UPDATED Preliminary Release Notes for 17.8

General messages, related to AP or AO. (All users can read)
Post Reply
User avatar
Chrisax
President
Posts: 23096
Joined: Wed Apr 19, 2006 1:08 pm

UPDATED Preliminary Release Notes for 17.8

Post by Chrisax »

New Content and Major additions

- New Dust Brigade Quest instance.

- High level players can continue their investigations into the recent increased Dust Brigade Activity.

- The Dust Brigade Security Codes recieved from the Dust Brigade quest lines can now be used to enter a new team instance at the dig site.

- New PVP System

- Three new ranking systems added for PVP
  • - Solo PVP ranking records progress from kills achieved while engaging in PVP

    - There are separate solo ranks for each profession as follows:

    - Soldier: Private, Gunner, Lance-Corporal, Corporal, Sergeant, Drill Sergeant, Grenadier, Major, Brigadier, Lieutenant General

    - Martial Artist: Shodan, Nidan, Sandan, Yodan, Godan, Rokudan, Nanadan, Hachidan, Kudan, Judan

    - Engineer: Tinkerer, Dabbler, Designer, Builder, Manufacturer, Constructor, Architect, Draftsman, Inventor, Artisan

    - Fixer: Scripter, Cracker, Rigger, Hacker, Shifter, Programmer, Operator, Analyst, Security Expert, Guru

    - Agent: Prowler, Marksman, Hunter, Sniper, Killer, Eliminator, Executioner, Liquidator, Eraser, Professional

    - Adventurer: Runner, Drifter, Poacher, Traveler, Vagabond, Chaser, Explorer, Desperado, Pioneer, Outrider

    - Trader: Hustler, Peddler, Retailer, Entrepreneur, Marketer, Dealer, Wholesaler, Distributor, Capitalist, Broker

    - Bureaucrat: Receptionist, Assistant, Supervisor, Manager, Leader, Chief, Administrator, Executive, Director, Tycoon

    - Enforcer: Mook, Brute, Cutthroat, Obliterator, Slayer, Slaughterer, Crusher, Pulverizer, Eradicator, Destroyer

    - Doctor: Chiropractor, Pharmacist, Intern, Aide, Resident, M.D., Physician, Practitioner, Specialist, Archiater

    - Nanotechnician: Theorist, Technician, Illusionist, Catalyst, Accelerant, Elementalist, Kineticist, Thaumaturge, Nanobinder, Arch-Magus

    - Meta-Physicist: Clairvoyant, Mentalist, Psychic, Medium, Diviner, Visionary, Psion, Spiritualist, Summoner, Harbinger

    - Keeper: Ward, Squire, Chevalier, Knight, Banneret, Conqueror, Crusader, Hallowed, Partisan, Templar

    - Shade: Stalker, Butcher, Silencer, Defiler, Mirage, Obfuscator, Hazed, Veiled, Eidolon, Dominus Umbra

    - Team PVP ranking records progress from kills achieved while engaging in PVP while in a team.

    - All members of the team that are in the vicinity gain credit for the kill.

    - The Team Ranks are: Scout, Suppressor, Captain, Tactician, Leader, Commander, General, Distinguished, Honored, Hero

    - New Duel mode added with its own progression type. You can use the /duel command to start a duel

    - Once accepted a countdown of 5 seconds will start until the duel commences.

    - Players dueling must stay within 30m of the duel beacon that appears (meaning the duel area has a 60m diameter in total)

    - If you leave the area of the duel you will get a warning and have 5 seconds to return to the duel or it will be counted as losing.

    - When dueling you will not be effected by outside buffs or heals. NOTE: Mobs can still damage you so remember to duel in a safe location!

    - You can end a duel by typing /duel stop. NOTE: This counts as losing the duel.

    - Zoning or otherwise 'evacing' counts as a loss when dueling.

    - You can auto-refuse duels with a new option in the F10 menu

    - The Duel Ranks are: Student, Freshman, Rookie, Apprentice, Novice, Neophyte, Veteran, Experienced, Expert, Champion
- The following new stats are visible on your character sheet:
  • - Solo Kills

    - Team Kills

    - Duel Wins / Losses

    - Profession Duel Wins / losses
- You can choose which rank to show by selecting it in your options menu.

- The old PVP ranking system has been deactivated, you can however choose to show your old title instead of your new one through options.

