New Dreadloch shark
New Dreadloch shark
I just saw the new Dshark and i wonder if its gonna be in game. Does anyone knows anything?
pls post what u have
curious soldier here!!
pls post what u have
curious soldier here!!
- Alphacenta
- Leetissimo!
- Posts: 3200
- Joined: Thu Apr 20, 2006 8:05 pm
Some info found on the forums. It also comes with some more procs like Dazzle with Lights 100% proc chance, and calflects (first reflects are applied, then stuff is absorbed).Omigawd wrote:Here's the new shark coming out in 17.8.... discuss.
It is upgraded once with a bayonet (new item introduced in 17.8) and upgraded a second time with a ql 275 targeting scope vision enhancer. Like the previous modified shark it has no recycle on the specials, and is in fact intended.
I personally don't think it looks OP. What do you all think?Code: Select all
Dreadloch Modified Shark - Twice Augmented QL: 300 Description: This is a special modification of the OFAB Shark made by the customization team at Dreadloch Weapons. Every year the various corporate weapon development teams have an unofficial competition to see who can create the most innovative modifications of their rivals' weapons. This weapon was a result of the Dreadloch team finding a way to add a super-cooling nano injector to the OFAB Shark's firing chamber while managing to keep it from giving the user frostbite. The super cooled ammunition will occasionally inject a freezing agent into the joints of the target. [NoDrop] [Unique] [Special] ItemType: Weapon Mass: 0.2kg Can: Carry, Wear, Burst, FullAuto, FlingShot, AimedShot, SneakAttack, FastAttack, BrawlSpecialAttack, DimachSpecialAttack Flags: VisibleFlag, HasMultipleCount, NoDrop, Unique Slot: RightHand AttackRange: 30m EquipTime: 3s InitiativeType: RangedInit. AttackTime: 1.4s RechargeTime: 1.4s ClipSize: 100 -- Bullets Damage: 320-560 (350) -- ColdAC Atk. Skills: AssaultRifle: 100% (effective attack rating capped at 2700) Def. Skills: DodgeRanged: 100% EquipmentPage: Weapon DefaultPos: RightHand AnimSet: 3 ToWield: Self Must have Lost Eden Self Profession == Soldier Self Level >= 210 Self AssaultRifle >= 2001 Self Burst >= 1001 Self FullAuto >= 1801 Self FlingShot >= 1101 Self AimedShot >= 1101 Self SneakAttack >= 601 Self FastAttack >= 601 Self Brawl >= 1101 Self Dimach >= 241 Self Perception >= 912 OnWear: Modify Wearer AddAllOff 20 Modify Wearer MeleeInit. -443 Modify Wearer RangedInit. -443 Modify Wearer PhysicalInit. -443 Modify Wearer NanoC.Init -23 Modify Wearer AimedShot 336 Modify Wearer CriticalIncrease 9% Modify Wearer WeaponRange 46% OnHit: CastStunNano Target Frostbite 5%
Lupusceleri L220/24 Agent.
Silversmith upcoming TL5 twink.
Wolfseye L110/12 Adventurer (towertwink).
Lysdexic L90/9 Agent (Mimic Enf towertwink).
Aesculapias L21/2 Doctor (ancient).
Aaaand various other alts.
Silversmith upcoming TL5 twink.
Wolfseye L110/12 Adventurer (towertwink).
Lysdexic L90/9 Agent (Mimic Enf towertwink).
Aesculapias L21/2 Doctor (ancient).
Aaaand various other alts.
Read the the topic closely and u'll notice ppl r fooling around.
First line should've told u enough "Here's the new shark coming out in 17.8.... discuss."
We at 17.8.1 already.
New Dshark - Twice Augmented
QL: 300
Description: This is a special modification of the OFAB Shark made by the customization team at Dreadloch Weapons.
Every year the various corporate weapon development teams have an unofficial competition to see who can create the most innovative modifications of their rivals' weapons.
This weapon was a result of the Dreadloch team finding a way to add a super-cooling nano injector to the OFAB Shark's firing chamber while managing to keep it from giving the user frostbite.
The super cooled ammunition will occasionally inject a freezing agent into the joints of the target.
Keeper Tears has been added to this weapon.
Soldier Nanodeck has been added to this weapon.
Communications Relay has been added to this weapon.
[NoDrop] [Special]
ItemType: Weapon
Mass: 0.2kg
Can: Carry, Wear, Burst, FullAuto, FlingShot, AimedShot, SneakAttack, FastAttack, BrawlSpecialAttack, DimachSpecialAttack
Flags: VisibleFlag, HasMultipleCount, NoDrop, Unique
Slot: RightHand
AttackRange: 30m
EquipTime: 3s
InitiativeType: RangedInit.
