1 step away from first reward in Scheol quest.
It's been a long haul, and there's oodles more to go. It's taken me four days (four days of 2-3 hours each) of straight questing.
Last night I had some issues with toons dying in tricky spots (unred temple) with some area nukes that owned my engi in one hit (1800 Hp), but generally speaking it's been more or less a breeze so far.
Everything actually goes pretty smoothly since I'm moving all 6 toons at once and all toons essentially act like pets to my master (keeper). This means things like:
* traversing terrain
* killing mobs
* killing social mobs
* killing more difficult mobs
* killing very difficult mobs
* killing many many mobs
* killing spawned mobs (i.e. adolescent voidling etc. which update the entire team from only one PB)
is all very easy, and completely eliminates the need for a 220 escort.
On the other hand, some aspects are challenging and/or time consuming:
* doing 6 individual randomly generated dungeons before advancing (i.e. find Old Beit Bones, find Spun Pygmeus Platter, etc.)
* collecting 6x of each drop needed from a small group of mobs with sluggish spawn time (i.e. toxic shadows, mutant spiders, crusty eremite)
* collecting 6x of each environmental drop from a slowish respawn/finite area i.e. time+space collector to get those little jar things
Then you got the endless click through of dialogue/handing stuff to someone, and I have to alt tab about 600 times to finish a conversation sometimes which is eternally annoying.
Regardless, progress is steady, and even when I only complete one step in 1 hour, it's still closer to the goal and i'm just thankful Omni isn't on a big PVP push right now so I can dedicate time to this.
At the rate I'm going, I'm hoping to be complete by Wednesday or so next week.
I've given it some thought, and I've realized that this is way faster than doing each quest individually. I reckon it would take me three days (2 hours x 3 sessions) to complete school quest if everything went to plan. 6 toons * 3 days each is 18 play sessions. I think I'll complete it in half the time doing all at once. I know that seems like a pretty poor time/ effort reduction, but it's because the complexity of operating 6 toons at once and having to do everything 6 times along the way takes a very long time.
http://auno.org/ao/equip.php?saveid=200879Newest MP setup for DD/continuous nuking.
I realized I needed a LOT more nanopool and capped cost - this setup gets me capped (-55%) nanocost selfed with -24% buffed. so I've added a few more items to flesh out -nanocost and boosted nanopool a bit. this setup is maxed out with 11% nano damage as well.
https://aoitems.com/item/267878/metaing ... ial-lance/At 426 base cost should come down to: 192 nano/cast
1533 to 2725 base damage*111% = 1702 - 3025 + small add dmg = pretty big damage at level 109 every 2 seconds
I'm estimating a nanopool of about 5k (setup has 3021+207 pool*4 = 3850 from equip)
Continuous nuking to consumes pool at a rate of approximately:
192 nano/2s
Nanopool additions:177/20s from keeper
spirit of purity = 375/20s (110 MP)
At (hopefully) 480 psychic base, I get a 10s frequency tick.
Setup posted gives base 29 nanodelta.
Org Nano Silo gives QL 300 -- +36 NanoDelta at 220, interpolating at level 109 I get 109*36/220 = 18ND
Crat buffs (non improved Soothing calm, called bot reproduction) gives 40 ND
Base ND is probably 4ND
Total ND is 29+4+18+40 = 91 ND /10s
Total replenishment rate is:
177/20s = 8.85/s
375/20s = 18.75/s
91/10s = 9.1/s
=36.7/s
vs 192/2s = 91/s
So, I need to use stims to make up the remainder which could make up... if I could use a QL 70 stim which is a bit of a stretch but I might be able to squeeze it at 528 first aid... gives 852 nano/40s
852/40s = 21.3/s
36.7+21.3 = 58nano/s
So at a consumption rate of 91nano/s and a replenishment rate of 58nano/s I'm losing 33nano/s
Annnnd the nano delivery rate for PNH is: 235/15s = 15.6 nano/s
which brings loss rate down to 17.3 nano/s
With a 5k pool that gives me roughly:
5000/17.3 = 5 minutes of straight nuking until I run out of nano.
That's pretty reasonable. I think, quite honestly, that I'd never need to nuke more than about 2-3 minutes in a row, however, a CT kill would obviously tax my nanopool. Clearly some things will help a LOT: reducing the tick rate on ND, boosting ND amount and maxing cost. On the upside, engi+keeper could also intermittently time the MP's/crats.
ya, clearly getting a 60 ND buff from crat would help a lot here, and taking small breaks to let the pool recover is necessity and making sure I always have PNH is obviously important as well. Combat nanokits could help too I guess.