- PVP kills outside of the battlestation are affected by a system of diminishing returns. Kills are remembered for four hours, Accruing more remembered kills on the same target reduces the benefit until reaching more than five remembered kills on the same target will result in recieving no reward for that target.

- New Notum Wars Focused nanos for Engineers and Fixers have been added to the OFAB vendor.


- New Social Clothing Mode

- There is now an additional tab called 'social' under your wear window.

- Items in this window do not check requirements (apart from gender and breed) but do not give any benefits.

- If you equip an item in the social weapon slots then combat is disabled.

- In your F10 options menu you can now choose from new social clothing modes.

- You can either show only your main gear, only your social gear, or a combined option where it will show the social gear above the normal gear (i.e. if a slot has an item in the social tab it will display that, if the slot is empty in the social tab it will show what is in your wear tab)

- New Inspect functionality

- You can now choose to inspect other players equipment by selecting the inspect option in the target window (target someone and press T)

- You can opt out of the inspect functionality with a new option in your F10 menu. If you opt out of inspect you cannot be inspected or inspect others.

- New options for disabling your helmet visuals.

- New tooltip option added allowing you to see item and icon description on mouseover.


Perk Changes

- Changed perk action chains that required several professions perks to chain.

- The following perks now also work without the chain running, but with a reduced effect when the required chained perk action isn't present. NOTE: The effects are as they were and unchanged when used as part of the chain

- Nano Shakes, Notum Repulsor (L3) No Stun without Big Smash running

- Blast Nano, Notum Source (L4) No nanoSkill Debuff without Zap Nano running

- Strip Nano, Notum Repulsor (L6) 75% nano dmg with only Zap Nano running, No NCU removal without Blast Nano running

- Annihilate Notum Molecules, Notum Repulsor (L8 ) 75% dmg without Notum Overflow running

- Bleeding Wounds, Ferocity of Nature (L2) 75% dmg without Disable Natural Healing running

- Incapacitate, Spiritual Master (L7) 50% init debuffs without Bleeding Wounds running

- Detonate Stoneworks, Mountaineer (L5) 75% dmg with only Encase in Stone running

- Shadow Killer, Shadowstalker (L6) 75% dmg without Chemical Blindness running

- Night Killer, Shadowsneak (L10) 75% dmg without Shadow Killer running

- Sabotage Quark Field, Tinkerer (L2) 75% dmg and No Nanoskill Debuff without Quark Containment Field running

- Accelerate Decaying Quarks, Theoretical Research (L6) 75% dmg if only Quark Containment Field running, No Nanoskill Debuff without Sabotage Quark Field running

- Power Combo, Power Up (L10) 75% dmg and No NCU removal without Accelerate Decaying Quarks running

- Snipe Shot 2, Sharpshooter (L5) 75% dmg without Triangulate Target running

- Easy Shot, Shotgun Mastery (L7) 25% dmg without one of Grasp, bearhug or Grip Of C. running

- Ignition Flare, Tinkerer (L4) 75% dmg and No DoT without Napalm Spray running

- Flesh Quiver, Spiritual Master (L9) 75% dmg and No AC debuff without Tremor Hand running


Nano Changes


- Updated requirements so the False/Assume/Mimic can be refreshed before they time out. NOTE: You can only refresh with the same profession as you already running. If you wish to switch to a different profession you will have to wait till the end of the nano as before.

- Resolved an issue with Constant Barrage so that it now fires on only the intended target.

- Descriptions of nano and crystal for Improved Mongo Crush! are now consistent

- Fixed head text displayed for Omni version of Keeper wrath nanos.

- Resolved issue with NCU cost of Sentinel Ward.

- Fixed NCU usage on the aura part of the Keeper Ambient/Tone heal line.


Item Changes

- Fixed issue with level requirements of the Silenced Kyrz'Och Rifle Type 3 so that it is back to level 210

- Fixed several typos and grammatical errors in item descriptions


World and NPC Changes

- Pets should now respond faster in situations with a lot of enemy mobs and activity.

- Hunter Droids v5.3 should now carry liquid coolants with them more often.

- Resolved issue where players could occasionally not receive the reward from parts of the Dust Brigade quest line.


System Changes


- It is no longer possible to use items while in a mech.

- Friendly buffs no longer removed on death in the battlestation.

- lasertags can no longer be placed during grace period.

- Leaving the battlestation before the end of a session will now result in a debuff that locks you out from re-entering for 10 minutes.

