New Dreadloch shark

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faros1978
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New Dreadloch shark

Post by faros1978 »

I just saw the new Dshark and i wonder if its gonna be in game. Does anyone knows anything?
pls post what u have :twisted:
curious soldier here!!
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Alphacenta
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Post by Alphacenta »

Omigawd wrote:Here's the new shark coming out in 17.8.... discuss.

It is upgraded once with a bayonet (new item introduced in 17.8) and upgraded a second time with a ql 275 targeting scope vision enhancer. Like the previous modified shark it has no recycle on the specials, and is in fact intended.

Code: Select all

Dreadloch Modified Shark - Twice Augmented
QL: 300  
Description: This is a special modification of the OFAB Shark made by the customization team at Dreadloch Weapons. 
Every year the various corporate weapon development teams have an unofficial competition to see who can create the most innovative modifications of their rivals' weapons. 
This weapon was a result of the Dreadloch team finding a way to add a super-cooling nano injector to the OFAB Shark's firing chamber while managing to keep it from giving the user frostbite. 
The super cooled ammunition will occasionally inject a freezing agent into the joints of the target. 

  [NoDrop] [Unique] [Special] 
 
      
ItemType: Weapon 
Mass: 0.2kg 
Can: Carry, Wear, Burst, FullAuto, FlingShot, AimedShot, SneakAttack, FastAttack, BrawlSpecialAttack, DimachSpecialAttack 
Flags: VisibleFlag, HasMultipleCount, NoDrop, Unique 
Slot: RightHand 
AttackRange: 30m 
EquipTime: 3s 
InitiativeType: RangedInit. 
AttackTime: 1.4s 
RechargeTime: 1.4s 
ClipSize: 100 -- Bullets 
Damage: 320-560 (350) -- ColdAC 
Atk. Skills: AssaultRifle: 100% (effective attack rating capped at 2700) 
Def. Skills: DodgeRanged: 100% 
EquipmentPage: Weapon 
DefaultPos: RightHand 
AnimSet: 3 
      
ToWield: Self    Must have Lost Eden 
Self    Profession    ==   Soldier 
Self    Level    >=   210 
Self    AssaultRifle    >=   2001 
Self    Burst    >=   1001 
Self    FullAuto    >=   1801 
Self    FlingShot    >=   1101 
Self    AimedShot    >=   1101 
Self    SneakAttack    >=   601 
Self    FastAttack    >=   601 
Self    Brawl    >=   1101 
Self    Dimach    >=   241 
Self    Perception    >=   912 

OnWear: Modify Wearer   AddAllOff 20 
Modify Wearer   MeleeInit. -443 
Modify Wearer   RangedInit. -443 
Modify Wearer   PhysicalInit. -443 
Modify Wearer   NanoC.Init -23 
Modify Wearer   AimedShot 336 
Modify Wearer   CriticalIncrease 9% 
Modify Wearer   WeaponRange 46% 
 

OnHit: CastStunNano Target   Frostbite 5% 
I personally don't think it looks OP. What do you all think?
Some info found on the forums. It also comes with some more procs like Dazzle with Lights 100% proc chance, and calflects (first reflects are applied, then stuff is absorbed).
Lupusceleri L220/24 Agent.
Silversmith upcoming TL5 twink.
Wolfseye L110/12 Adventurer (towertwink).
Lysdexic L90/9 Agent (Mimic Enf towertwink).
Aesculapias L21/2 Doctor (ancient).

Aaaand various other alts.
Croke
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Post by Croke »

Read the the topic closely and u'll notice ppl r fooling around.
First line should've told u enough "Here's the new shark coming out in 17.8.... discuss."
We at 17.8.1 already. :lol:


New Dshark - Twice Augmented
QL: 300
Description: This is a special modification of the OFAB Shark made by the customization team at Dreadloch Weapons.
Every year the various corporate weapon development teams have an unofficial competition to see who can create the most innovative modifications of their rivals' weapons.
This weapon was a result of the Dreadloch team finding a way to add a super-cooling nano injector to the OFAB Shark's firing chamber while managing to keep it from giving the user frostbite.
The super cooled ammunition will occasionally inject a freezing agent into the joints of the target.
Keeper Tears has been added to this weapon.
Soldier Nanodeck has been added to this weapon.
Communications Relay has been added to this weapon.

