Hi all,
I've done some further investigation to come up with a formula to predict the maximum treatment skill without trickledown based on level and profession. This could be included into the excel file to have more accurate results, if the formula can be verified.
The IP cost for treatment varies between 1.0 and 2.0 depending on the profession:
------- Adv - Age - Bur - Doc - Enf - Eng - Fix - MA - MP - NT - Sol - Tra
IP Cost 1.0 - 2.0 - 2.0 - 1.0 - 2.0 - 1.6 - 1.2 - 2.0 - 2.0 - 2.0 - 2.0 - 1.6
According to
AO Wiki an IP Cost between 1.0 - 1.4 is a "
green" skill and 1.5 - 2.4 is an "
aqua" skill.
This defines if the skill can be raised
5 or
4 points per level, up to title level cap (for RK levels).
Based on skill emulators like AOSkills3 it seems that the raise per SL level is
25 points or
20 points without trickledown.
Considering all this information including the title level skill caps provided by AO Wiki, my best guess for a
formula to predict the
maximum treatment base skill without trickledown would be something like this:
if (
Treatment IP Cost < 1.5)
then------
if (Player Level > 200)
then------------Max. Treatment Skill = (Player Level - 200) *
25 + 600;
------
else if (Player Level > 189
then------------Max. Treatment Skill = 600;
// TL6 cap for green skill------
else if (Player Level > 149)
then------------Max. Treatment Skill = 550;
// TL5 cap for green skill------
else if (Player Level > 99
then------------Max. Treatment Skill = 490;
// TL4 cap for green skill------
else if (Player Level > 49
then------------Max. Treatment Skill = 360;
// TL3 cap for green skill------
else if (Player Level > 14
then------------Max. Treatment Skill = 200;
// TL2 cap for green skill------
else ------------Max. Treatment Skill = 60);
// TL1 cap for green skillelse if (
Treatment IP Cost >= 1.5)
then------
if (Player Level > 200)
then------------Max. Treatment Skill = (Player Level - 200) *
20 + 540;
------
else if (Player Level > 189
then------------Max. Treatment Skill = 540;
// TL6 cap for aqua skill------
else if (Player Level > 149)
then------------Max. Treatment Skill = 500;
// TL5 cap for aqua skill------
else if (Player Level > 99
then------------Max. Treatment Skill = 450;
// TL4 cap for aqua skill------
else if (Player Level > 49
then------------Max. Treatment Skill = 330;
// TL3 cap for aqua skill------
else if (Player Level > 14
then------------Max. Treatment Skill = 180;
// TL2 cap for aqua skill------
else ------------Max. Treatment Skill = 50);
// TL1 cap for aqua skillLet's have 3 examples based on this formula:
Level 220 Crat - Treatment IP Cost =
2.0 - Max. Treatment Skill w/o trickle = 940
Level 150 Fixer - Treatment IP Cost =
1.2 - Max. Treatment Skill w/o trickle = 550
Level 150 Agent - Treatment IP Cost =
2.0 - Max. Treatment Skill w/o trickle = 500
Do you think this might be accurate? I will check it myself for some toons later today.
Cheers
Mav