Quick information on Alappa and the Dust Brigade dungeon

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Chrisax
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Quick information on Alappa and the Dust Brigade dungeon

Post by Chrisax »

Alappaa is near Blue Mist in penumbra.

You have a portal like Albtraum portal. You must be teamed to enter

The zone is like a horseshoe, you start at one extremity

It's full of mobs but the bigger one is orange to me.

Mobs are not very dangerous alone. Mass aggro is the danger

Mobs can move and follow you everywhere!

At the other extremity of the horseshoe (roughly), there is a tunnel that seems closed by ice but that you can enter. It's like a spirits tunnel in spirits rooms before the catacombs.

Spirits inside are relatively easy to kill but whne you first enter it, the tunnel will be filled by blocks of Unatural ice. You can cross them but they can root you and DoT you. The best way is probaly to run FAST to the other side of the tunnel. Use the minimap to be sure you are running in the right direction. Also if you don't want to pull all the spirits, then start pulling some to the entrance, far from the Ice and kill them before corssing the tunnel. The Ice will disappear a moment after you reached the other side. Note that you can't "kill" the Ice.

Careful: any mob can follow you inside the tunnel excpet maybe one or two large mobs.

On the other side of the tunnel you'll find a little circular icy zone, with the Pulsating Icy Obelisk a

It's the zone for one of the last steps of Alappaa quests

At the beginning of Alappa you'll find The Old man. he is worried about his lost daugher.

He will give you 4 missions and you must kill the mobs in order: careful, some mobs are very rare so it's easy to make an error. Pulling and smart moves FTW.

Note: it is very important to CLEAR ALL the way to the tunnel as you'll have to go back this way and escort the daughter. You won't be able to walk around mobs, as she will follow her own path!

If you complete the 4 missions, he will start giving you missions for bosses, and in the end to rescue his daughter.

You'll meet three bosses but something will happen between boss 2 and 3...

A Molokh (slither) level 240. He spawns mini-molokhs that behave like Fanatics in Inner Sanctum: the explode after 20ish (?) seconds with around 6K of area damage. Just kill them fast. They are easy to kill. One person can do that, or two, while the others focus on the boss. The Molokh will drop loot and a Bane that is required to spawn the next boss.

A kind of Notum Scourge, 240ish too. You spawn it whne you are ready by using the Bane on the Obelisk. It's a relatively easy boss.

Then the daughter will be freed... She looks confused and doesn't understand what you are saying about her father. Nevertheless, she will accept to go to the entrance but you have to escort her! (Like the Unicorn Rookie in APF Sector 28)

During the journey, she will be ambush 4 times/ She will stop a bit before and say that something is wrong. Then you'll be surronded by Unatural Ice (a bit at the first ambush, a lot at the last one), and a few representatives of one kind of Alappaa mob will spawn (last one being dragons). As long as you stay away from the Ice, killing the mobs is not hard for a 4-5 persons team around Title 7.

Then the daughter will meet the father... and guess what... things are not what you were told!

No spoiler here but the last boss will spawn, and you'll have to kill him. He is not very hard either for a T7 team of 5 persons.

Then the daughter will exit Alappaa safe... end of quest. Loot the boss!

Shoulderpads basic stuff drops from Alappaa's mast boss. Upgrade items drops from... the new Dust Brigade dungeon!
Last edited by Chrisax on Sat Aug 11, 2007 3:26 pm, edited 1 time in total.
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Dust Brigade dungeon

Post by Chrisax »

The Dust Brigade outpost/dungeon is in Perpetual Wastelands at the place that was the Mantis Hive.

It's for levels 210+ or so.

You have three entrances but only the middle one is used.

Masked Commandos all around and drop Dust brigade Security Pass, which allows you to enter the dungeon. They are aggro of course.

There are 2 masked Commandos again inside (no loot it seems, just guards), and then a short corridor.

At the end of the corridor, you'll find the boss Ground Chief Mikkelsen.

There are 4 altars around: each one cancels the debuffs of Ground Chief Mikkelsen!

Altar of The Ethernal Craftsman (blue): cures the evades debuff and the fact you heal the boss for a huge amount whne you hit him

Altar of The Ethernal Cleric (orange, more or less): cancels the heal blocker (you can use heals again)

Altar of The Ancient Form (green): cures the nano "Crawler form" that prevents you from fighting

Altar of Ancient Machinist (yellowish): cures nano drain

Also, when he is down to about 4 blobs, the boss will use a nuke/DoT that is deadly for most people. The ONLY way to be protected is to get a special nano by running to the various altars in a specific order:
Yellow - Blue - Green - Red
You have 14s between each altar or you have to start over again.
This nano lasts for 14 minutes... so you might have to get it again.

