FC fixing the "already executing..." bug!

General messages, related to AP or AO. (All users can read)
Post Reply
User avatar
Chrisax
President
Posts: 23045
Joined: Wed Apr 19, 2006 1:08 pm

FC fixing the "already executing..." bug!

Post by Chrisax »

Silirrion wrote:I just wanted to give a quick update on things going into the weekend and explain a little on the status on test-live.

One of the things we haven't mentioned yet with this update is a key part of the process and something we had wanted to keep 'under wraps' as it were until we thought it might work as it most definitely falls under the 'man, will they ever fix...' category.

Basically a little while ago one of the coders came up with a new way of the network handling 'action' requests and how they were queued in the system. The result of this should be that we finally see the back of 'already executing' messages when an action is blocked by a passive refresh, tic or forced cast that isn't under your direct control, as in auras and several other actions. This is obviously something that has been brought up many times over the years.

The fix though is risky and involved an extensive re-write of the related sections of the code. It also may not remove the problem entirely, although we are hopeful that it will.

Currently the fix is on test-live but is causing some crashes both on client side and server side and will require additional testing and work.

Given the fact it is one of the things people have most wanted fixed down the years we feel it is worth taking the time to try and include with this update. We will be continuing work on it over the next week and see what the status of the related issues is on test-live as we do so. (and on a side note obviously any additional feedback from test-live will help narrow down the issues, so there has never been a more helpful time to spend some time on the test dimension)

If we don't make too much headway on resolving the related crashes we may consider pushing it out while we work on it some more, but we will take that as it comes.

In terms of the raid interface itself, the work is progressing nicely. We are still looking at the loot distribution and exp distribution implications of raids and that's the current focus.

So there you have it, that's where we are at with the update. We will of course keep you updated as we move along.
Post Reply