[NoDrop] [Special]


ItemType: Weapon
Mass: 0.2kg
Can: Carry, Wear, Burst, FullAuto, FlingShot, AimedShot, SneakAttack, FastAttack, BrawlSpecialAttack, DimachSpecialAttack
Flags: VisibleFlag, HasMultipleCount, NoDrop, Unique
Slot: RightHand
AttackRange: 30m
EquipTime: 3s
InitiativeType: RangedInit.
AttackTime: 1.01s
RechargeTime: 1.01s
ClipSize: 100 -- Bullets
Damage: 320-560 (350) -- RadAC
Atk. Skills: AssaultRifle: 100% (effective attack rating capped at 2700)
Def. Skills: DodgeRanged: 100%
EquipmentPage: Weapon
DefaultPos: RightHand, LeftHand
Multi Ranged: 250
AnimSet: 3

ToWield: Self Must have Lost Eden
Self Profession == Soldier
Self Level >= 211
Self AssaultRifle >= 2001
Self Burst >= 1001
Self FullAuto >= 1801
Self FlingShot >= 1101
Self AimedShot >= 1101
Self SneakAttack >= 601
Self FastAttack >= 601
Self Brawl >= 1101
Self Dimach >= 241
Self Perception >= 912

OnWear:
Modify Wearer AddAllOff 20
Modify Wearer MeleeInit. -443
Modify Wearer RangedInit. -443
Modify Wearer PhysicalInit. -443
Modify Wearer NanoC.Init -23
Modify Wearer AimedShot 336
Modify Wearer CriticalIncrease 9%
Modify Wearer Critical decrease 2%
Modify Wearer WeaponRange 51%
Modify Wearer Sensory improvement 30
Modify Wearer Matter metamorphosis 30
Modify Wearer Biological metamorphosis 30
Modify Wearer Psychological modifications 30
Modify Wearer Matter creation 30
Modify Wearer Time and space 30
Modify Wearer Run speed 25
Modify Wearer Stamina 1000
Modify Wearer Max health 15000000
Modify Wearer Projectile AC 2000
Modify Wearer Melee AC 2000
Modify Wearer Energy AC 2000
Modify Wearer Chemical AC 2000
Modify Wearer Radiation AC 2000
Modify Wearer Cold AC 2000
Modify Wearer Poison AC 2000
Modify Wearer Fire AC 2000
Modify Wearer Duck explosives 150
Modify Wearer Dodge ranged 150
Modify Wearer Evade close 150
Modify Wearer Nano resist 300
Modify Wearer NCU memory 100
Modify Wearer Defense modifier 2100
Modify Wearer Projectile damage modifier 20
Modify Wearer Melee damage modifier 20
Modify Wearer Energy damage modifier 20
Modify Wearer Chemical damage modifier 20
Modify Wearer Radiation damage modifier 20
Modify Wearer Cold damage modifier 20
Modify Wearer Fire damage modifier 20
Modify Wearer Poison damage modifier 20
Modify Wearer Orbital Strike Imunity

Wearer Set flag Cyberdeck 0x00000006


OnUse: CastMirrorShieldNano User Total Mirror Shield 33%
OnHit: CastSpaceNano Target Grand Theft Humidity 5%
OnHit: CastNukeNano Target Izgimmer's Triple 89%
OnHit: CastStunNano Target Frostbite 5%
OnHit: CastPsionicNano Target Burnt-out Armor 8%
OnHit: CastPsionicNano Target Improved Notum Disruptor 8%
OnHit: CastPsionicNano Target The Touch Of Romaas 75%

This is what they came up with as a "good" improved Dshark.
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Mortus
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Post by Mortus »

April fools?
AP :wub:
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the Earth which will destroy all life. Then you're pretty much hosed no matter what you wish for. Unless it's death by meteor.
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Alphacenta
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Post by Alphacenta »

Mortus wrote:April fools?
Around on the solja forums long before 1 april.. ;p
Lupusceleri L220/24 Agent.
Silversmith upcoming TL5 twink.
Wolfseye L110/12 Adventurer (towertwink).
Lysdexic L90/9 Agent (Mimic Enf towertwink).
Aesculapias L21/2 Doctor (ancient).

Aaaand various other alts.
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Hyde
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Post by Hyde »

I re-rolled just for this gun.
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Forcenum
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Post by Forcenum »

does that meant that you will have fast attack, brawl, sneak and dimach as well?`


if so, that is the most silly thing i have seen in my AO life ever. I dont understand what FC is thinking, if there is something a endgame soldier needs, its a insane nerf, not this OP thing. they are close to impossible to take down as it is.
And now they can take their gun and melee you with it as well?

It makes me almost wanna quit playing.
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Hyde
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Post by Hyde »

Guys ... the whole "new Dshark" thread was a total joke.
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Forcenum
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Post by Forcenum »

good :-) then ill continue to play :lol:
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