AttackTime: 1.01s
RechargeTime: 1.01s
ClipSize: 100 -- Bullets
Damage: 320-560 (350) -- RadAC
Atk. Skills: AssaultRifle: 100% (effective attack rating capped at 2700)
Def. Skills: DodgeRanged: 100%
EquipmentPage: Weapon
DefaultPos: RightHand, LeftHand
Multi Ranged: 250
AnimSet: 3
ToWield: Self Must have Lost Eden
Self Profession == Soldier
Self Level >= 211
Self AssaultRifle >= 2001
Self Burst >= 1001
Self FullAuto >= 1801
Self FlingShot >= 1101
Self AimedShot >= 1101
Self SneakAttack >= 601
Self FastAttack >= 601
Self Brawl >= 1101
Self Dimach >= 241
Self Perception >= 912
OnWear:
Modify Wearer AddAllOff 20
Modify Wearer MeleeInit. -443
Modify Wearer RangedInit. -443
Modify Wearer PhysicalInit. -443
Modify Wearer NanoC.Init -23
Modify Wearer AimedShot 336
Modify Wearer CriticalIncrease 9%
Modify Wearer Critical decrease 2%
Modify Wearer WeaponRange 51%
Modify Wearer Sensory improvement 30
Modify Wearer Matter metamorphosis 30
Modify Wearer Biological metamorphosis 30
Modify Wearer Psychological modifications 30
Modify Wearer Matter creation 30
Modify Wearer Time and space 30
Modify Wearer Run speed 25
Modify Wearer Stamina 1000
Modify Wearer Max health 15000000
Modify Wearer Projectile AC 2000
Modify Wearer Melee AC 2000
Modify Wearer Energy AC 2000
Modify Wearer Chemical AC 2000
Modify Wearer Radiation AC 2000
Modify Wearer Cold AC 2000
Modify Wearer Poison AC 2000
Modify Wearer Fire AC 2000
Modify Wearer Duck explosives 150
Modify Wearer Dodge ranged 150
Modify Wearer Evade close 150
Modify Wearer Nano resist 300
Modify Wearer NCU memory 100
Modify Wearer Defense modifier 2100
Modify Wearer Projectile damage modifier 20
Modify Wearer Melee damage modifier 20
Modify Wearer Energy damage modifier 20
Modify Wearer Chemical damage modifier 20
Modify Wearer Radiation damage modifier 20
Modify Wearer Cold damage modifier 20
Modify Wearer Fire damage modifier 20
Modify Wearer Poison damage modifier 20
Modify Wearer Orbital Strike Imunity
Wearer Set flag Cyberdeck 0x00000006
OnUse: CastMirrorShieldNano User Total Mirror Shield 33%
OnHit: CastSpaceNano Target Grand Theft Humidity 5%
OnHit: CastNukeNano Target Izgimmer's Triple 89%
OnHit: CastStunNano Target Frostbite 5%
OnHit: CastPsionicNano Target Burnt-out Armor 8%
OnHit: CastPsionicNano Target Improved Notum Disruptor 8%
OnHit: CastPsionicNano Target The Touch Of Romaas 75%
This is what they came up with as a "good" improved Dshark.
First line should've told u enough "Here's the new shark coming out in 17.8.... discuss."
We at 17.8.1 already.
New Dshark - Twice Augmented
QL: 300
Description: This is a special modification of the OFAB Shark made by the customization team at Dreadloch Weapons.
Every year the various corporate weapon development teams have an unofficial competition to see who can create the most innovative modifications of their rivals' weapons.
This weapon was a result of the Dreadloch team finding a way to add a super-cooling nano injector to the OFAB Shark's firing chamber while managing to keep it from giving the user frostbite.
The super cooled ammunition will occasionally inject a freezing agent into the joints of the target.
Keeper Tears has been added to this weapon.
Soldier Nanodeck has been added to this weapon.
Communications Relay has been added to this weapon.
[NoDrop] [Special]
ItemType: Weapon
Mass: 0.2kg
Can: Carry, Wear, Burst, FullAuto, FlingShot, AimedShot, SneakAttack, FastAttack, BrawlSpecialAttack, DimachSpecialAttack
Flags: VisibleFlag, HasMultipleCount, NoDrop, Unique
Slot: RightHand
AttackRange: 30m
EquipTime: 3s
InitiativeType: RangedInit.
