ancient Scrap of Spirit Technical Knowledge
  13. Superior Ancient Combat Tuner + Ancient Scrap of Spirit Technical Knowledge = Masterpiece Ancient Combat Tuner

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ANCIENT SPIRIT PURGE
Image

ANCIENT SPIRIT REMEDY
Image

• Ancient Medical Device (Not destroyed in the process)
• Fire Gland Sample
• Cold Gland Sample
• Cold Gland Sample
• Radioactive Gland Sample
• Venom Gland Sample

RECIPE
  1. Ancient Medical Device + Fire Gland Sample = Sample of fire based compounds [Skill required:1750 Pharma]
  2. Ancient Medical Device + Cold Gland Sample = Sample of cold based compounds [Skill required:1750 Pharma]
  3. Ancient Medical Device + Cold Gland Sample = Sample of chemical based [1750 Pharma]compounds [Skill required:1750 Pharma]
  4. Ancient Medical Device + Radioactive Gland Sample = Sample of radioactive based compounds [Skill required:1750 Pharma]
  5. Sample of fire based compounds + Sample of cold based compounds = Combined Bio Samples - Stage One
  6. Combined Bio Samples - Stage One + Sample of chemical based compounds = Combined Bio Samples - Stage Two
  7. Combined Bio Samples - Stage Two" + Sample of radioactive compounds = Combined Bio Samples - Stage Three

    For Ancient Spirit Purge:
  8. Ancient Medical Device + Combined Bio Samples - Stage Three = Ancient Spirit Purge [Skill required:QL = Pharma/5.5]

    For Ancient Spirit Remedy:
  9. Ancient Medical Device + Venom Gland Sample = Sample of poisonous based compounds [Skill required:1750 Pharma]
  10. Combined Bio Samples - Stage Three + Sample of poisonous compounds = Combined Bio Samples - Stage Four
  11. Ancient Medical Device + Combined Bio Samples - Stage Four = Ancient Spirit Remedy [Skill required:QL = Pharma/6]

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ICE OF ALBTRAUM - SPECIAL ARROWS
Image

• Crystalised Memories of an Archer
• Ancient Scrap of Spirit Knowledge
• Ancient Scrap of Saturated Spirit Knowledge

RECIPE
  1. Ancient Scrap of Spirit Knowledge + Ancient Scrap of Saturated Spirit Knowledge = Ancient Scrap of Condensed Spirit Knowledge [Skill required:1750 Pharma]
  2. Crystalised Memories of an Archer + Ancient Scrap of Condensed Spirit Knowledge = Ice of Albtraum - Special Arrows [Skill required:1250 CL]

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ANCIENT COMBAT BRACER
Image

• Crystalised Memories of a Warrior
• Crystalised Memories of a Sniper
• Ancient Scrap of Spirit Knowledge
• Ancient Scrap of Saturated Spirit Knowledge
• Inert Knowledge Crystal
• Inactive Bracer
• Ancient Engineering Device (Not destroyed in the process)

RECIPE
  1. Crystalised Memories of a Warrior + Crystalised Memories of a Sniper = Combined Crystalised Combat Memories
  2. Ancient Scrap of Spirit Knowledge + Ancient Scrap of Saturated Spirit Knowledge = Ancient Scrap of Condensed Spirit Knowledge [Skill required:1750 Pharma]
  3. Combined Crystalised Combat Memories + Ancient Scrap of Condensed Spirit Knowledge = Ancient Scrap of Spirit Combat Knowledge
  4. Ancient Scrap of Spirit Combat Knowledge + Inert Knowledge Crystal = Combat Knowledge Crystal
  5. Ancient Engineering Device + Inactive Bracer = Active Ancient Bracer
  6. Combat Knowledge Crystal + Active Ancient Bracer = Ancient Combat Bracer

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MODIFIED ANCIENT COMBAT BRACER
MODIFIED ANCIENT COMBAT BRACER
MODIFIED ANCIENT COMBAT BRACER
Image


• Ancient Combat Bracer (see above)
• One of:
-Crystalised Memories of a Defender
-Crystalised Memories of a Sniper
-Crystalised Memories of a Warrior

RECIPE
  1. One of:
    Ancient Combat Bracer + Crystalised Memories of a Sniper + Modified Ancient Combat Bracer
    Ancient Combat Bracer + Crystalised Memories of a Warrior + Modified Ancient Combat Bracer
    Ancient Combat Bracer + Crystalised Memories of a Defender + Modified Ancient Combat Bracer

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MASTERPIECE ANCIENT DEFENSIVE BRACER
Image


