DOCTOR Research Lines (beta)

A place to discuss and compare items, armors, weapons, etc., and see how to combine them
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Chrisax
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DOCTOR Research Lines (beta)

Post by Chrisax »

UPDATE: Edited by Doctorhyde to fix names on some specials, current as of Monday 12/11's patch.

<xxx> = Perk Special

[Bedside Manner]
  1. Pistol 5
  2. Fling Shot 10
  3. Pistol 15
  4. Fling Shot 20
  5. Pistol 20
  6. <Healing>
  7. Pistol 30
  8. <Antiseptic>
  9. Fling Shot 50
  10. Pistol 60
[Rehabitation]
  1. <Restrictive>
  2. <Inflammation>
  3. Bio Metamor 15
  4. Matt Metamor 15
  5. Stamina 10
  6. Bio Metamor 25
  7. Intel 15
  8. Matt Metamor 40
  9. Psychic 20
  10. Nanodelta 20
[Diagnosis]
  1. Stamina 5
  2. Max Health 50
  3. <Anesthetic>
  4. Stamina 10
  5. Add All Def 10
  6. Stamina 15
  7. Max Health 100
  8. Sense 20
  9. Max Health 150
  10. Stamina 25
[Internship]
  1. Max NCU 4
  2. Pharma Tech 10
  3. <Dangerous>
  4. <Confining>
  5. Agility 10
  6. Body Dev 25
  7. Pharma Tech 30
  8. Body Dev 50 (WAS 25)
  9. Agility 25
  10. <Immobilizing>
[Underground Doctor]
  1. <Astringent>
  2. MA 10
  3. TS 10
  4. MA 15
  5. Phys Init 25
  6. MA 25
  7. STR 15
  8. Pst Mod 50
  9. MA 50
  10. Heal eff 5%
[Toxicology]
  1. Intel 5
  2. Sense 5
  3. MC 15
  4. Max Nano 150
  5. Intel 10
  6. MC 25
  7. <Pathogen>
  8. Psychic 15
  9. Sense 25
  10. <Blood>
[Aggressive Surgery]
  1. Psychic 5
  2. Multi Ranged 10
  3. TS 10
  4. Intel 10
  5. <Sepsis>
  6. Str 15
  7. Range NF 10
  8. RE/HW/Shotgun 25
  9. RE/HW/Shotgun 50
  10. Ranged init 10 (WAS 60)

[Overall (if all researched)]
Abilities
  1. Strength 30
  2. Stamina 65
  3. Agility 35
  4. Sense 50
  5. Intel 40
  6. Psychic 40
Wearpons
  1. Pistol 130
  2. MA 100
  3. RE HW and Shotgun 75
  4. Fling Shot 80
Nanoskills
  1. BM 40
  2. MM 55
  3. PM 50
  4. MC 40
  5. TS 20
  6. SI 0
Misc.
  1. Nano Delta 20
  2. Max Health 300
  3. Max NCU 4 hahahahaha
  4. Add All def 10
  5. Body dev. 75 (WAS 50)
  6. Pharmatech 40
  7. Heal eff 5%
  8. Max Nano 150
  9. Multi ranged 10
  10. Range NF 10
  11. Ranged Init 60
  12. Phys. Init 25
From Minethaw:
note - I lifted this from the AO forums and am just making it available here as a courtesy...

Type 1 Actions (only one can be used at a time)
Anesthetic
In combat when wielding ranged weapons, you will occasionally heal your team, including yourself.

Astringent
In combat when wielding ranged weapons, you will occasionally slow your opponent down.

Dangerous Culture
In combat when wielding ranged weapons, you will occasionally perform a damage over time hit.

Healing Care
You will occasionally heal your team, including yourself.

Muscular Malaise
In combat when wielding ranged weapons, you will occasionally slow your opponent down.


Type 2 Actions (again only 1 of these at a time)
Anatomic Blight
In combat when wielding ranged weapons, you will occasionally slow your opponent down.