AttackTime: 1.01s
RechargeTime: 1.01s
ClipSize: 100 -- Bullets
Damage: 320-560 (350) -- RadAC
Atk. Skills: AssaultRifle: 100% (effective attack rating capped at 2700)
Def. Skills: DodgeRanged: 100%
EquipmentPage: Weapon
DefaultPos: RightHand, LeftHand
Multi Ranged: 250
AnimSet: 3
ToWield: Self Must have Lost Eden
Self Profession == Soldier
Self Level >= 211
Self AssaultRifle >= 2001
Self Burst >= 1001
Self FullAuto >= 1801
Self FlingShot >= 1101
Self AimedShot >= 1101
Self SneakAttack >= 601
Self FastAttack >= 601
Self Brawl >= 1101
Self Dimach >= 241
Self Perception >= 912
OnWear:
Modify Wearer AddAllOff 20
Modify Wearer MeleeInit. -443
Modify Wearer RangedInit. -443
Modify Wearer PhysicalInit. -443
Modify Wearer NanoC.Init -23
Modify Wearer AimedShot 336
Modify Wearer CriticalIncrease 9%
Modify Wearer Critical decrease 2%
Modify Wearer WeaponRange 51%
Modify Wearer Sensory improvement 30
Modify Wearer Matter metamorphosis 30
Modify Wearer Biological metamorphosis 30
Modify Wearer Psychological modifications 30
Modify Wearer Matter creation 30
Modify Wearer Time and space 30
Modify Wearer Run speed 25
Modify Wearer Stamina 1000
Modify Wearer Max health 15000000
Modify Wearer Projectile AC 2000
Modify Wearer Melee AC 2000
Modify Wearer Energy AC 2000
Modify Wearer Chemical AC 2000
Modify Wearer Radiation AC 2000
Modify Wearer Cold AC 2000
Modify Wearer Poison AC 2000
Modify Wearer Fire AC 2000
Modify Wearer Duck explosives 150
Modify Wearer Dodge ranged 150
Modify Wearer Evade close 150
Modify Wearer Nano resist 300
Modify Wearer NCU memory 100
Modify Wearer Defense modifier 2100
Modify Wearer Projectile damage modifier 20
Modify Wearer Melee damage modifier 20
Modify Wearer Energy damage modifier 20
Modify Wearer Chemical damage modifier 20
Modify Wearer Radiation damage modifier 20
Modify Wearer Cold damage modifier 20
Modify Wearer Fire damage modifier 20
Modify Wearer Poison damage modifier 20
Modify Wearer Orbital Strike Imunity
Wearer Set flag Cyberdeck 0x00000006
OnUse: CastMirrorShieldNano User Total Mirror Shield 33%
OnHit: CastSpaceNano Target Grand Theft Humidity 5%
OnHit: CastNukeNano Target Izgimmer's Triple 89%
OnHit: CastStunNano Target Frostbite 5%
OnHit: CastPsionicNano Target Burnt-out Armor 8%
OnHit: CastPsionicNano Target Improved Notum Disruptor 8%
OnHit: CastPsionicNano Target The Touch Of Romaas 75%
This is what they came up with as a "good" improved Dshark.
- Alphacenta
- Leetissimo!
- Posts: 3200
- Joined: Thu Apr 20, 2006 8:05 pm
Around on the solja forums long before 1 april.. ;pMortus wrote:April fools?
Lupusceleri L220/24 Agent.
Silversmith upcoming TL5 twink.
Wolfseye L110/12 Adventurer (towertwink).
Lysdexic L90/9 Agent (Mimic Enf towertwink).
Aesculapias L21/2 Doctor (ancient).
Aaaand various other alts.
Silversmith upcoming TL5 twink.
Wolfseye L110/12 Adventurer (towertwink).
Lysdexic L90/9 Agent (Mimic Enf towertwink).
Aesculapias L21/2 Doctor (ancient).
Aaaand various other alts.
does that meant that you will have fast attack, brawl, sneak and dimach as well?`
if so, that is the most silly thing i have seen in my AO life ever. I dont understand what FC is thinking, if there is something a endgame soldier needs, its a insane nerf, not this OP thing. they are close to impossible to take down as it is.
And now they can take their gun and melee you with it as well?
It makes me almost wanna quit playing.
if so, that is the most silly thing i have seen in my AO life ever. I dont understand what FC is thinking, if there is something a endgame soldier needs, its a insane nerf, not this OP thing. they are close to impossible to take down as it is.
And now they can take their gun and melee you with it as well?
It makes me almost wanna quit playing.