Hey All,
Here's my current kit. I didn't detail the implants as I wrote this all down on paper and then posted it here, but I designed them with Nano Nanny and they are probably OK for a doctor, except for the low QLs.
Thanks for looking and helping.
C3
Implants:
Location: QL
Eye: 123
Head: 123
Ear: 123
RtArm: 124
Chest: 132
LtArm: 129
RtWrist: 127
Waist: 123
LtWrist: 127
RtHand: 127
Legs: 129 Jobe
Lt Hand: 127
Feet: 125
Weapon: Flux Pistol QL101
NCU: 167
Belt: 6 Slot
Slot 1: Morphing Memory
Slot 6: Viral Compiler
Armor
Slot: Type: QL
Helm: Basic Nano: 100
RtShoulder: Intelligent Nano: 71
Chest: Basic Nano: 83
LtShoulder: Intelligent Nano 75
RtArm: Augmented Nano: 111
Gloves: Augmented Nano: 112
LtArm: Worn Waitt Cyber: 76
RtWrist: Capsule of Thin Blood: ---
Legs: Basic Nano: 98
LtWrist: Bracer of Shielding - Engery: 16
Ltring: Seargant of Tir
Boots: Augmented Biomech: 102
RtRing: Captain of Tir
Cirrus3 at 117
You need a BIG upgrade. This is a setup of a 110 doc at the beginning of AO.... old timer hehe. 
It would be nice to know your abilities, and if maxed or not, so we can calculate what you could equip.
You could likely use ql 180ish (and possibly 200) implnats and some sybinats as well, and at least ql 160ish armor.
Also some arul saba bracelets could help you.
Also you should do the dodga quest (with our help) for Clans shoulderpads. (See our quests guides forum for a guide)

It would be nice to know your abilities, and if maxed or not, so we can calculate what you could equip.
You could likely use ql 180ish (and possibly 200) implnats and some sybinats as well, and at least ql 160ish armor.
Also some arul saba bracelets could help you.
Also you should do the dodga quest (with our help) for Clans shoulderpads. (See our quests guides forum for a guide)
Cirrus3 Abilities
- ==========
Str 110
Sta 370
Sen 371
Agi 260
Int 379
Psy 374
==========
Body Dev 606
Nano Pool 508
==========
Pistol 432
Fling shot 290
Multi ranged 240
==========
Dodge ranged 293
Duck Exp 154
Run speed 319
ranged init 167
nanoC init 690
evade cisc 255
nano resist 458
==========
Comp lit 500
mech eng 205
pharma tech 208
nano prog 257
==========
mat met 665
psy mod 549
tim spac 590
first aid 569
bio met 689
mat crea 486
sens imp 494
treatment 56=78
===========
break & ent 265
perception 263
ground vehicle 279
map nav 310
As a froob you can raise treatment by a solid 320 pretty easily with clinic, +20 buff, SFA, treatment library, rings of presence, biomech helmet and cloak, and treatment rifle. On top of that you can get another +3 trickledown from general intel/agil/sense buffs and easily double that with stuff like fg and some lower level intel/agil implants in places they don't conflict with treatment.
I remember I had a plan for ql 200 imps on my level 130NT but came up about 10 short (could have made up for it easy though since I forgot about treatment library, rings, and biomech cloak). By the time I had the implants I needed (I'm lazy so it took a while) I was level 148 so I just waited until I dinged 151 and raised treatment the extra few points
If you need help with clan shoulderpads let me know, I can usually get all the drops you need in about 2 hours of nuking.
I remember I had a plan for ql 200 imps on my level 130NT but came up about 10 short (could have made up for it easy though since I forgot about treatment library, rings, and biomech cloak). By the time I had the implants I needed (I'm lazy so it took a while) I was level 148 so I just waited until I dinged 151 and raised treatment the extra few points

If you need help with clan shoulderpads let me know, I can usually get all the drops you need in about 2 hours of nuking.
There are a few things you could reset like ground vehicule, but I'm not sure this is worth the use of precious reset points as the IP involved is probably quite low.
At the moment, the priority for you is to get QL 200ish implants and/or symbiants. Org bank can help with that.
Also have a new armor including Arul Saba bracelets, and make sure key skills/abilities are maxed.
And finally, make sure you have the best possible nanos (one set you can self-cast, and one you can cast with Composite Infuse that lasts 4 hours).
If we can achieve this (and there is no reason for not being able to do it), you'll be good at 90% as a doc. The rest is about weapons and extra items.
At the moment, the priority for you is to get QL 200ish implants and/or symbiants. Org bank can help with that.
Also have a new armor including Arul Saba bracelets, and make sure key skills/abilities are maxed.
And finally, make sure you have the best possible nanos (one set you can self-cast, and one you can cast with Composite Infuse that lasts 4 hours).
If we can achieve this (and there is no reason for not being able to do it), you'll be good at 90% as a doc. The rest is about weapons and extra items.
Chrisax, I believe that I have a complete IP reset available to me, so I could start IP from scratch to make up for the strange points in weapons and vehicles and trade skills.Chrisax wrote:There are a few things you could reset like ground vehicule, but I'm not sure this is worth the use of precious reset points as the IP involved is probably quite low.
.
That sounds pretty darn good. Let's do it.Chrisax wrote:If we can achieve this (and there is no reason for not being able to do it), you'll be good at 90% as a doc. The rest is about weapons and extra items.
C3