- Resolved a server crash
Last edited by Chrisax on Fri Feb 01, 2008 9:59 pm, edited 2 times in total.
User avatar
Chrisax
President
Posts: 23096
Joined: Wed Apr 19, 2006 1:08 pm

Post by Chrisax »

Note: the preliminary notes were here: http://www.athenpaladins.org/forums/vie ... php?t=3445
User avatar
Alphacenta
Leetissimo!
Posts: 3200
Joined: Thu Apr 20, 2006 8:05 pm

Re: UPDATED Preliminary Release Notes for 17.8

Post by Alphacenta »

Chrisax wrote:Perk Changes

- Changed perk action chains that required several professions perks to chain.

- The following perks now also work without the chain running, but with a reduced effect when the required chained perk action isn't present. NOTE: The effects are as they were and unchanged when used as part of the chain

- Nano Shakes, Notum Repulsor (L3) No Stun without Big Smash running

- Blast Nano, Notum Source (L4) No nanoSkill Debuff without Zap Nano running

- Strip Nano, Notum Repulsor (L6) 75% nano dmg with only Zap Nano running, No NCU removal without Blast Nano running

- Annihilate Notum Molecules, Notum Repulsor (L8 ) 75% dmg without Notum Overflow running

- Bleeding Wounds, Ferocity of Nature (L2) 75% dmg without Disable Natural Healing running

- Incapacitate, Spiritual Master (L7) 50% init debuffs without Bleeding Wounds running

- Detonate Stoneworks, Mountaineer (L5) 75% dmg with only Encase in Stone running

- Shadow Killer, Shadowstalker (L6) 75% dmg without Chemical Blindness running

- Night Killer, Shadowsneak (L10) 75% dmg without Shadow Killer running

- Sabotage Quark Field, Tinkerer (L2) 75% dmg and No Nanoskill Debuff without Quark Containment Field running

- Accelerate Decaying Quarks, Theoretical Research (L6) 75% dmg if only Quark Containment Field running, No Nanoskill Debuff without Sabotage Quark Field running

- Power Combo, Power Up (L10) 75% dmg and No NCU removal without Accelerate Decaying Quarks running

- Snipe Shot 2, Sharpshooter (L5) 75% dmg without Triangulate Target running

- Easy Shot, Shotgun Mastery (L7) 25% dmg without one of Grasp, bearhug or Grip Of C. running

- Ignition Flare, Tinkerer (L4) 75% dmg and No DoT without Napalm Spray running

- Flesh Quiver, Spiritual Master (L9) 75% dmg and No AC debuff without Tremor Hand running


Nano Changes


- Updated requirements so the False/Assume/Mimic can be refreshed before they time out. NOTE: You can only refresh with the same profession as you already running. If you wish to switch to a different profession you will have to wait till the end of the nano as before.
Good news, and bad news, in one patch :(

The good news is that agents can finally recast mimic after a year of bumping in the Game Suggestions.

The bad news is that soldiers have even more alpha now that Power Combo is usable without QCF too >< Now combine that little baby with hotswapping.. Maybe Detonate Stoneworks even... and OUCH at soldier alpha power :s

Also enforcer/keeper is going to be close to impossible to duel/tank toe to toe for agents, even with hp setup, because they get to use Detonate Stoneworks.. :(

And fixer/soldier/agent is getting Detonate Stoneworks too at the cost of a 30s unremovable self root. Moooooore alpha power ftl :(

---------------

All in all - WTB some form of alpha protection for agent other than just "spam CH" if these perks make it ingame. Because it sucks to rely on the same defenses at TL7, as a fr00bdoc at L150.
Lupusceleri L220/24 Agent.
Silversmith upcoming TL5 twink.
Wolfseye L110/12 Adventurer (towertwink).
Lysdexic L90/9 Agent (Mimic Enf towertwink).
Aesculapias L21/2 Doctor (ancient).

