17.9 NEW Preview and exclusive pictures and New Tara items
17.9 NEW Preview and exclusive pictures and New Tara items
Steps of Madness – the nightmare continues
Neleb the Deranged sits in his cave, oblivious of the world outside and lost in the dark pits of his insanity. On the outside, a handful of people have long been convinced that Neleb is not a deranged mind with delusions of grandeur, but rather a misunderstood visionary. One of these people is more than happy to talk to people and will even supply quick and easy transport to the cave itself…if you dare venture inside that is!
Steps of Madness, which was the first dungeon added to Anarchy Online back in 2001, is not going to be quite as you remember it! Recently, nostalgia got hold of us and we decided to give it a small facelift. Targeted for levels 30-60, Steps of Madness now has modified monsters (yes, before you ask, we have taken them off their insane diets and their hit points should be a bit more manageable now!), new and improved loot and some revised items and drop rates. We hope that both new and old players alike will find their way to this curious place where sanity balances on an edge.
The Escaped Prisoners
Quite recently, the prisons in Newland, Omni-Trade and West Athen accepted prisoners from the priests of Home. There were several things out of the ordinary about these inmates and now, to everyone’s horror, they have managed to escape!
This is a major crisis for the penitentiaries on Rubi-Ka, and they could use all the help they can get in catching these prisoners again. High level players should seek out the prison wardens if they might be willing to help track down some of these dangerous foes and maybe earn themselves a bounty or two along the way. Some of the tools they used to escape might just have uses in the outside world as well!
Coordinates of the Prisoners
All these coordinates are in MILKY WAY (there was plenty of room there to place bosses)
Poisonous prisoner 2352.7, 2199.8
Acidic prisoner 1462, 1716
Umbral prisoner 4952, 812
Murderous prisoner 1884.3, 1882.8
Temporal prisoner 3148, 2122
Dangerous prisoner 4566, 370
Diseased prisoner 3625, 580
Spiritual prisoner 879, 629
Silenced prisoner 2916, 298
Burning prisoner 377, 707
Deadly prisoner 767, 1026
Tarasque Additions
A new encounter has been added in Camelot Castle. The creator of the great cyborg dragon has begun to tire of having his creation destroyed on a regular basis and has decided to intervene when he next detects that his creation has been slain, so those who challenge the dragon had best be on their toes.
He also holds the key to upgrading some the dragon’s most prized assets so some might feel the risk of conflict is worth it.
Dust Brigade – Locating the threat
It is no secret that the Dust Brigade is interested in Xan technology, but this knowledge has spawned more questions than answers. Why are they searching for it? Where is their base? Who directs them? What are they planning?
The ICC intends to find out at least one of these answers, and may accept help from those who have shown their reliability before.
New Vendors
The summer brings with some new fashion trends! Some classic summer threads can now be found from new fashion vendors in Tir, Omni-Ent and Newland City.
Tattoos have also been popular on Rubi-Ka for a long time, and slowly, but surely, an industry has flourished. It's here to stay! A new tattoo artist has been spotted near Reets Retreat, selling both old and new designs to those interested in body art.
Other content and updates
Of course there will also be the usual selection of tweaks, changes and improvements in this update including some of the following:
Shade Changes
- Changes to the Shade Perk actions now mean that the Shade no longer needs to be behind their target for attacks after the chain has started.
- Changes to the way Shade perk chains work. The perks will be changed to now check against the user rather than the target if they have recently activated the previous step in the chain. This means that shades will be able to carry chains forward from one target to another.
Battlestation Improvements
- Resolved several issues on the battle stations. Players should no longer get warped back by the decontamination buff, should no longer get the deserter flag when ending the round in the decontamination room, and neutral players should now be able to be buffed correctly by their chosen side.
General Improvements
- Loot channels will now report when a player deletes an item from a corpse as well as when they loot an item.
- New /rp command for roleplayers. This command will add visible characters to your name tag so that other players can see that you are currently ‘in character’
- Reduced the spawn times on many of the older Rubi-Ka unique mobs
- Reduced the spawn times of the boss mobs in the new player starting area.
Neleb the Deranged sits in his cave, oblivious of the world outside and lost in the dark pits of his insanity. On the outside, a handful of people have long been convinced that Neleb is not a deranged mind with delusions of grandeur, but rather a misunderstood visionary. One of these people is more than happy to talk to people and will even supply quick and easy transport to the cave itself…if you dare venture inside that is!
Steps of Madness, which was the first dungeon added to Anarchy Online back in 2001, is not going to be quite as you remember it! Recently, nostalgia got hold of us and we decided to give it a small facelift. Targeted for levels 30-60, Steps of Madness now has modified monsters (yes, before you ask, we have taken them off their insane diets and their hit points should be a bit more manageable now!), new and improved loot and some revised items and drop rates. We hope that both new and old players alike will find their way to this curious place where sanity balances on an edge.
