Adventurer Build

A place to discuss and compare items, armors, weapons, etc., and see how to combine them
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noobas
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Re: Adventurer Build

Post by noobas »

Thanks for the totw offer cutie and alpha

I'll probly be fine in there now, but I did borrow diggr and tlaski after tara the other day to grab a couple items.

I'm at work, and I can't stop thinking about how fun this toon is... it's wierd how fast you run out of IP on some profs at some level ranges.. like I haven't been able to IP evades at all really.

But, all the important stuff is maxed, 1he, brawl, SA, FA, strength, stam, agil, treatment, complit, bio met, matter met.

High stats: intel, Multi Melee, Mat met, sense, dimache, sense imp, first aid.

I'm trying to stay away from maxing a bunch of nanoskills I don't need, usuing only healing skills.
But, now I'm in a kind of annoying position of not being able to cast windslicer and other normal buffs (psych mod has no IP yet)

I figure I'll get a mochams and a comp nano, and a wrangle to cast windlslicer to get on my weps, then after the next level I'll fire a bunch of skill into it.

The plan is to use good first aid stims, good heals, and tank more than evade. because I can't fight at full def anyway. with coon, lots of heals and lots of offence, I'm intending on killing mobs before they kill me. evades can wait till TL5-7.

I've decided to wait on silk gloves and a 6 slot belt. that twink will require a perk reset into NCU line, and I can't afford the time loss. The difference will be negligible. I'll buy a comp lit buf and hopefully can just equip the gloves when I level into them.. then I can use for a long time(have gauntlets from totw for meanwhile anyway). Furthermore, 6 slot belt won't be necessity until I plan on going full def. (full def req's a viral compiler, and a lot of IP in melee init).. that can wait. beter to go with more hp, behe, and a healer, or big offfence, and a OST for hecks.

IMO it's all about big damage early on. get as many add dmg items as you can possibly find.
4x strong armour = 16 dmg
rechondrite flames 23 dmg
barrow strength 15 dmg
gauntlets 9 dmg
weapon augmentation/enhancement =5 dmg
playful cub 23 dmg
(XP rings more important than dmg ) 0 dmg
WTB fire based arul saba. (11 dmg)
I want 2x sleeves giving fire damage,
And I need 200 vp to get a offence hud 3 item for another (20dmg)
looking at.... 91 (122) add dmg thats not bad, but it's not great. good weps make it decent.

I should be hitting for 400-450 dmg consistently on hecks or tiigs, which will make for fast kills.
with 100 chirop dmg goes up to 1000ish. but not against hecks, so it can wait.

I need a QL 140ish kyr axe. I have the 240 type, I'll need get into that before starting on ely hecks.
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Forcenum
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Re: Adventurer Build

Post by Forcenum »

welcome to the 1he trox adv adventure mate!

I remember back when i was on totw with my 1he adv. Was in full ql 75 CM and aruls. ODed a full team of level 50-60s. (not because i was KSing FYI, but because they where trying to steal GOT kill from me. was camping for GTA (was before PATA))... they left hehe.

Now, at level 150, I'm still top DD at sec 10, (most of the time) and im not even in good gear. 1he trox adv pwns ftw!

oh, btw. got a ql 98 and 109 kyr axe 240 if you want to pwn some totw before you head on...
Forcenum - 220/25/63 Enfo - Retired
Anumirath - 200/25/54 Meta - One man Army
Saidin - 205/19/55 Keeper - DD in the making
Frontforce - 150/13/30 Soldier - Sector 10 bountyhunter
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noobas
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Re: Adventurer Build

Post by noobas »

Thanks for the props force!

So far it's been working really well, This weekend I dinged from 60 to 126.

That was the objective, (wanted to equip the S10 augmentation devices and beacon, battery)

So, right now, I'm 126, with an assortment of QL 120-130 infantry symbs on, QL 144 typed kyr axe, and a 120 non typed.

I'm trying to figure out how to get into a 170 typed axe to compliment my 144.

with QL 200 implants, I can do it, but I'm not overly keen on putting them in, however, we'll see how things go.

I've bought a crispey chirop, and it will provide decent damage against RK mobs, but I'm not fighting any yet. Dinged AI 2, so i can equip higher level mercs.

I'm a little queasy about de-equiping my keeper, though, because it's kind of a pain putting that stuff back on, and I've already de-equiped my 60 advy for teh 75 CM - who needs IPR and 75 is selfed on a 60... so it's not that big of a deal...

