I'm going to heavily consider using:
Yatamutchi Movement Predictor
http://auno.org/ao/db.php?id=88374In Hud 1.
Obviously swappable depending on situation. (Tara, no point, war, however, obviously a good choice)
Also, somewhat obviously, the offense research Hud3 is a possibility as well.
In fact, my original setup included the offense hud but not the scope. I'm not 100% sure I like the scope, for a couple reasons:
1. Add damage on the research hud is extremely useful in producing consistent AS's
2. The 60 AAO is obviously better for landing perks.
3. I'll have capped recharge on AS with all the normal gear on already.
the flip side is that a crit on the onehander easily makes up for the add damage, and, high Aimed Shot criticals are extremely useful, plus having the range is a significant bonus for the squirrely kiters.
The setup with the targetting scope AND the yatamutchi produces a monumental "Weapon range 112 "
which means that you can hit targets at 100%+112% of the weapon range of the weapon, now, for reference, the Enchanted Eye Onehander has a fairly small range of:
12 m
so: 12m+12*1.12=25.44m
Which happens to be the same range as pistol perks and AI perks. So, this actually makes a lot of sense. If you have the same Wep range as pistol perks you can pretty much work quite efficiently to maximize your productive damage using key binds... chase your oppponent, spam your key binds and then run away.
works nicely. on the other hand, this will give me MAX range on my AMEP at 40m. nice for popping one last burst on a fleeing target.