The Escaped Prisoners
Quite recently, the prisons in Newland, Omni-Trade and West Athen accepted prisoners from the priests of Home. There were several things out of the ordinary about these inmates and now, to everyone’s horror, they have managed to escape!
This is a major crisis for the penitentiaries on Rubi-Ka, and they could use all the help they can get in catching these prisoners again. High level players should seek out the prison wardens if they might be willing to help track down some of these dangerous foes and maybe earn themselves a bounty or two along the way. Some of the tools they used to escape might just have uses in the outside world as well!
Coordinates of the Prisoners
All these coordinates are in MILKY WAY (there was plenty of room there to place bosses)
Poisonous prisoner 2352.7, 2199.8
Acidic prisoner 1462, 1716
Umbral prisoner 4952, 812
Murderous prisoner 1884.3, 1882.8
Temporal prisoner 3148, 2122
Dangerous prisoner 4566, 370
Diseased prisoner 3625, 580
Spiritual prisoner 879, 629
Silenced prisoner 2916, 298
Burning prisoner 377, 707
Deadly prisoner 767, 1026
Tarasque Additions
A new encounter has been added in Camelot Castle. The creator of the great cyborg dragon has begun to tire of having his creation destroyed on a regular basis and has decided to intervene when he next detects that his creation has been slain, so those who challenge the dragon had best be on their toes.
He also holds the key to upgrading some the dragon’s most prized assets so some might feel the risk of conflict is worth it.
Dust Brigade – Locating the threat
It is no secret that the Dust Brigade is interested in Xan technology, but this knowledge has spawned more questions than answers. Why are they searching for it? Where is their base? Who directs them? What are they planning?
The ICC intends to find out at least one of these answers, and may accept help from those who have shown their reliability before.
New Vendors
The summer brings with some new fashion trends! Some classic summer threads can now be found from new fashion vendors in Tir, Omni-Ent and Newland City.
Tattoos have also been popular on Rubi-Ka for a long time, and slowly, but surely, an industry has flourished. It's here to stay! A new tattoo artist has been spotted near Reets Retreat, selling both old and new designs to those interested in body art.
Other content and updates
Of course there will also be the usual selection of tweaks, changes and improvements in this update including some of the following:
Shade Changes
- Changes to the Shade Perk actions now mean that the Shade no longer needs to be behind their target for attacks after the chain has started.
- Changes to the way Shade perk chains work. The perks will be changed to now check against the user rather than the target if they have recently activated the previous step in the chain. This means that shades will be able to carry chains forward from one target to another.
Battlestation Improvements
- Resolved several issues on the battle stations. Players should no longer get warped back by the decontamination buff, should no longer get the deserter flag when ending the round in the decontamination room, and neutral players should now be able to be buffed correctly by their chosen side.
General Improvements
- Loot channels will now report when a player deletes an item from a corpse as well as when they loot an item.
- New /rp command for roleplayers. This command will add visible characters to your name tag so that other players can see that you are currently ‘in character’
- Reduced the spawn times on many of the older Rubi-Ka unique mobs
- Reduced the spawn times of the boss mobs in the new player starting area.
Last edited by Chrisax on Wed Jun 18, 2008 6:50 pm, edited 3 times in total.
MORE INFO TO COME!
THE BOSS AFTER TARA
He spawns 60 seconds after Tarasque's death.
He makes a short speech and aggroes.
He can warp you to him from almost anywhere in the caves (could warp from The Box or almost).
On the other hand, Tara has been nerfed and can be very easily and quickly killed by 5 Title 7. Also the lizards have been removed from Tara room.
NEW TARASQUE UPGRADED ITEMS
Honed Edge of Tarasque (QL 300)
The blade thrums in your hand. The blade is honed to a micron sharp notum hardened edge. The appearance of ancient earth history with all the bells and whistles bleeding edge modern technology can provide. The sheer size of the blade makes this weapon unwieldy...but anyone using it has the skill to sacrifice some efficiency for the benefit of style. Anyone holding one of these is not to be trifled with.
To Wield
Profession Enforcer , Keeper
2hEdged 2200
FastAttack 1100
Brawl 1320
Dimach 440
AMS Cap: 2600
Attack Delay: 1.4
Recharge Delay: 1.4
Attack Range: 4
Fast Attack, Brawl, Dimach,
Damage Type: MeleeAC
Default Pos: RightHand
Initiative Type: MeleeInit.
Mass: 0.3
MinDamage: 440
MaxDamage: 501
Critical Bonus: 440
Slot: RightHand
Attack skill: 2hEdged 100%
Defense skill: EvadeClsC 100%
Empowered Robust Backpack (QL 1)
A nanobot infusion of unknown origin has made this backpack even more robust.