Antiseptic
In combat when wielding ranged weapons, you will occasionally restore a portion of your health.

Blood Transfusion

In combat when wielding ranged weapons, you will occasionally restore a portion of your health.

Inflammation
In combat when wielding ranged weapons, you will occasionally perform a damage over time hit.

Massive Vitae Plan
In combat when wielding ranged weapons, you will occasionally heal your team, including yourself.

Pathogen
In combat when wielding ranged weapons, you will occasionally perform a damage over time hit.

Restrictive Bandaging
In combat when wielding ranged weapons, you will occasionally restore a portion of your health.
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Post by Hyde »

Just wanna put my vote in there ... they're on ACID.

But whatever ... seems I need to fully research 2 lines before I bring Hyde out of reset ... I can get 1 full "bump" in symbs this way.
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Post by Doom_Eater »

Hyde wrote:Just wanna put my vote in there ... they're on ACID.

But whatever ... seems I need to fully research 2 lines before I bring Hyde out of reset ... I can get 1 full "bump" in symbs this way.
I think FC made you happy? :)
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Post by Mortus »

Doom_Eater wrote:
Hyde wrote:Just wanna put my vote in there ... they're on ACID.

But whatever ... seems I need to fully research 2 lines before I bring Hyde out of reset ... I can get 1 full "bump" in symbs this way.
I think FC made you happy? :)
This is before he realizes the grind to researching it will be like doing 220 twice :) (or something)
AP :wub:
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Post by Hyde »

updated top post with information from tonight's patch
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Post by Minethaw »

And if you were wondering what the DOC Procs acually do (I was) here's the answer. Ofc, you can also get this info in game by clicking or hovering (can't recall atm) over the proc.

note - I lifted this from the AO forums and am just making it available here as a courtesy...

Type 1 Actions (only one can be used at a time)
Anesthetic
In combat when wielding ranged weapons, you will occasionally heal your team, including yourself.

Astringent
In combat when wielding ranged weapons, you will occasionally slow your opponent down.

Dangerous Culture
In combat when wielding ranged weapons, you will occasionally perform a damage over time hit.

Healing Care
You will occasionally heal your team, including yourself.

Muscular Malaise
In combat when wielding ranged weapons, you will occasionally slow your opponent down.


Type 2 Actions (again only 1 of these at a time)
Anatomic Blight
In combat when wielding ranged weapons, you will occasionally slow your opponent down.

Antiseptic
In combat when wielding ranged weapons, you will occasionally restore a portion of your health.

Blood Transfusion

In combat when wielding ranged weapons, you will occasionally restore a portion of your health.

Inflammation
In combat when wielding ranged weapons, you will occasionally perform a damage over time hit.

Massive Vitae Plan
In combat when wielding ranged weapons, you will occasionally heal your team, including yourself.

Pathogen
In combat when wielding ranged weapons, you will occasionally perform a damage over time hit.

Restrictive Bandaging
In combat when wielding ranged weapons, you will occasionally restore a portion of your health.


Maybe someone with edit priveledges can consolidate this info and Hyde's original post?
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Post by Minethaw »

Oh yeah... one more thing -

Anyone else get the *distinct* feeling that FC wants Docs to be using ranged weapons?

:frag:

I mean the research gives us points all over, but the procs are darn near all geared to ranged.

hmmm, maybe time for an IPR on Doctormine... haven't been thrilled with his current MA setup anyway. Maybe I can talk someone wiser than me into mentoring me in the fine art of the ranged doc... :badcomp:
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Post by Hyde »

Yeah, I was reaaaaaaally wanting to go back to MA on Hyde after LE, but they've pretty much guaranteed I'm going RE Carbine (which is funny, since LE didn't add any more RE weapons).
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Post by Hyde »

Minethaw wrote: Maybe someone with edit priveledges can consolidate this info and Hyde's original post?

done
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Post by imamedic »