When you get the protection nano you'll see:
. a light above your head
. a message saying that you are attuned with the Xan
. a green nano in your NCU "Thrice Blessed by the Ancients"


The only way to fight the boss seems to be kiting around and using the altars when required.

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The Commander drops
-2 NCUs (various kinds, see my others post about 17.5)
-2 pieces of armor
- 2 "Master Programs" that can be used for upgrading Alappaa shoulderpads

For the information on (most of) the items, see my other posts
Enhanced dustbrigade Sleeves
Enhanced dustbrigade Covering
Various Enhanced Safeguarded NCU Memory Unit
Enhanced dustbrigade Flexible Boots
Enhanced dustbrigade Combat Chestpiece
Enhanced dustbrigade Spirit-tech Chestpiece
Protected Safeguarded NCU Memory Unit
Enhanced dustbrigade Chemist Gloves
Enhanced dustbrigade Notum Gloves
Master Melee Program (Brawn shoulderpads I guess)
Master Nano Technology Program (Powerful Mind shoulderpads I guess)
Master Combat Program (Explosive Power shoulderpads I guess)
Last edited by Chrisax on Wed Aug 15, 2007 10:39 pm, edited 3 times in total.
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Sillanto
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Post by Sillanto »

Finally a boss where pet proffessions might well be the most wanted players :)
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Post by Chrisax »

Added a LOT of details to Alappaa tips, and corrected several things too! Please RE-read!
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Post by Alphacenta »

Quick tip for Alappaa: I heard that if you use Might of the Revenant before you blitz the ice, you don't get snared :D
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Post by Obtena »

Tip for Alappa: If you have an NT, they can AOE nuke to kill the exploding molokhs. I used Volcanic Eruption and they instapopped without hurting anyone.
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Post by Chrisax »

Added information about the "Thrice Blessed" protection nano in the Dust Brigade post, and on how to get it.
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info on the dust brigade dungeon

Post by lordkosh »

i dont know about other morph forms but i know for a fact if ur a leet u cant be turned into a crawler. also if u get hit with the blue light stop attacking him every time u hit him u heal him for like around 15k.also why u r trying to get the antidot/thriced blessed in ur ncu when boss gets aggro quakes start happening, and makes it hard to get from 1 point to another. u can try and live through this or u can have all team disban and get kicked from pf and u all can reteam and go into a new pf.
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Post by Kyttn »

Apart from the quakes, I am sure there is a run debuff happening. During the inital stage (before agro) Kyttn was able to make a run around the Ground Chief from Yellow to Blue very easily. However, once agro started (and I had not managed to get the blessing) she was not even getting close to a straight line run from Yellow to Blue before the timer was out.

Mmele has had some success here. We need someone to team him up and learn tactics.
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Post by Chrisax »

Mmele offered to do as many teams as necessary so APs can get used to the DB boss. :D
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Post by mytefe »

Kyttn wrote:Apart from the quakes, I am sure there is a run debuff happening. During the inital stage (before agro) Kyttn was able to make a run around the Ground Chief from Yellow to Blue very easily. However, once agro started (and I had not managed to get the blessing) she was not even getting close to a straight line run from Yellow to Blue before the timer was out.

Mmele has had some success here. We need someone to team him up and learn tactics.
when the quake starts, you loose any runspeed buff you have except quickness. best to have a fixer spam GSF Team nano ( the 2nd use i ever found for it lol)
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Post by Chrisax »

Little note: tonight we killed the Boss two times in AP teams (one with Heffalomp of ATC), maybe more as i had to log.

It seems we're now getting used to it. Still it's a very hard encounter.
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Post by Mud »

Well I've killed DB several times like maybe 20 times now, I had a team today that seemed to have it down. We tried having me tank with enf, but found that a solja was best tank. Need a doc to heal :) Also a fixer was nice, and then an adv came in handy. The fixer gave runbuffs, and also at the beginning after killing/mezzing the 2 guards, we went to top, then all got parrot, then we went in and skirt the side to get proc, only after all have proc we begin attack...also when he would "nuke" us, you get the warning as you see explosions, we would all start kiting, that way if doc was hit he could go and debuff at alter and then resumed attack...rinse repeat...killed him 10 times in a row, everyone on team got pants...but me, but we all got buffing nanos and all other armor pieces. Worked very well....just my experience.
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Post by Chrisax »

Added pictures and sketch of the altars to the main post to make this clearer.

Here they are too:

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Post by Kyttn »

Most consistant method of killing is to have a Soldier tank and have 2 docs on hand that only heal, no dmg. (if they get a free moment they can DoT the Ground Chief) Get the blessing nano at the start before he agros. With this, you can fairly easily get the Ground Chief down within the 14 minutes.
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