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  Damage sim numbers
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    PostPosted: Tue Apr 22, 2008 5:13 pm 
King Size Leet
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Joined: Fri Jul 07, 2006 11:17 am
Here are some numbers I cooked up, with inspiration from the new +24% crit from the new drains, posted on the AO forums.

Some numbers from the Auno.org damage estimator.

Using 1100 AR, 0 add damage.

Every % crit will add this amount of damage for the weapons per hit:

Vektor ND Grand Wyrm - 33.75
Scoped Salabim Shotgun Supremo - 15.38
Ofab Silverback Mk 6 - 22.5
Ofab Silverback Mk 5 - 22.5
Krutt Assault 219 Waltzing Queen Special - 42.86
Fine Smith Shattergun - 18.75
Kick Pistol - 20.25

Base damage (0% crit) over 30 seconds, disregarding AS, including fling (assuming capped fling), assuming 1/1 speed.

Scoped Salabim Shotgun Supremo - 1125*40 + 6.8*600*2 = 53160
Ofab Silverback Mk 5 - 900*40 = 36000
Ofab Silverback Mk 6 - 863*40 = 34520
Vektor ND Grand Wyrm - 938*30 = 28140
FSS + Kick Pistol = 1125*20 + 4*30 = 22620
Krutt Assault 219 Waltzing Queen Special - 109*40 = 4360


For the different levels of crits in your setup, again, disregarding AS, but counting fling:

25%:

Scoped Salabim Shotgun Supremo = 68540
Krutt Assault 219 Waltzing Queen Special = 62490
Ofab Silverback Mk 5 = 58500
Ofab Silverback Mk 6 = 57020
Vektor ND Grand Wyrm = 53452,5
FSS + Kick Pistol = 47182,5

50%:

Krutt Assault 219 Waltzing Queen Special = 102240
Scoped Salabim Shotgun Supremo = 83920
Ofab Silverback Mk 5 = 81000
Ofab Silverback Mk 6 = 79520
Vektor ND Grand Wyrm = 78765
FSS + Kick Pistol = 71745

75%:

Krutt Assault 219 Waltzing Queen Special = 132940
Vektor ND Grand Wyrm = 104077,5
Ofab Silverback Mk 5 = 103500
Ofab Silverback Mk 6 = 102020
Scoped Salabim Shotgun Supremo = 99300
FSS + Kick Pistol = 96307,5

So if you can fire off one AS per minute, the MK6 wins out, if you can't AS at all, the vektor wins for very large amounts of crit %. The SSSS wins if you have very low amounts of crit %.

It's also interesting to note that the new drains boosted your PvM damage by 513 points per hit on the silverbacks, for a total increase of 20520 more damage per minute if you can keep them running.

EDIT: Oops! I forgot to include the Dead Aim proc on the SSSS, give me a few minutes to work out the numbers here, will fix it in a bit.
EDIT2: Fixed, the SSSS looks like a great DD option for <50> worst damage

P.S. I have not considered the effect of add. damage in these calcs, the FSS + Kick Pistol combo is the one that will benefit most from it (add. damage * 50 per minute). If you want to see how much 200 add damage gives to each of these:

30 shots per minute: 6000
40 shots per minute: 8000
50 shots per minute: 10000


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