I'm confused :roll: If we research the line that raises MA we get a proc that only works with ranged...or did I get that wrong somehow?
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Post by Hyde »

imamedic wrote:I'm confused :roll: If we research the line that raises MA we get a proc that only works with ranged...or did I get that wrong somehow?
Unless they changed it and we haven't seen the new version of the action, no, you didn't miss anything. Funcom did. You didn't.
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Post by Hyde »

updated ... Chris or I had Diagnosis 10 as +25 SEN (which I loved) but it was +25 STA. Updated top post. Bad for troxes, good for Opis/Solis/NMs
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Post by Doom_Eater »

any luck yet Hyde?
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Post by Hyde »

Just a quick note on the power of init debuffs ... the following was against a 210ish Inferno dyna boss. Take a look at the number of hits I landed on him between his hits on me.

This is with Muscular Malaise, Anatomic Blight (both LE actions) and Uncontrollable Body Tremors running. Total inits during this time: whatever the mob has minus around 4850.

Anatomic Blight (aka Antiseptic) is breakable, but even when broken the other two (UBT+MM) give around -2300 to inits.

You can't predict when they'll fire, but its pretty obvious when they're on the mob by the snores it emits.

Looking below you'll see 19 regular hits (ie, not counting brawl, dots or perks) for 1 of his when his inits are that low. It doesn't make me kill faster, but it makes it alot easier.

Your reflect shield hit Obsolete Soul Dredge for 7 points of damage.
Your damage shield hit Obsolete Soul Dredge for 23 points of damage.
Obsolete Soul Dredge hit you for 444 points of fire damage.
You hit Obsolete Soul Dredge for 1035 points of energy damage.
You hit Obsolete Soul Dredge for 1035 points of energy damage.
You hit Obsolete Soul Dredge with nanobots for 431 points of poison damage.
You hit Obsolete Soul Dredge with nanobots for 230 points of poison damage.
You hit Obsolete Soul Dredge for 1247 points of melee damage.
You hit Obsolete Soul Dredge for 1035 points of energy damage.
You hit Obsolete Soul Dredge with nanobots for 230 points of poison damage.
You hit Obsolete Soul Dredge for 1035 points of energy damage.
You hit Obsolete Soul Dredge for 3521 points of melee damage.Critical hit!
You hit Obsolete Soul Dredge with nanobots for 750 points of melee damage.
You hit Obsolete Soul Dredge with nanobots for 431 points of poison damage.
You hit Obsolete Soul Dredge with nanobots for 230 points of poison damage.
You hit Obsolete Soul Dredge with nanobots for 544 points of poison damage.
You hit Obsolete Soul Dredge for 1035 points of energy damage.
You hit Obsolete Soul Dredge for 1035 points of energy damage.
You hit Obsolete Soul Dredge with nanobots for 2914 points of poison damage.
You hit Obsolete Soul Dredge with nanobots for 230 points of poison damage.
You hit Obsolete Soul Dredge for 3521 points of melee damage.Critical hit!
You hit Obsolete Soul Dredge for 1035 points of energy damage.
You hit Obsolete Soul Dredge with nanobots for 431 points of poison damage.
You hit Obsolete Soul Dredge with nanobots for 230 points of poison damage.
You hit Obsolete Soul Dredge for 3044 points of energy damage.Critical hit!
You hit Obsolete Soul Dredge for 662 points of Brawling damage.
You hit Obsolete Soul Dredge for 3521 points of melee damage.Critical hit!
You hit Obsolete Soul Dredge with nanobots for 544 points of poison damage.
You hit Obsolete Soul Dredge with nanobots for 230 points of poison damage.
You hit Obsolete Soul Dredge for 3044 points of energy damage.Critical hit!
You hit Obsolete Soul Dredge for 1035 points of energy damage.
You hit Obsolete Soul Dredge with nanobots for 431 points of poison damage.
You hit Obsolete Soul Dredge for 959 points of melee damage.
You hit Obsolete Soul Dredge with nanobots for 230 points of poison damage.
You hit Obsolete Soul Dredge for 1035 points of energy damage.
You hit Obsolete Soul Dredge for 1035 points of energy damage.
You hit Obsolete Soul Dredge with nanobots for 230 points of poison damage.
You hit Obsolete Soul Dredge for 1020 points of melee damage.
You hit Obsolete Soul Dredge with nanobots for 544 points of poison damage.
Your reflect shield hit Obsolete Soul Dredge for 7 points of damage.
Your damage shield hit Obsolete Soul Dredge for 23 points of damage.
Obsolete Soul Dredge hit you for 631 points of fire damage.

