165 Opi Trader Symb Calcs

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Elrojo
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165 Opi Trader Symb Calcs

Post by Elrojo »

Mainly for reference, unless anyone has the calcs in auno.
Lvl 165/24/49
Prof: Trader
Breed: Opi
Goal: Persisting/Living Control and Artillery symbs
Persisting = 716 stats 1406 treat
Living = 683 stats 1342 treat

Base stats

Str: 476
Stam: 512
Sense: 522
Agi: 537
Intel: 491
Psy: 475
Treat: 714 (approximate reduction in trickle)
Axirillon
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Re: 165 Opi Trader Symb Calcs

Post by Axirillon »

First of all I'm not even going to bother telling you how to put livings on, that's easy enough, putting on persistings is a different story though, I'll help you start off by helping you put on the eye and right hand symbiants, which are the hardest to get on. Let's start by looking at the perks available. I presumed you posted these stats after reducing the amounts you obtained by your current setup, if not I'll have to take a crack at it once you've provided acurate info you twat.

At 165, you can put 8 points in E-DNA, which adds 34 to all abilities, also adding 11 points to treatment(trickle).
Put 3 perks in First aid adding 60 points to treatment, meaning we've spend 11 perk points and have 4 left. Best is to invest them into Freak strength and Genius, adding 5 pts to str/stam and 20 pts to int/psy(2 treat trickle). Alien perks, 8 points in Combat knowledge adds 64 pts in treatment, 27 to agi and sense for opifex primary 8 points, adding 8 points in secondary gives +13 to the other 4 abilities(7 points Treatment in trickle total).

Your stats now look like:

Str: 476 +52 = 528
Stam: 512 +52 = 564
Sense: 522 +61 = 583
Agi: 537 +61 = 598
Intel: 491 +67 = 558
Psy: 475 +67 = 542
Treat: 714 +144 = 858
-------------------------

Looking at buffs:
Treatment:
+100 surgery clinic
+80 Superior First aid
+20 Expertise
----------------------------
Abilities:
Essence of Behemoth: +27 str/stam
Feline Grace: +25 Agi
Enhanced sense: +15 Sense
Neuronal Stimulator: +20 psy/int
ICRT: +3 int/psy
Composite boost: +12 to all
Inner Circle (alt prodigious strength): +20 str/stam (+40 str)
Extruder nutrition bar (consumable not a nano): +2 to all
Treatment(trickle): 13 pts
-----------------------------
Your stats now look like:

Str: 476 +52 = 528 +61 = 589
Stam: 512 +52 = 564 +61 = 625
Sense: 522 +61 = 583 +29 = 612
Agi: 537 +61 = 598 +41 = 639
Intel: 491 +67 = 558 +37 = 585
Psy: 475 +67 = 542 +37 = 579
Treat: 714 +144 = 858 +213 = 1071
----------------------------------
This should give you a very good starting point, now let's take a peek at items that go to unique slots:

HUD2: Advanced scent sensor : +22 sense
Util2: Treatment library : +18 treatment
Util1: Alien Reflex modifier: +5 Agi
Yutto modified NCU x6: +36 treatment (might be able to use better as a trader)
Sector 7 belt: +5 to all abils (doubt you have it though) still taking it into account on calcs
Prototype cyborg board: +12 treatment +5 int

These items will put you on the following stats

Str: 476 +52 = 528 +61 = 589 +0 = 589
Stam: 512 +52 = 564 +61 = 625 +0 = 625
Sense: 522 +61 = 583 +29 = 612 +22 = 634
Agi: 537 +61 = 598 +41 = 639 +5 = 644
Intel: 491 +67 = 558 +37 = 585 +5 = 590
Psy: 475 +67 = 542 +37 = 579 +0 = 579
Treat: 714 +144 = 858 +213 = 1071 +50 = 1120
---------------------------------------
Items you'll probably want to use to get on the artillery eye (asuming you want that one)
Reqs:
Treatment from 1406 we're at 1120
Strength from 716 ------- 609 (using PS instead of IS)
Agility from 716 ---------- 644
Sense from 716 ---------- 634

Syndicate brain: +100 treat +50 sense/psy +25 int
Right hand treatment ql 220 : +45 treatment
Virral Triumvirate egg: +30 psy/int
Omni-med suit - boots : +72 treatment
Cloak of the reanimated healer (+11/13 depending how far ya want to upgrade it, basic one is easiest to make) +11 treatment
Biomech ql 200 helm+boots : +20 treatment
Research hud treatment (lev2): +50 treatment
HSR arms G2: (should be little effort to get on as a trader) +30 str +25 stam
Galahad Inc T70 Zig Zag: +20 sense
Ring of essence x2 : +30 str
Implant ql 200 strength (rarm, larm, chest) : 110
Implant ql 200 agility (leg, feet, waist) : 110
Implant ql 200 sense (chest, waist) : 88

Put us at:
Treatment 1124 + 298 = 1419 + trickle
Strength 609 + 170 = 779
Agility 644 + 110 = 754
Sense 634 + 138 = 772

