Seasonal Updates:
- Halloween has started and will continue until November 17th, 2015!
- Uncle Pumpkin-Head and Griefing Uncle Pumpkin-Head will be infesting their normal haunts around Rubi-Ka
- The rare Ganking Uncle Pumpkin-Head and bands of Griefing Uncle Pumpkin-Head can be found in the SBC-Xpm Alpha Romeo sites
Content Updates:
The Pyramid of Home dungeon is Live!
- To access the Pyramid of Home, enter the large door behind Number Nine within the Temple of Home in Broken Shores.
- To enter the Temple of Home, you will have to meet any of the following requirements:
- Wear a Profession Nanodeck (Base/Awakened/Stellar)
- Have completed the 'Guarding the Source' questline
- Have completed the Legacy of the Xan questline
- You will need to be in a raid team, and be level 201 or above to participate.
Here we have a full install of AO on our servers http://www.athenpaladins.org/forums/vie ... 988#p68988 (Need to be AP to have access) but it's the game as in September 2015. We couldn't build the last version yet. So you can install and patch from it. It's 2GB+
Or go to this URL and you'll have all the patches since the beginning, but you need to know your current version. If it's now crashed, though, you should start clean with the download above.
If people can update their findings on the new instance here it'd be a big help. We tried going in two times today but could not get through the second boss. Here's what we found out:
- at entrance there's two lower portal mobs which must be killed at roughly the same time to spawn the main portal mob (it has a little delay). Once you kill this one, the portal to the first floor spawns. The portals stay up for a long time, requiring no further spawning - this stands true for further floors too.
- first floor has got some trash mobs (beware the sneaked cultist near the breiflabb) that you have to kill to proceed, and has two lesser portal mobs (in different places this time) which must be killed in coordination to spawn the main portal mob. Also of note is that on these non boss floors the mobs respawn, which makes it quite tough to come back alone if you wipe, in case sufficient time has passed. The mobs themselves hit quite hard, while some people may be able to solo it's usually easier to just have someone leave team and rejoin to escort back.
- second floor is the first boss of this instance (a big heck); this boss knocks back, stuns, can cast an AOE nsd if you're too close, and at certain % in HP spawns moving flames. You must avoid these flames at all costs, even if some don't kill you instantly they take loads of your hp (like 50% at least). The amount of flames increases according to waves, starting from one to 4 or 5 in the last wave (at 10% or so). The boss also gains a reflect shield once the flames start popping. The loot: can drop one of the new HUD3 items (check DB), and drops a bunch of corrupted Xan weapons (4 iirc). These corrupted weapons can take a weapon upgrade from the Xan instances to turn them into a normal Xan weapon. It also drops a sigil, and three or four Laughing Spirit Capsules. We couldn't find out what these are for yet.
- third floor is like first floor, the only difference is there's three lesser portal mobs now to coordinate (if you kill by mistake they respawn fast).
- fourth floor, there's a boss (lotv mesh) and two altars on each side. The altars each flash green or red four times before switching color. We couldn't find out for sure how to use the altars yet. The boss sometimes flashes some lights ala DB2 and casts a trader drain on you. I assume you're supposed to go to an altar of the flashing color to clear the debuff, but we wiped so fast we didn't try that. It also spawns two mini-dragon adds, and polymorphs people. The tank can get possessed and start attacking other people (like on Xan). We couldn't get it low enough in HP so might have some other hidden tricks. Hits quite hard and likes to switch agg a lot.
Any corrections or other tips would be appreciated, we're all learning by trying atm.