Patch (test) 18.7.0.20 on testlive (not in-game)

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noobas
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Patch (test) 18.7.0.20 on testlive (not in-game)

Post by noobas »

Edit by Chrisax:
Original huge preview of 18.7 here:
The gigantic Patch 18.7 notes preview !
http://www.athenpaladins.org/forums/vie ... f=2&t=8932



Some really solid adjustments to the original 18.7 "rebalance" patch.

Check it out:

http://forums.anarchy-online.com/showth ... -18-7-0-20


Disclaimer: The main purpose of this patch was to unleash a number of the profession changes. This is also very much a work in progress

Patch Date: Feb 10, 2015

Updates from 18.7.0.17

• General Changes
• Glance adjustments:
• Glance chance changed to 0%->10% between 0->3000 skill in Deflect (previously "Parry")
• Sneak Attack will do half damage if deflected
• Full Auto, if a shot is deflected, all subsequent bullets will do half damage
• Dimach cannot be glanced

• Syndicate Brain symbiants have had extra modifications applied
• Mechs/Turrets should be unavailable the Battlestation Decontamination room
• Wistful Apparition can occasionally drop high-QL Martial Art attacks
• Pets should be more receptive to heals
• Added a prof prefix on Victory Point nanos
• OFAB Silverback MK 6 had its profession lock removed; slowed down to 1.6/1.6
• Troa'Ler Pistol slowed down to 1.2/1.6


• Breed Perk Changes
• Atrox Primary Genome
• Mongo Rage: Gives an initial 2 second +500 AAO buff, and then a 10 second +1500 AAO buff, with -1500 AAD/-25% Crit Resist
• Body Tackle: Increased damage and chance to land, removed stun

• Atrox Secondary Genome
• My Own Fortress is learned at Perk Level 3, Wit of the Atrox is learned at Perk Level 10
• My Own Fortress: Adds 50 AAO, Reduces Run Speed by 100, and raises ACs by 4000
• Wit of the Atrox: Adds 75 Evades, 20 AAD, and 60 to all damage types

• Nanomage Primary Genome
• Reject: Damage and chance to land have been increased
• Sword: Doubles nano cost, reduces nano Init by 150, Reduces Healing/Nuke damage by 15%

• Nanomage Secondary Genome
• Pen: Removed blind, added scaling damage, reduces Run Speed by 300 and Nano Resist by 50
• Notum Shield: Requires 2k nano, minor nano heal, reduces nano by 500 every second, reflects 10% of damage

• Opifex Primary Genome
• Opening: Increased damage, lowered requirement to above 75% health
• Derivate: Doubled damage, lowers AAD by 150, increased chance to land

• Opifex Secondary Genome
• Blinded by Delights: Reduces nano skills by 7%, Reduces AAO by 75
• Dizzying Heights: Increased damaged, reduced execution time

• Solitus Primary Genome
• Tacky Hack: 20 second Snare/Root resist, 5 second Stun resist
• Sphere: Team Buff of 150 AAD/AAO and 10% Crit increase

• Solitus Secondary Genome
• Feel: Reduced max damage, reduced cooldown, increased chance to land
• Survival: Lowered base heal to 500, heals tick every 2 seconds, added nano



• Profession Changes
• Adventurer
• Added "A Return to Form" - removes any Adv morphs on the player
• Nano Invocation of the Phoenix will completely heal the target, and not cause massive hate

• Agent
• False Profession nanos no longer debuffs nano init, debuffs nano range, or increase interrupt chance
• Lowered cast/recharge time of detaunts
• Lowered execution time on several offensive perks
• Added "Two Left Feet" which strips the target of Dance of Fools/Limber; must not be in a False Profession
• The Repressor will cease auto-attacks from active hostile targets, with an increased detaunt
• Bail nanos can be used while under False Profession
• Increased damage and lowered cost on DoT nanos
• Minor increase to Damage buffs
• Lowered recharge and defense check on Death's Gaze

• Bureaucrat
• Nano Pink Slip: Increased damage, additional damage if affected by Workplace Depression
• Nano Intensify Stress: -60 Nano/Heal delta, +10% chance to interrupt nanos, -30 AAD
• Nano Improved Red Tape: Doubles SkillLock and lowers Evade by 6% (Evade debuff currently hits the wrong target)
• Nano Corporate Strategy: Increased duration
• Reduced casting time of Anti-root nanos

• Doctor
• Reduced cooldown of (Improved) Complete Heal/Alpha & Omega
• Added init debuff between UBT and Induce Muscle Spasms - Rapid Palsy
• Initiative buffs will last for 90 seconds in PvM and 45 seconds in PvP
• Nano Tired Limbs has an 80 chance to break from hostil actions
• Nano Malpractice: Can land if target doesn't have a DoT; increased damage based on amount of DoTs running

• Enforcer
• Restored flat HoT heals to Mongo buffs
• Added "Element of Impact" - Melee damage override, increasing damage by 45.
• Changed "Element" nanos to be a little easier to maintain
• Added init buffs back to Rage buffs
• Added Brawl modifications to weapon skill buffs
• Nano Slowdown lowers target MA's evades and Run Speed by 400

• Engineer
• Added QL 150 dog pet
• Added AAD to Miniaturization buffs
• Nano Master's Repairs heals all pets for 10% of their life
• Nano Extreme Prejudice adds 50 to Heavy Weapons
• Nano Formula 22 makes pets more aggressive
• Nano SotOS: Increased duration

• Fixer
• Added new self and team Fixer-only meeps
• Added NCU debuff to evade debuffs
• Added nano to summon boxes of ammunition
• Shortened duration of Perk Reinforce Slugs