This allows us to put on the Persisting Artillery eye

Adds : +67 treatment

Next to put on Artillery right hand

loss 45 pts treatment
So will be at 1450ish treatment atm

reqs
Treatment from 1424
Strength from 716
Agility from 716
Psychic from 716

The strength and agi we already meet at this point so not gonna work on that.
Psychic is at 659

Implants ql 200 (chest, ear) : +55
O.E.T. Jess x2 : +40 psy - 30 str

Which puts us at
Treatment from 1495
Strength from 779-30 = 749
Agility from 754
Psychic from 634 +95 = 754

--------------------------

A little recap of skills at this point
Treatment 1495
Strength 749
Stamina 620
Agility 754
Sense 752
Intelligence 685
Psychic 729

We can take the research hud out and change it to health, adding 15 pts to all abilities, replace the med suit shirt for miy's body armor ql 200 adding 15 pts to stamina and 12 pts to strength. Replace Prodigious Strength for Iron Circle goin for -20 str and +20 stam. Replace the essence rings for endurance rings, -15 str + 15 stam.

Treatment 1425
Strength 756
Stamina 690
Agility 769
Sense 767
Intelligence 700
Psychic 744

The rest should be fairly easy to get on, if you run into any trouble Rojo ask me again.
Last edited by Axirillon on Sun Aug 14, 2011 11:01 pm, edited 1 time in total.
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noobas
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Re: 165 Opi Trader Symb Calcs

Post by noobas »

wow axi, good talk through.


My approach is a bit different: I just get my twink rings BP, the miy's armour BP and the medsuit+treatment BP and buff beg till stuf Rclicks!

er, sort of.

Rojo, first thing I'd do is get your nano conroller out of the way.
" I Don't Like That Man. I Must Get To Know Him Better." -Abraham Lincoln
Elrojo
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Re: 165 Opi Trader Symb Calcs

Post by Elrojo »

nano controller is done alr nubs

QL185 + 47 lvl 162+ so close enough
Elrojo
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Re: 165 Opi Trader Symb Calcs

Post by Elrojo »

I, the the best of my abillity subtracted ALL possible perk/contract stuff. So that is my stats with me nude and if i was orgless.

Org has 24 treat, 14 stam and some agi afaik

I do have s7 belt, I can wear 300 yuttos (i have about 1220 CL with tokens and mogul, but no imps or items).

I will need to make all these base stat imps I assume QL200 for all and 220 for treat ones.

Sadly, I think i never got syndicate brain on trader, cos the control is better, but I guess I will need it :( I think i just did the specs then gtfo. But i can get that done easy.

I doubt that I have many of the twinking guns and stuff, but i will take inventory and see what pops up. Thanks for the info and lets see how this trader turn out huh^^
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noobas
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Re: 165 Opi Trader Symb Calcs

Post by noobas »

I'll get you my TL5 twinking supplies.

I've got, off the top of my head (items you will need/help you)

2x QL 215-220 Rings of essence
2x QL 249 rings of endurance
215ish treatment brain
2x de-hacked strength/stam sleeves (+22 str/stam)
2xQL 230ish miy's nano sleeves/hat (about +30 int/psy)
QL 247 miy's tank armour boots

I don't think you'll need any RoTD's (but I do have 25/15 ones, QL 196ish)

And, FYI, most of the twink "killers" are 207's and therefore you'll be open to them at 165.

If I were you I'd either go for level 168 or 170 and go for the vig symbs. I know you're struggling with the persisting, but, I'll tell you right now that it's possible, and probably not nearly as hard as you think it is... just requires some decent items.
" I Don't Like That Man. I Must Get To Know Him Better." -Abraham Lincoln
Elrojo
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Re: 165 Opi Trader Symb Calcs

Post by Elrojo »

With the new BS ranges a lot of people are 214 now also. So they can hit me at 170 afaik. Or close enough. So I think I will stay at 165 for the moment. Its good enough and in "general", most of the time the twink killers are detered after a while and a 207 twink will still kill me at 170 or 168 or 165 etc, If i was gonna go all out I may as well go to 200 and then I can do GTH also. But thats another story and perhaps another toon for another purpose.

So far in BS I only have trouble with 200 enfs & MAs and most of the time thats not a lot of the players.
Elrojo
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Re: 165 Opi Trader Symb Calcs

Post by Elrojo »

Progress. Finished the Nano controller and +47 nano skills.

Have PR'd and can get the 300 Yuttos on for treatment. Just need to make a 200 CL RH and whack on some CL guns. Need, ofc,to get some 300 yuttos. G, if you read this and can do so could you finish those yuttos so i can borrow for a bit.

Once I put them on, and while I wait, I will re-perk out of NCU ext and re-perk into genius and strength. Then build the ql200 ability imps as wreak described.

Annoyingly I have PR'd and also need to finish Ado Q, but i have a slew of outside toons who can help. I am about 1/3 the way through.

Working out the sequence. I assume i do Trader brain + RH + Eye, then look at going back to brain and put in higher brain (?) or leave in trader. Then all the others should slide in ok. But usually i just do chest, waist, leg, feet, then all others.

PS. need to accumulate all of these symbs.

G. I aim to be building the abilities on Sunday (my time), finish Ado Q sunday night. So would be good to be able to use 300 yuttos by sunday night/monday.

Things i need (highest Str/stam rings as possible)
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