alpha symbs

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Mrfreeman
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alpha symbs

Post by Mrfreeman »

anyone happen to know where i can look at these (aside from db rip)

Id like to compare infantry to support now to see what I want to do on freeman's setup now. Like I have support ear in atm, but with alpha a inf maybe better or vice versa for other slots too. I already know i want R hand symb now that they put MA into it. Just want to know what the others are getting. Such as if alpha support or infantry is better than the ado brain or FotD or alpha R wrist sup/inf. Thanks anyhow.

PS: what the alphabet would look like if Q and R were eliminated.

PPS: I hate that damn tree!!!
Once upon a wave of summer,
I saw a bright, blue, cloudless sky
Before I felt blessed with thunder,
Then I was nuked- the end is nigh
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Mamina
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Re: alpha symbs

Post by Mamina »

Dear MrTree :)

Just type /tell itemsbot Xan ocular and other after u check all these and u get ur answer :)
I was , I am and I will be forever myself :)
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Alphacenta
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Re: alpha symbs

Post by Alphacenta »

/o !items xan symbiant infantry alpha
/o !items xan symbiant support alpha

The only changes to those are that Infantry/Artillery left-wrists have NR now.

PS: Support brain always was better than Ado brain, before these upgrades, and after these upgrades..
Lupusceleri L220/24 Agent.
Silversmith upcoming TL5 twink.
Wolfseye L110/12 Adventurer (towertwink).
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Mrfreeman
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Re: alpha symbs

Post by Mrfreeman »

User Modify Intelligence 69
User Modify Sense 29
User Modify Psychic 69
User Modify Poison AC 683
User Modify Sensory improvement 137
User Modify First aid 137
User Modify Treatment 137
User Modify Electrical engineering 83
User Modify Matter metamorphosis 137
User Modify Biological metamorphosis 137
User Modify Psychological modifications 137
User Modify Matter creation 137
User Modify Time and space 137
User Modify Nano pool 83
User Modify Trap disarming 55
User Modify Perception 55
User Modify Dimach 83
User Modify Nano init 137
User Modify Quantum physics 137
User Modify Computer literacy 137
User Modify Nano resist 137
User Modify Max nano 547

vs

User Modify Agility 30
User Modify Sense 30
User Modify Martial arts 25
User Modify Sensory improvement 100
User Modify Treatment 100
User Modify Matter metamorphosis 100
User Modify Biological metamorphosis 100
User Modify Psychological modifications 100
User Modify Matter creation 100
User Modify Time and space 100
User Modify Brawl 50
User Modify Riposte 25
User Modify Dimach 50
User Modify Parry 25
User Modify Computer literacy 100
User Modify Critical chance 1


well since NR is broke and i dont need the extra 37 nano skills to cast, imo the syndicate is better with the 25 MA and 1 crit. plus parry and ripsote which lets me use less IP to use my MA specials and my nano pool already recharges faster than my top heal+temp dmg+specials. I may change this with the new alphas, hence why i wish to compare them :)
Once upon a wave of summer,
I saw a bright, blue, cloudless sky
Before I felt blessed with thunder,
Then I was nuked- the end is nigh
- Solidstriker (AO Forums)
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Alphacenta
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Re: alpha symbs

Post by Alphacenta »

NR is a roll... if you get more of it you got more chance of winning the roll. Trust me you can feel the difference between for example NR0 perking and NR1 perking (300 NR).

Also you will need to be full DEF to be able to counter anything at all.

With the new brain, you might even be able to perk NR1 and still cast top heal/ddbuff/etc?

PS: Agent's ado brain is nice too, but I'd choose Support brain in a split second if I could. :)
Lupusceleri L220/24 Agent.
Silversmith upcoming TL5 twink.
Wolfseye L110/12 Adventurer (towertwink).
Lysdexic L90/9 Agent (Mimic Enf towertwink).
Aesculapias L21/2 Doctor (ancient).

Aaaand various other alts.
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