No triple wield?
PVM MA's are a bit tricky, in my experience.
You got some kinda weird balancing stuff to deal with:
1. you want as high MA skill as possible for obvious reason of maxing damage 2. with higher MA skill, you also need higher phys init to keep your damage coming consistently 3. Main and offhand weapons usually REDUCE damage, but BOOST number of hits/minute
So, based on these three points, you got this kinda bizarre situation where if you twink your primary stat, you get penalized for it defensively (you can't operate at full def without significantly gimping your hit rate, due to higher level MA weapons (fist) having significantly higher att/rech.
SO!!!!!!!
What do to?
Well, observe the actually available MA weapons, and we'll see that some of them have kinda - OK ish att/rech, ok, they aren't great, but they are better than fist! hard to believe, but true.
So, now you got this conundrum:
1. you equip highest level fist, and you hit mind blowing crits, but kinda slow OR have lower defence
2. you equip MA weapons+fist, detwink MA skill slightly in favour of phys init, giving you similar damage, lower AR and higher damage AND higher defence
So, the answer here.. is that for PVM MA's, #2>>#1.
With more hits/min, add dmg is better, so this allows some flexibility.
I don't know what weapons are best, but I've got a hunch that you probably want a X1-R4 for absolutely insane DPS paired with a QL 300 nunchaku (I think that's best you can do?, not sure).
Paired with a balanced setup of evade close/HP/AAD/energy damage/ OK AR/phys init/crit
I wouldn't use CC for PVM, I'd use CM and get as much HP as possible. The mobs in S7 are easy but high HP, but the bosses hit pretty hard and you want a fair chunk of "insurance" HP if my memory serves.
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