Small agent. Getting started. Couple of questions.

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mobstar
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Small agent. Getting started. Couple of questions.

Post by mobstar »

2 questions. My little agent is lvl 45 now and parked (xp-wise) until I can get some stuff in order. I'm not familiar with most of the new items added in the past few years (AI, LE, pvp stuff). What are some of the agent 'essentials' that I am missing? Stuff like the alien attunement device (guess thats something to worry about post lvl 50) that's obviously not there. (I'm aware of all the ToTW loot, just haven't been there to get any of it yet)

My current setup: http://auno.org/ao/equip.php?saveid=188623

Not trying to twink like mad, just trying to not play like it's still 2006.

And finally what is the best level to start trying to get VP from battlestations? I figure close to 60 is a good place to start since I haven't yet. I don't think I've ever been in a real BS battle. The few times I did try on any of my toons, they were always empty. If that's the case still, are there any other good options for getting VP?
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noobas
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Re: Small agent. Getting started. Couple of questions.

Post by noobas »

try doing the PVP dailies (misnomer, they don't require PVP)... to get your VP.

alternately, if you have any spare cash around, lots of people sell VP.

you might convince someone just to buy you a set of ofab if you're polite.

I'd definitly look at getting a 75 ofab chest, if not to put on now, to put on in a few levels.

FP trader+drains+trading mogul (+260 comp lit) helps a lot on getting your 6 slot on a bit lower.
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Elrojo
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Re: Small agent. Getting started. Couple of questions.

Post by Elrojo »

A lowbie of an suit is pretty good and quite cheap really. I'm sure if you ask around in the org ppl might have a few spare vp. Preds armour is still quite nice even for 2013. Again quite cheap and easy to get. Peren sniper is prob still the bench mark at lowbie. If not try to get a lowbie alien sniper.

You should aim to do all 3 dailies every day. Alien, PvP & normal. When you can try to get the extra daily in mantis den and this gives a stupid amount of XP. Just ask your friendly 220 to go pew everything in there for you. The PvP daily you want is the one about tower fields. It says something like "I hear some tower site are hot right now" or something like that. Then you just tag the required towers on omni side. Again ask for help on which sites to go to. I'm ignorant to omni sites currently.

Agents are mainly about assuming a false professions to suit the situation. At lowbie it's quite handy to assume mp and the get some pets for DPS and heals. Once you progress going doc is handy for healing.

I'm not overly familiar with agents through the levels and my one is pretty gimped ATM. You need to try to keep nano skills up, but also conceal and then evades are handy. As noobs said go trader and cast the trader CL buffs to get high belts on early for max NCU.

There is also a way to tell if a nano is agent friendly under FP. I think it says something like visual profession = (insert profession here). If it says this then you can FP and cast it.
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Re: Small agent. Getting started. Couple of questions.

Post by mobstar »

Good stuff. Thanks for the replies and feel free to keep them comin'

With drain-laddering + bulk trader and some comp lit imps I should be able to easily squeeze into a six slot. Just need to find a QL160 belt and 150 NCUs (and I guess a nano init chip in the 6th slot)

The p.sniper is a few more credits than I would want to spend on anything at the moment, but the price is nice on the alien rifle. I take it alien weapons have much higher skill requirements than rk weapons.

So far I've just been FP a metaphysicist, casting CT to negate the skills of FP, cast a couple of meatballs and if in a team put the healpet on the tank (when needed to save it's nano for when it's really needed), when FP is out switch to crat for baton. But I got everything in place for doctor HOTs. In a few levels I'll be able to solo with enf's HP and dmg buffs.

Should I worry about a better scope now? Still using the n00b island one and don't see myself getting a TIM scope anytime soon.
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Re: Small agent. Getting started. Couple of questions.

Post by Elrojo »

I wouldn't worry too much about scopes. They are handy for AS twinking, but when your inits are low I can only assume they will reduce your DPS. To be confirmed though.

RK weapons are essentially useless in SL due to the low min damage. In shadowlands you often hit for min, so alien weaps or Perens have a much nicer min damage. The problem with AI if you need to find a typed one for AS or your main special is not possible, and you DPS will be low. A mid-range like ql 90 or something, not special should be fairly cheap. Also ask some guildies as you can either help farm some parts, or they may have an old sniper laying around to borrow.