I think I can get about 2 dings, and a set of QL 139 triplers for an extra 40 1he, plus a wrangle and self buffs should get me into the QL 170 axe.

brawl, MM, FA, SA, dimache are all high enough, so thats np. I need sleeves. QL 75 armour is fine for leveling, but my sleeves are still med suit (!)

Ofab sleeves would be nice, but who has the time to wait for TL 4 BS.... So, have to grind to 150 for any VP.

I recently equipped a QL 200ish Viral compiler, so I now have enough nano init to start playing at full def.

with about 600 melee init, it's a bit slow, but it's not bad. However, full def doesn't matter vs. hecks, since their AR is through the roof, so why bother, better to make the fast kill and heal after.

The Plan:

Tonight: Compare:

locate soem QL 200 imps: RA, LA, RH, RW and build the 200 imps.
Put them in. roll 2 triplers. Mission for them, twink on the 170 (time allocation 3 hours)

Or: Take current equipment back to ely hecks and ding 127, 128, 129, 130. (time allocation 3 hours)

I think I'll do the latter... all equipment just gets out dated when youre leveling anyway.

Get escort to ado and save there (1 hour) (need to get to ado asap so I can get the benefit of super OTing)

Perfect.
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noobas
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Re: Adventurer Build

Post by noobas »

Ding 130. Escort to ado (thanks unk and super)

Super OT's for a few levels.

Ding 134. (thanks super!!!!)

go to RK, make QL 200 RA, RH, LW, LH, LA (many thanks lasa!)

Equip QL 173 type 240 main hand, QL 170 type 240 off hand. (thanks for wrangle and FG numavesi1)

Ready to eat hecks to 150.

--->bought HHAB and inf boots.
---> Anyone doing molar soon?
What is the level limit on pen, for not having to do the quest?
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Sookie
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Re: Adventurer Build

Post by Sookie »

i guess its time to level the keeper i been sitting on over a year... 151 and no ADO key... started in ado and save in RK for some reason.. bla bla bla ... let's roll
Hi, Peter. What's happening? We need to talk about your TPS reports. Yeah. The coversheet. I know, I know. Uh, Bill talked to me about it.
Yeah. Did you get that memo?
Yeah. I've already taken care of it so it's not even really a problem anymore.
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noobas
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Re: Adventurer Build

Post by noobas »

dude.

Sounds awesome. Il be on tonight at the usual times.

Lets rock out on the ado key, and maybe kill a few hecks. And if youre ready to do the sanct key, I am too, but I may not be much help if we have to kill something.

Just cuz even if I have decent (read: not gimp) weps on it doesn't mean the rest of me isn't gimped to heck.

Maybe we can get some org support for killing the pb
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Forcenum
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Re: Adventurer Build

Post by Forcenum »

pen is 160 WO quest. I got a 169 doc that needs leveling, so if i manage to log on tonight (lots of RL stuff going on) i would love to join as well. Also need molar on doc :-)
Forcenum - 220/25/63 Enfo - Retired
Anumirath - 200/25/54 Meta - One man Army
Saidin - 205/19/55 Keeper - DD in the making
Frontforce - 150/13/30 Soldier - Sector 10 bountyhunter
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noobas
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Re: Adventurer Build

Post by noobas »

Sounds awesome force :D

last night I did the ado key, so I'm ready for the ado sanct key (when youre ready unk)

Also dinged 140, and got a Dchest for some extra damage boost.


Also, happy to see unk's keeper nownknu (or whatever) --> that is unknown backwards, but I'm not sure if it's right... :s in Ado too.

I will try to level hard tonight and ding 150. Then I can relax a bit and go mess around in BS for a while. do some mishes for new heals, and do some tara probably.
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Re: Adventurer Build

Post by Sookie »