Aaaand various other alts.
User avatar
Hyde
Hyde!
Posts: 3477
Joined: Thu Apr 20, 2006 5:26 am

Post by Hyde »

- There is now an additional tab called 'social' under your wear window.
Social under wear!
Mud
Leetissimo!
Posts: 1805
Joined: Thu Apr 20, 2006 10:01 pm
Location: Texas

Post by Mud »

WOOOOOT, thongs forever!
Daddyrabbit 220/30 ENFStuff
User avatar
Chrisax
President
Posts: 23096
Joined: Wed Apr 19, 2006 1:08 pm

Post by Chrisax »

Mud wrote:WOOOOOT, thongs forever!
I knew it
I knew it
I knew it

:shock:
User avatar
Bredin
Leetissimo!
Posts: 1914
Joined: Fri Apr 21, 2006 12:25 pm

Post by Bredin »

this is going to be hilarious, i cant wait for this patch
User avatar
Alphacenta
Leetissimo!
Posts: 3200
Joined: Thu Apr 20, 2006 8:05 pm

Post by Alphacenta »

I just mistook a keeper for a soldier on Testlive o.O

This patch is soooooo misleading for pvp. Social armor or at least weapons should be disabled as soon as you enter a fight or get flagged. Imo. :)
Lupusceleri L220/24 Agent.
Silversmith upcoming TL5 twink.
Wolfseye L110/12 Adventurer (towertwink).
Lysdexic L90/9 Agent (Mimic Enf towertwink).
Aesculapias L21/2 Doctor (ancient).

Aaaand various other alts.
User avatar
Mardonge
Big Leet
Posts: 331
Joined: Mon Jul 02, 2007 3:40 pm
Location: Froland, Norway

Post by Mardonge »

Alphacenta wrote:I just mistook a keeper for a soldier on Testlive o.O

This patch is soooooo misleading for pvp. Social armor or at least weapons should be disabled as soon as you enter a fight or get flagged. Imo. :)
- If you equip an item in the social weapon slots then combat is disabled.
Image
User avatar
Alphacenta
Leetissimo!
Posts: 3200
Joined: Thu Apr 20, 2006 8:05 pm

Post by Alphacenta »

Great. :P

I must l2r!
Lupusceleri L220/24 Agent.
Silversmith upcoming TL5 twink.
Wolfseye L110/12 Adventurer (towertwink).
Lysdexic L90/9 Agent (Mimic Enf towertwink).
Aesculapias L21/2 Doctor (ancient).

Aaaand various other alts.
User avatar
Mortus
Maxi Leet
Posts: 520
Joined: Thu Apr 27, 2006 3:10 pm
Location: Gbg, Sweden
Contact:

Re: UPDATED Preliminary Release Notes for 17.8

Post by Mortus »

Chrisax wrote:
- New Social Clothing Mode

- There is now an additional tab called 'social' under your wear window.

- Items in this window do not check requirements (apart from gender and breed) but do not give any benefits.

- If you equip an item in the social weapon slots then combat is disabled.

- In your F10 options menu you can now choose from new social clothing modes.

- You can either show only your main gear, only your social gear, or a combined option where it will show the social gear above the normal gear (i.e. if a slot has an item in the social tab it will display that, if the slot is empty in the social tab it will show what is in your wear tab)
Does this mean you can use profession locked items? Like tier stuff, or whatever. This gives for some awesome looks :D You could theoretically stack the looks of 4 different shoulderpads for maximum clipping :P
AP :wub:
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the Earth which will destroy all life. Then you're pretty much hosed no matter what you wish for. Unless it's death by meteor.
User avatar
Hyde
Hyde!
Posts: 3477
Joined: Thu Apr 20, 2006 5:26 am

Post by Hyde »

no they decided to lock items on the social tab based on breed/faction/prof/sex ... if you could NEVER wear it, you can't wear it socially.
User avatar
Chrisax
President
Posts: 23096
Joined: Wed Apr 19, 2006 1:08 pm

Post by Chrisax »

This was made to keep profs/breeds/gender relatively specific. On the other hand, you can probably expect much more "social" items in the future.
User avatar
Mortus
Maxi Leet
Posts: 520
Joined: Thu Apr 27, 2006 3:10 pm
Location: Gbg, Sweden
Contact:

Post by Mortus »

Chrisax wrote:This was made to keep profs/breeds/gender relatively specific. On the other hand, you can probably expect much more "social" items in the future.
I expect more "paid points only" social items. Especially backslot-items and shoulderpads.
AP :wub:
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the Earth which will destroy all life. Then you're pretty much hosed no matter what you wish for. Unless it's death by meteor.
User avatar
faros1978
Giant Leet
Posts: 888
Joined: Sun Jun 24, 2007 9:33 am
Location: GREECE

Post by faros1978 »

Thank u for the infos.
i cant wait to see how this social cloths will be used but i want to see the inspect thing.
Post Reply