Sounds like you are fairly set for how to play the agent, also of note can be soldier and enf buffs. Even playing as a trader and draining will help to keep nano skills up and attack rating up. However this can be brutal on nano.

For deck you will want a recompiler for nano init, but also the CPU upgrade for reduced cost. Then shove high LvL NCU in the 4 remaining spots.
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noobas
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Re: Small agent. Getting started. Couple of questions.

Post by noobas »

Elrojo wrote:I wouldn't worry too much about scopes. They are handy for AS twinking, but when your inits are low I can only assume they will reduce your DPS. To be confirmed though.

RK weapons are essentially useless in SL due to the low min damage. In shadowlands you often hit for min, so alien weaps or Perens have a much nicer min damage. The problem with AI if you need to find a typed one for AS or your main special is not possible, and you DPS will be low. A mid-range like ql 90 or something, not special should be fairly cheap. Also ask some guildies as you can either help farm some parts, or they may have an old sniper laying around to borrow.

Sounds like you are fairly set for how to play the agent, also of note can be soldier and enf buffs. Even playing as a trader and draining will help to keep nano skills up and attack rating up. However this can be brutal on nano.

For deck you will want a recompiler for nano init, but also the CPU upgrade for reduced cost. Then shove high LvL NCU in the 4 remaining spots.
high ac's in SL after about level 130.

prior to that... w/e.


if youre using aimed shot in pvm, you're WAY better off using a scope. if not.... then you should try for a tim scope.
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mobstar
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Re: Small agent. Getting started. Couple of questions.

Post by mobstar »

If someone in AP has a foremans twink and has fun killing TIM (and all that comes along with escorting a lowbie to loot it) PM me, I'd be happy to come along to grab one. The ranged init makes me drool, but I just wont bug anyone for it because like I said, not trying to twink (maybe things rollable and not nodrop I could get on another toon - can probably find that with Auno, just had so much to do - I haven't really thought much about it) and lvl 100 will come quickly enough.

I had thought about logging my activities on this character, but on my own website it would never be seen. Maybe I should start my own thread in a dark corner of these forums to just log what I'm up to and what I learn. Maybe someone would find it useful or a way to kill a minute or two reading unread posts.
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Re: Small agent. Getting started. Couple of questions.

Post by mobstar »

Hit level 75 today (was at 60, research finished, AI levels up to date - was just adding to XP pool). Updated my gear and updated my auno equip config: http://auno.org/ao/equip.php?saveid=188623 . I can get 402 complit; so new belt/NCUs and ql153+ Imp Dis Clinic {unless there is something better for that slot} incoming once I find some.

I didn't have much luck with level 60 BS. Sat around in the queue for days but only got in the BS once (so I farmed a few notum miner dailies to get all the atunement devices. Hopefully the higher lvl BSs will be a bit more active)

Now I'm wondering what to upgrade to after I outgrow my Predator armor. Any suggestions?
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Re: Small agent. Getting started. Couple of questions.

Post by mobstar »

And I'm also wondering when do most ppl stop using implants and start using symbs?
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noobas
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Re: Small agent. Getting started. Couple of questions.

Post by noobas »

for "twinking" the idea is that if there are raw evades, nano skill, or weapon skill in the slot, you go with implants up to the highest you can get (160-200)

For any implant that has an AAD cluster, then if you're lower than level 73, it's more beneficial to use QL 100 implants to maximize the AAD in the slot, and, if you're level 73+ it's better to use a symb (if it's available) and has AAD in it.

The only exceptions to this rule are enforcers and soldiers who just cannot afford to IP evades, and twink them high enough to make a turd's worth of difference.

All of the above is for PVP twinking.

All of the above is completely fine assumptions/rules to use for PVM twinking.

Feet implants are extremely difficult to figure out, because they have raw evades AND AAD. In my opinion, the only profs that should consider using feet symbiants are:
* MA - obviously, the phys init and MA, combined with all three evades and AAD it's hardly possible to think otherwise
* enforcer - not needing the evades particularly, offers AAO, melee init and agi
* any prof using or attempting to use QL 141 CC/ supple/CSS
" I Don't Like That Man. I Must Get To Know Him Better." -Abraham Lincoln
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