LOST EDEN: some info and pictures, and a full reset point

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Chrisax
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LOST EDEN: some info and pictures, and a full reset point

Post by Chrisax »

(Source: FC)

Lost Eden Q&A #1

How will the new PvP aspects of the expansion work?

The goal with the new expansion is to both provide new avenues for PvP
and to improve upon the existing Tower Battles.

The Battlestations are new instances specifically built for objective based
PvP. Players will sign up to join the fight on a battlestation. Players will be
able to sign up to be transported aboard the battlestations to take part in
the combat against the other factions (Neutrals can decide to fight for
either side).

These instances are available at various level ranges so players are
always fighting other players within a competitive level range. The
objectives will be based on taking and holding key locations around the
battlestation, holding these locations awards points to your faction until the
first faction to reach victory conditions win the encounter.

Improving the Notum Wars tower battles is just as much a focus as the
battle stations are, players will have access to new towers and new
abilities to aid them in the battle for the tower fields, with the new
mechanized units, new vehicles, new tower base installations like SAM
turrets, anti vehicle cannons and anti-personal turrets

Throw in new strategic options like being able to call in bombing ships and
orbital laser strikes and the tactics of tower battles change significantly.
Tower wars will become much more strategic affairs. Players will be given
the power to decide how to approach a tower battle. They will have the
potential to take down towers faster with heavy vehicles, but likewise the
defenders will have the opportunity to find the weak points of their
opponents to improve their defense.

In this way the key for tower PVP should move from just grinding down
your opponents in ‘calling the target’ fights like we see today, to players
having to come up with tactics to best use the hardware they have
available to both attack and defend. An attacking force of heavy
mechanized walkers could for example theoretically destroy a tower base
very quickly, but what if the defenders have racked up on their
anti-vehicle cannons? That would mean the heavy units could be just as
quickly cut down.

Likewise pure weight of numbers might not be enough anymore as a large
group of players huddled together will make the perfect target for an
orbital laser strike if the defenders can target it correctly.

Basically our aim is to provide players with the tools to make the Tower
Battles much more exciting and interactive then they are today.

The two forms of PvP will compliment each other and introduce new tactics
and opportunities that we think will not just introduce more players to fun
PvP but also invigorate the Notum bases PvP

There will also be a full PvP reward system that will allow players to gain
new items and armor from PvP gameplay by earning new commendation
tokens that will be available from fighting in the Battlestations and aboard
the alien motherships in the PvE encounters.

What are the new research and character development options all about?

There are two forms of research in the expansion, personal and global.

Personal research allows players to decide to dedicate a percentage of
their experience towards their research pool rather then their exp or sk
pool. How much they decide to set aside for research is entirely up to
individuals. As research points are earned players then get access to new
upgrades and abilities that are unique for each profession.

Global research allows players to set aside a percentage of their
experience towards a global faction goal. These research points go
towards upgrades for the equipment that their side can call upon in PVP.

Want the scout-mechanized walker to have better armor? Then you can
give up some of your exp towards researching that goal for your faction!
Each type of vehicle and installation will have various forms of upgrades
available in this manner.

What area of global research you want to contribute to is also entirely up
to each individual, so some of the people in your faction may be working
towards an armor upgrade whilst you and others work towards new
weapons, or you could come to an agreement and try to speed up
research on one area by having as many people as possible dedicate their
research contributions there!

If one side dedicates more research it will certainly give them an edge but
I doubt we would see any one side dominate totally. Theoretically it would
be possible for one side to control all notum bases and the battle stations,
but just like the players maintain their own balance on the notum fields
currently we would expect to see the same in Lost Eden, with a constant
fluctuation of the balance.

How does the new Alien Mothership encounter fit into the expansion?

This is an area we really think players will appreciate. Whilst we set out to
provide organisation based content in the last expansion (something we
think worked really well!) we know that many players also wanted alien
based content that didn’t require them to be in an organisation or have
many friends online.

Lost Eden allows the players to take the fight directly to the aliens by
boarding the alien motherships. These encounters will be brand new ACG
(Auto-Content Generation) areas that players will be able to visit much in
the same way as team mission terminals work on Rubi-Ka. They will be
able to converse with an NPC to get a mission to attack the mothership
and then visit a Shuttleport to grab a trip up to the alien vessels.

These new areas will feature all new aliens and alien bosses in brand new
dungeon styles that bring to life the interior of the alien motherships.
These areas really are nothing like players will have seen before and will
provide spectacular backdrops to your missions against the aliens.

Sounds like a lot of changes! Will we get any IP resets?

Yes! We know this is something a lot of players have been concerned
about so we would like to put your minds at rest a little! We will be giving
all players a window to do a complete IP reset around the time of the
expansions launch. We will be making a few changes in the expansion and
introducing new items so we felt that this was the right time to allow
players to change their characters if they desire.

We might also consider an additional reset window a couple of months
after the expansion once we see how people react and adapt to the new
items, tactics and character development options.


Some pictures:

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Last edited by Chrisax on Fri May 26, 2006 6:13 pm, edited 2 times in total.
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Chrisax
President
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Joined: Wed Apr 19, 2006 1:08 pm

Others pictures we got

Post by Chrisax »

Others pictures we got...

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Bredin
Leetissimo!
Posts: 1914
Joined: Fri Apr 21, 2006 12:25 pm

Re: LOST EDEN: some info and pictures, and a full reset poin

Post by Bredin »

Chrisax wrote:(Source: FC)

We will be giving all players a window to do a complete IP reset around the time of the expansions launch.
This is pretty huge! :D
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Hyde
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Joined: Thu Apr 20, 2006 5:26 am

Post by Hyde »

Yep. That was all they had to say ... they can make mechs into pink bunnies for all I care. Full IPR would get me to pay for the expansion even if it was completely empty.
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caveman
Maxi Leet
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Joined: Thu Apr 20, 2006 7:55 pm
Location: Scotland

Post by caveman »

all i can say is "When are we going to be able to buy it" like everyone is asking......


watching pc game selling venders online and at shops ready to prebook it
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Alphacenta
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Joined: Thu Apr 20, 2006 8:05 pm

Post by Alphacenta »

Looks pretty nice :D Lets just hope they don't screw the twinks up so we twinked all our twinks for nothing :roll: Also, cool features seems to me. Now lets hope we don't get LE-n00bs instead of hecklern00bs :wink:
Lupusceleri L220/24 Agent.
Silversmith upcoming TL5 twink.
Wolfseye L110/12 Adventurer (towertwink).
Lysdexic L90/9 Agent (Mimic Enf towertwink).
Aesculapias L21/2 Doctor (ancient).

Aaaand various other alts.
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docksider
Big Leet
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Joined: Fri Apr 21, 2006 5:36 pm

Post by docksider »

AO has made some changes, started out as MMORPG, now most dont consider it RPG so its just a MMO. And now we are going for MMORTS, oh my.

I really hope there will be no lvl reqs and that my current twinks will not be screwed. I have a gut feeling it will be exactly like that tho
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Doom_Eater
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Joined: Fri Apr 21, 2006 6:13 pm
Location: The Netherlands (Dutch taking AP!)

Post by Doom_Eater »

LE armor :roll: sweet :P something like twice the mods from AI armor :twisted:

anyway this just looks fantastic :D
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/ \ help bob multiply himself so he can takeover the world easier
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