• Modified Ancient Combat Bracer (see above)
• Crystalised Memories of a Sniper
• Crystalised Memories of a Doctor
• Crystalised Memories of a Surgeon
• Crystalised Memories of a Warrior
• Crystalised Memories of a Technician
• Crystalised Memories of a Mechanic
• Inert Knowledge Crystal x3
• Ancient Scrap of Spirit Knowledge x3
• Ancient Scrap of Saturated Spirit Knowledge x3

RECIPE
  1. Ancient Scrap of Spirit Knowledge + Ancient Scrap of Saturated Spirit Knowledge = Ancient Scrap of Condensed Spirit Knowledge x3 [Skill required:1750 Pharma]
  2. Crystalised Memories of a Warrior + Crystalised Memories of a Sniper = Combined Crystalised Combat Memories
  3. Combined Crystalised Combat Memories + Ancient Scrap of Condensed Spirit Knowledge = Ancient Scrap of Spirit Combat Knowledge
  4. Ancient Scrap of Spirit Combat Knowledge + Inert Knowledge Crystal = Combat Knowledge Crystal
  5. Crystalised Memories of a Doctor+Crystalised Memories of a Surgeon=Combined Crystalised Medical Memories [Skill required:1750 Chem]
  6. Combined Crystalised Medical Memories + Ancient Scrap of Condensed Spirit Knowledge = Ancient Scrap of Spirit Medical Knowledge
  7. Ancient Scrap of Spirit Medical Knowledge + Inert Knowledge Crystal = Medical Knowledge Crystal
  8. Crystalised Memories of a Mechanic + Crystalised Memories of a Technician = Combined Crystalised Technical Memories [Skill required:1875 NP]
  9. Combined Crystalised Technical Memories + Ancient Scrap of Condensed Spirit Knowledge = Ancient Scrap of Spirit Technical Knowledge
  10. Ancient Scrap of Spirit Technical Knowledge + Inert Knowledge Crystal = Technical Knowledge Crystal
  11. Combat Knowledge Crystal + Medical Knowledge Crystal = Incomplete Crystalised Memories
  12. Incomplete Crystalised Memories + Technical Knowledge Crystal = Complete Crystalised Memories
  13. Modified Ancient Combat Bracer (Defender) + Complete Crystalised Memories = Masterpiece Ancient Defensive Bracer

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ANCIENT MEDICAL BRACER
Image


• Crystalised Memories of a Doctor
• Crystalised Memories of a Surgeon
• Ancient Scrap of Spirit Knowledge
• Ancient Scrap of Saturated Spirit Knowledge
• Inert Knowledge Crystal
• Inactive Bracer
• Ancient Engineering Device (Not destroyed in the process)

RECIPE
  1. Crystalised Memories of a Doctor + Crystalised Memories of a Surgeon = Combined Crystalised Medical Memories [Skill required:1750 Chem]
  2. Ancient Scrap of Spirit Knowledge + Ancient Scrap of Saturated Spirit Knowledge = Ancient Scrap of Condensed Spirit Knowledge [Skill required:1750 Pharma]
  3. Combined Crystalised Medical Memories + Ancient Scrap of Condensed Spirit Knowledge = Ancient Scrap of Spirit Medical Knowledge
  4. Ancient Scrap of Spirit Medical Knowledge + Inert Knowledge Crystal = Medical Knowledge Crystal
  5. Ancient Engineering Device + Inactive Bracer = Active Ancient Bracer
  6. Medical Knowledge Crystal + Active Ancient Bracer = Ancient Medical Bracer (NODROP)

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ANCIENT TECHNICAL BRACER
Image


• Crystalised Memories of a Technican
• Crystalised Memories of a Mechanic
• Ancient Scrap of Spirit Knowledge
• Ancient Scrap of Saturated Spirit Knowledge
• Inert Knowledge Crystal
• Inactive Bracer
• Ancient Engineering Device (Not destroyed in the process)

RECIPE
  1. Crystalised Memories of a Technican + Crystalised Memories of a Mechanic = Combined Crystalised Technical Memories [Skill required:1875 NP]
  2. Ancient Scrap of Spirit Knowledge + Ancient Scrap of Saturated Spirit Knowledge = Ancient Scrap of Condensed Spirit Knowledge [Skill required:1750 Pharma]
  3. Combined Crystalised Technical Memories + Ancient Scrap of Condensed Spirit Knowledge = Ancient Scrap of Spirit Technical Knowledge
  4. Ancient Scrap of Spirit Technical Knowledge + Inert Knowledge Crystal = Technical Knowledge Crystal
  5. Ancient Engineering Device + Inactive Bracer = Active Ancient Bracer
  6. Technical Knowledge Crystal + Active Ancient Bracer = Ancient Technical Bracer (NODROP)


By adding Dust Brigade Notum Infuser to these items you can upgrade them as follows:
Ancient Speed Preservation Unit -> Infused Ancient Speed Preservation Unit
Ancient Vision Preservation Unit -> Infused Ancient Vision Preservation Unit




Other Sources:
17.3 tradeskills center


Last edited by Chrisax on Mon May 21, 2007 5:01 pm, edited 11 times in total.