[-o< UHHHHHGGGG i figured out why I left the keeper alone over a year ago.. i love to play it, but man it needs WORK BADDDDDD. anyhow i started the ADO key.. have to hit 2nd target (in the ice) and im done.. i need the novi's for the sanc patterns, crystals, and we ready to pop sanc keys.. let me get meh key sorted tonight and I'll compile all the other parts. I think i got 6 patterns whooot let's RAWK... and the keeper was supposed to be Unknown backwards, but like many other times Ive created toons WHILE Intoxicated and hit a bad key stroke.. last two letters nerfed order! ;)
Last edited by Sookie on Wed Nov 26, 2008 7:20 pm, edited 1 time in total.
Hi, Peter. What's happening? We need to talk about your TPS reports. Yeah. The coversheet. I know, I know. Uh, Bill talked to me about it.
Yeah. Did you get that memo?
Yeah. I've already taken care of it so it's not even really a problem anymore.
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noobas
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Re: Adventurer Build

Post by noobas »

Ya, if youre trying to get on the island, it's kinda tricky, you have to run up the ramp, and get as much RS as you can, then run up the right side of it and jump just past the point where it starts getting really steep. You land on the island, and usually there an't many dryads, I perked coon, and just gaver up the hill. You can lose whatever agg you have from the dryads if you make it up to the yutto. From there it's pretty easy to find teh thingy.

TTY tonight
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Re: Adventurer Build

Post by imamedic »

My advice now would be do Ado quest if you havent already(100 multi melee in brain) and at tl5 you'll be able to get 1k token board in ~4 hours and you'd be surprised how quick you can research/ding doing RK missions.Nice leveling btw =D>
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noobas
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Re: Adventurer Build

Post by noobas »

Interesting advice. And I can't say I don't like it.

1. I agree with you about the ado brain. I'm goign to need it in asap for dueling crispeys (without doing a perk reset) and it'sa free brain symb... so why not.

2. ya tokens, I was going to farm BS, because I also want/need advy sleeves. but I want to farm all my RK nanos and get tokens too.

I don' t think youre right about 4 hours tho, you'd have to be moving right quick. I think you get 7 tokens per mish at TL 5? thats 140~ mishes. 35 an hour, or 1 every 2 minutes... lol, naw, Im advy, not fixer :P

I think I probly only need maybe 10 nanos. but I'll do the mishes with em for tokens/xp. Given the option though, I'd rather just grind 10 levels tonight on ado hecks. (140 atm, and need 150 asap) Once 150 I can slow down and start learning the prof a bit more. get a better setup and get sorted on nanos, setup, implants, and start farming some TL 5 raids for mercs. (maybe even do S10?)
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Re: Adventurer Build

Post by Sookie »

Ive never done the ADO brain Q.. I would love to get in on a tour and I would even roll on the other account with the soldier.. grind mishys? i'd do that too... BS !! whoot... buti hit 152 all ready am i too late for that band wagon? #-o
Hi, Peter. What's happening? We need to talk about your TPS reports. Yeah. The coversheet. I know, I know. Uh, Bill talked to me about it.
Yeah. Did you get that memo?
Yeah. I've already taken care of it so it's not even really a problem anymore.
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noobas
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Re: Adventurer Build

Post by noobas »

I'd recommend writing up a todo list for your keeper.

Here is the build I did on my 150 keeper.... (for reference.)

REad this... this is the build blog of my twink 150 keeper. If you don't know what you want on it, or where to start, read this, it'll make your head spin, it's a great read, honestly..

http://thereborn.freeforums.org/new-toons-t42.html

Thats the story from level 60ish to 150. Holy crap, at the end of that post, I had just hit AI 27 on nooba, so after that, I started working on the MA, I took all the stuff I bought for the keeper, and sold it, and bought supple bots, and ended up finishing the build on nooba. The keeper is in very good position for everything in game.. He's got 225 MK6 wolf, QL 205 CM head, pants and feet, silken legchoppers, QL 200 penultimate ofab chest and sleeves, tops symbs in every spot except feet (QL 233 evade cls, dodge ranged, AAD), QL130 arul saba, melee alien bracer, S10 hud gear. But, I don't play him so I stole a lot of his phatz. He's done research and AI 18 I think presently with a winning record in duels, but he's been neglected lately.
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Re: Adventurer Build

Post by Mardonge »

Can't view that link as a guest Noobas, but I did about the same on my keeper, though he was never a twink.

http://www.u-h-s.org/oldforums/viewtopic.php?t=151

That's the "Life and happenings of Bioth", starting at about level 100, with a somewhat decent backlog of what I did up to 100, and progress up to about 185.

I'm thinking PL'ing another doc and soldier when Mard is in symb twinking, would be cool if we could have a "Character progress" web thing to use as a historical meassure later, and for future references for others to use.
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