Notes to explain the damage (the rest is just trivia):

* I hit 44 times per minute or so on average, this is due to BoBs, so the Energy hits are BoBs, the melee hits are fist. This isn't just about damage, it also means I have 14 more chances (technically 15, but lag and various things always lower it) to land a proc every minute.

* I use the 2 highest RK DoTs and the lowest SL DoT. I can cast the higher ones, but the cast time on them is so slow that it lowers my proc chance as well as damage. The RK DoTs are instacast even on DEF, the SL DoT is capped at 2sec (would be insta w/out the cast).

* That means I only lose 2 seconds of attack time (from the SL DoT) ... which means loss of about 2 regular hits, but adds not only the DoT but a 3K every 30sec damage perk.

...

A similar example, 16 regular hits (including a miss, but not including DoTs or specials/perks) in a row on Crete, which is a L250 heckler boss (ie, much harder than the previous example).

Your reflect shield hit Crete for 7 points of damage.
Your damage shield hit Crete for 23 points of damage.
Crete hit you for 1660 points of radiation damage.
You hit Crete with nanobots for 490 points of poison damage.
You hit Crete with nanobots for 544 points of poison damage.
You hit Crete for 881 points of melee damage.
You hit Crete with nanobots for 490 points of poison damage.
You hit Crete for 3104 points of energy damage.Critical hit!
You hit Crete with nanobots for 890 points of energy damage.
You hit Crete with nanobots for 431 points of poison damage.
You hit Crete for 1095 points of energy damage.
You hit Crete with nanobots for 490 points of poison damage.
You hit Crete for 881 points of melee damage.
You hit Crete with nanobots for 490 points of poison damage.
You hit Crete for 3104 points of energy damage.Critical hit!
You hit Crete for 1095 points of energy damage.
You hit Crete with nanobots for 890 points of energy damage.
You hit Crete with nanobots for 544 points of poison damage.
You hit Crete with nanobots for 490 points of poison damage.
You hit Crete with nanobots for 431 points of poison damage.
You hit Crete for 614 points of Brawling damage.
You tried to hit Crete, but missed!
You hit Crete with nanobots for 490 points of poison damage.
You hit Crete for 1095 points of energy damage.
You hit Crete for 1095 points of energy damage.
You hit Crete with nanobots for 490 points of poison damage.
You hit Crete with nanobots for 890 points of energy damage.
You hit Crete for 881 points of melee damage.
You hit Crete with nanobots for 490 points of poison damage.
You hit Crete for 1095 points of energy damage.
You hit Crete with nanobots for 431 points of poison damage.
You hit Crete with nanobots for 544 points of poison damage.
You hit Crete with nanobots for 490 points of poison damage.
You hit Crete for 1095 points of energy damage.
You hit Crete with nanobots for 2914 points of poison damage.
You hit Crete with nanobots for 490 points of poison damage.
You hit Crete for 881 points of melee damage.
You hit Crete with nanobots for 750 points of melee damage.
You hit Crete with nanobots for 490 points of poison damage.
You hit Crete for 1095 points of energy damage.
You hit Crete with nanobots for 431 points of poison damage.
You hit Crete for 1095 points of energy damage.
Your reflect shield hit Crete for 7 points of damage.
Your damage shield hit Crete for 23 points of damage.
You were attacked with nanobots from Crete for 3045 points of radiation damage.

PS. in an odd move I wore my Control Shroud on the first mob and my RBP on the second, to explain the diff in damage, and me switching from the L100 DoT-C to the L195 DoT-C when I realized that I can 2sec cap both.
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