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    PostPosted: Mon May 07, 2007 3:59 pm 
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Reserved for updates


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    PostPosted: Mon May 07, 2007 4:53 pm 
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Very nice stuff :o

Poor mobs.

_ _ _ _ _ _ _ _ _ _ _ _ ____
25, beware the cane swinging senile!
Stderr VanZandt, DAoC Ector US server
MrMud/Meepsimor/Teredoc/Ninyah/Tomat in AO.


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    PostPosted: Mon May 07, 2007 7:16 pm 
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Fixed some typos and made a few terms more specific.


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    PostPosted: Mon May 07, 2007 7:36 pm 
Leetissimo!
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Chrisax wrote:
Fixed some typos and made a few terms more specific.


Also add that, to make a Infused Viral Compiler//Spirit Infused Yutto's Modified NCU, you want to find a BIG tradeskiller with at least 1800 ME. That is because 1800+ ME will make it turn out QL300..

For the rest UBER guide, but sooo much expensive stuff to camp :roll:

_ _ _ _ _ _ _ _ _ _ _ _ ____
Lupusceleri L220/24 Agent.
Silversmith upcoming TL5 twink.
Wolfseye L110/12 Adventurer (towertwink).
Lysdexic L90/9 Agent (Mimic Enf towertwink).
Aesculapias L21/2 Doctor (ancient).

Aaaand various other alts.


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    PostPosted: Mon May 07, 2007 9:35 pm 
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Do you know from what QL it is possible to jump to QL 300 with 1800 ME skill?


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    PostPosted: Mon May 07, 2007 9:50 pm 
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BUMP for an ubah guide....very very nice job chris!

_ _ _ _ _ _ _ _ _ _ _ _ ____
<b>Lostyouth</b> Level 220 AI 27 Enforcer
<b>Contor</b> Level 220 AI 21 Shade


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    PostPosted: Mon May 07, 2007 10:06 pm 
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Chrisax wrote:
Do you know from what QL it is possible to jump to QL 300 with 1800 ME skill?


I dont know how high mamis skill is but she made a ql300 upgraded compiler from a ql248 normal compiler. All info i got on that. And a ql300 memory from a 218 yutto mem.

_ _ _ _ _ _ _ _ _ _ _ _ ____
Vickos / Nascense / Enye


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    PostPosted: Tue May 08, 2007 7:43 am 
Leetissimo!
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Chrisax wrote:
Do you know from what QL it is possible to jump to QL 300 with 1800 ME skill?


I do know that Mami made QL300 Yutto's with QL200 old Yuttos. Also seen her do the trick with a QL229 Viral Compiler, that became QL300 Infused.. (/me wasted his old QL300 VC :roll: ).

_ _ _ _ _ _ _ _ _ _ _ _ ____
Lupusceleri L220/24 Agent.
Silversmith upcoming TL5 twink.
Wolfseye L110/12 Adventurer (towertwink).
Lysdexic L90/9 Agent (Mimic Enf towertwink).
Aesculapias L21/2 Doctor (ancient).

Aaaand various other alts.


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    PostPosted: Tue May 08, 2007 10:04 am 
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Chrisax wrote:
Do you know from what QL it is possible to jump to QL 300 with 1800 ME skill?


I've made em from QL 204 mem's.


I just made a QL 300 compiler from a QL 153. It seems the min req is 150.


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    PostPosted: Thu May 10, 2007 11:46 am 
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prolly move this one to the guide section.

_ _ _ _ _ _ _ _ _ _ _ _ ____
<b>Lostyouth</b> Level 220 AI 27 Enforcer
<b>Contor</b> Level 220 AI 21 Shade


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  Re: ALBTRAUM ITEMS & TRADESKILLS GUIDE (Must see!)
    PostPosted: Wed Aug 05, 2009 7:56 pm 
President
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Updated the guide with the upgraded versions of items that can be improved with Dust Brigade infusers. (Thanks to Navian for posting about this on Alliance forums.)

I also changed some colors that were not visible enough, and changed all the links that were to aomainframe (now down) to auno.org.


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