• Keeper
• Lowered skill requirements of Spec 4 nanos
• Added Mutl. Melee modifications to Parry/Riposte buffs
• Added Melee Energy modifications to 2he buffs
• Ward auras moved into a separate nano line
• Keepers can now use some 2he weapons that were previously unavailable to them
• Added Sneak Attack to Sword of Lord Mordeth/Galahad
• The Exact Copy of Excalibur can be upgraded to gain Sneak Attack, at the cost of Fast Attack
• Aura of Revival heal timings and heal amounts have been adjusted
• Wrath/Fury should be easier to land
• Perkline "Street Samurai" has been renamed to "Cybernetic Samurai" and will provide buffs to Melee Energy

• Martial Artist
• Nano Anvil Fists provides a melee damage override
• Greatly reduced heal nano costs
• Nano Matrix of Ka: Reduced casting requirements
• AC Buffs no longer require Matter Creation
• Nano Form of Risan: Increases evades by 60, changed to the AC Buff nano line
• Lowered defensive check on Delirium and Flower of Life
• Sharpened Kuma Tonfas
• Added new weapon: X1-R4 Viral Force-Blades
• Nano Four Fists of Kali: Increases MA by 160, Sharp Objects by 60, and Fast Attack by 30
• Nano Martial Arts Mastery: Increases MA by 60 and Sharp Objects by 30
• Increased Taunt nano effectiveness
•Increased nano cost in Zazen Stance; lowered HoT of additional Zazen heals

• Meta Physicist
• Nano Nano Shutdown: 10 second duration, 20 second cooldown, -1k nano skills
• Nano Nanite Enhanced Nano Shutdown: 10 second duration, 30 second cooldown, -3k nano skills
• Increased duration and remove taunt from damage debuffs
• Granted full access to Blunt Mastery and Ranger perklines
• Improved 1hb and 2hb creation weapons
• Casting Creation nanos will no longer reduce health/nano
• Nano Quantum Wings: Reduced casting time
• Nano Curse of Chronos: Increased chance to land
• Nano Touch of Poison: Increases Martial Arts skill by 120
• Cold Nukes will deal additional damage if the target is suffering from a "Mind" debuff
• Increased health of combat pets
• Increased healing capabilities of heal pets
• Increased chance of landing for mezz debuffs
• Nano Summoning of Yidira summons a QL 210 pet
• Nano Calling of Mortificant summons a level 215 pet
• Shutdown Removal 1 has been replaced with a Trader debuff removal
• Added a snare proc for combat pets
• Damge to Pet nanos will do less damage to pets
• Tigress sped up to 1.5/1.5

• Nano Technician
• Nano Garuk's Improved Virual Assault: Increased damage, lowered requirements to reach the increased damage tiers, 10 second cooldown
• Cyberdecks can be fired like a normal weapon
• Reduced casting time of AI DoTs
• AoE nanos introduced with Lost Eden now cast a 1s debuff that will damage the target on ending
• Triple nanos have been replaced by a 3s debuff that will damage the target on ending
• Double nukes have had their damage reduced
• Reduced chance of break on Range debuffs, increased effectiveness
• Perk Program Overload cannot cause a Fumble

• Shade
• Added nano Dissolving Vitality; a lower version of Sneaking Health Drain
• Lowered level lock for Nippy Stilettos
• Damage procs heal the Shade for a small amount
• DoT procs restore a small amount of nano
• Added Concealment modifications to Evade/Agility buffs; increased Evades
• Added Sharp Objects modifications to Piercing buffs
• Nnao Shadow in the Night: Increased amount of concealment
• Lowered skill requirements of Spec 4 nanos

• Soldier
• Nano One-More Hit Healing: Renamed to "Don't Fear the Reaper" - Will heal the soldier for 30% of their life, once per 3 minutes
• Added Adrenaline Rush: Heals the Soldier for 3% of their health every 2 seconds 15 times, shares 3 minute cooldown with Don't Fear the Reaper
• Submachine gun added to Composite Heavy Artillery
• Nano Reactive Reflective Field (Extended) has a higher priority than Pre-Nullity Sphere
• Augmented/Total Mirror Shield nanos use a cooldown instead of a nano shutdown
• Nano Pre-Nullity Sphere casts a 20 minute team buff

• Trader
• Added nano Sudden Diversion, a TL5 SL-friendly mezz
• Increased speed/recharge of some of the less-used debuffs
• Improved damage buffs and moved into another damage line
• Skill drain buffs in PvP last for 20s, in PvM they last for 60 seconds
• Low Recoil Diamondine Kick Pistol can be upgraded further




Last edited by Michizure; Today at 07:49:09.
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Chrisax
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Re: Patch: 18.7.0.20 on testlive (not in-game)

Post by Chrisax »

Thanks, Noobas. You've been faster than me. :)

Those changes were expected; now they are up so we can test them on test sever. Still not the new MP pets grrr


Original huge preview of 18.7 here:
The gigantic Patch 18.7 notes preview !
http://www.athenpaladins.org/forums/vie ... f=2&t=8932
Elrojo
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Posts: 2517
Joined: Fri Jun 27, 2008 10:18 am
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Re: Patch (test) 18.7.0.20 on testlive (not in-game)

Post by Elrojo »

interesting. 3 years late, but interesting.

Wasted improvements on MPs though. There shouldve just been an option to cast CM while AFK and crystals can be emailed to people as they need.

The obviously didnt approve my petition to call them officially 'buff monkeys"
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Chrisax
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Re: Patch (test) 18.7.0.20 on testlive (not in-game)

Post by Chrisax »


Ya know wot da buff monkeyz tell ya, Aussie ?


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