Advice for a small cost-effective fr00b subway twink.

A place to discuss and compare items, armors, weapons, etc., and see how to combine them
User avatar
Chrisax
President
Posts: 23046
Joined: Wed Apr 19, 2006 1:08 pm

Re: Advice for a small cost-effective fr00b subway twink.

Post by Chrisax »

Side notes about MP heal pets:

- First pets have low nanopool and they can stop healing you because they just run out of nano.
To prevent that (or lower the consequences), cast Cost Saver on the heal pet, always. Also you can cast nano regeneration general nano-formula on the heal pet; it helps a bit.
Note that is is NOT useful in any way to buff nanoskills on a heal pet: the heal nano is a friendly one so it doesn't check against anything; it just lands 100%.
On the other hand, Mez pets can be buffed PM and SI for their mez nano.
Attack pets can be buffed Martial Arts as they use MA to hit. This will only make a -little- difference on very low attack pets though, due to the fact the only available MA buff for a MP is MA expertise (or proficiency), so 20 points max.

- The higher MP heal pet an agent can get in FP is Restite (way above Subway level, just mentioning). Higher ones can't be cast in FP.

- Pets obey the Over-Equiping law. You must have 80% of the skills required to cast the pet to be able to control it. It's how engineers do to get higher pets.
So you can ask for a wrangle (buffs nanoskills too) and for nanoskills buffs before going to the Subway, and cast a higher pet as long as you have the skills to control it when the wrangle dies (in a first time as it dies fast) and, as for the nanoskills buffs, low MP ones will last 30 minutes. It can be enough to do several things in the subway. (Composite nano expertise will last 1 hour on a froob.) Anyhow low MP pets don't stay up long, so the buffs and the pet will be over at the same time.
Post Reply