MaxHealth 800
FireDamageModifier 80
EnergyDamageModifier 80
ProjectileDamageModifier 80
RadiationDamageModifier 80
ProjectileAC 1000
MeleeAC 1000
EnergyAC 1000
ChemicalAC 1000
RadiationAC 1000
ColdAC 1000
PoisonAC 1000
FireAC 1000
Imbued Globe of Clarity
Agility 299
Computer Literacy 199
Level 119
MaxNanoEnergy 200
AddAllOff 20
AddAllDef 20
CriticalIncrease 2
Notum Imbued Gaily Painted Hood
ToWear
Level 119
Psychic 299
Not Shade
SensoryImprovement 15
MaterialMetamorphosis 15
BiologicalMetamorphosis 15
PsychologicalModification 15
MaterialCreation 15
SpaceTime 15
NanoPool 40
MaxNanoEnergy 800
NPCostModifier -17
ProjectileAC 300
MeleeAC 300
EnergyAC 300
ChemicalAC 300
RadiationAC 300
ColdAC 300
PoisonAC 300
FireAC 300
PICTURES
Neleb is now suitable for low level raiders; see the life bar!
New loot
Meet Neleb's minions to travel easily to Neleb: this one in Newland
Peacekeeper Constadt NEW QUEST. The first parts are a long go back and forth to NPCs and then tagging towers. It's soloable for a while.
THE BOSS AFTER TARA
He spawns 60 seconds after Tarasque's death.
He makes a short speech and aggroes.
He can warp you to him from almost anywhere in the caves (could warp from The Box or almost).
He can do 20K damage in 10 seconds.Administrator DeValos hit you for 4637 points of melee damage. Administrator DeValos hit you for 5692 points of melee damage. Administrator DeValos hit you for 5289 points of poison damage. Administrator DeValos hit you for 4632 points of melee damage.
Administrator DeValos hit Yidira for 11310 points of melee damage.Critical hit!
Administrator DeValos hit The Rihwen for 10089 points of melee damage.Critical hit!
Administrator DeValos hit Mortificant the Eternal for 5828 points of melee damage.
On the other hand, Tara has been nerfed and can be very easily and quickly killed by 5 Title 7. Also the lizards have been removed from Tara room.
NEW TARASQUE UPGRADED ITEMS
Honed Edge of Tarasque (QL 300)
The blade thrums in your hand. The blade is honed to a micron sharp notum hardened edge. The appearance of ancient earth history with all the bells and whistles bleeding edge modern technology can provide. The sheer size of the blade makes this weapon unwieldy...but anyone using it has the skill to sacrifice some efficiency for the benefit of style. Anyone holding one of these is not to be trifled with.
To Wield
Profession Enforcer , Keeper
2hEdged 2200
FastAttack 1100
Brawl 1320
Dimach 440
AMS Cap: 2600
Attack Delay: 1.4
Recharge Delay: 1.4
Attack Range: 4
Fast Attack, Brawl, Dimach,
Damage Type: MeleeAC
Default Pos: RightHand
Initiative Type: MeleeInit.
Mass: 0.3
MinDamage: 440
MaxDamage: 501
Critical Bonus: 440
Slot: RightHand
Attack skill: 2hEdged 100%
Defense skill: EvadeClsC 100%
Empowered Robust Backpack (QL 1)
A nanobot infusion of unknown origin has made this backpack even more robust.
MaxHealth 800
FireDamageModifier 80
EnergyDamageModifier 80
ProjectileDamageModifier 80
RadiationDamageModifier 80
ProjectileAC 1000
MeleeAC 1000
EnergyAC 1000
ChemicalAC 1000
RadiationAC 1000
ColdAC 1000
PoisonAC 1000
FireAC 1000
Imbued Globe of Clarity
Agility 299
Computer Literacy 199
Level 119
MaxNanoEnergy 200
AddAllOff 20
AddAllDef 20
CriticalIncrease 2
Notum Imbued Gaily Painted Hood
ToWear
Level 119
Psychic 299
Not Shade
SensoryImprovement 15
MaterialMetamorphosis 15
BiologicalMetamorphosis 15
PsychologicalModification 15
MaterialCreation 15
SpaceTime 15
NanoPool 40
MaxNanoEnergy 800
NPCostModifier -17
ProjectileAC 300
MeleeAC 300
EnergyAC 300
ChemicalAC 300
RadiationAC 300
ColdAC 300
PoisonAC 300
FireAC 300
PICTURES
Neleb is now suitable for low level raiders; see the life bar!
New loot
Meet Neleb's minions to travel easily to Neleb: this one in Newland
Peacekeeper Constadt NEW QUEST. The first parts are a long go back and forth to NPCs and then tagging towers. It's soloable for a while.
Last edited by Chrisax on Mon Jun 16, 2008 1:15 am, edited 5 times in total.
I was excited to hear about the Tara changes until this. All that's going to happen:Chrisax wrote:Additional notes:
- The PvP area in Camelot castle is now a zone: you zone when you pass the door to the stairs.
1) People will zone to the PvP area.
2) Those people will die once gas wears off by the first group to have zoned down because 50% of their force will still be zoning.
Ie, even more so than before, the first group to zone and camp wins. Hopefully they'll refine it and have people zone down to a 100% room that you can't re-enter once you exit. The problem with the 100% area in Camelot right now isn't that its 100% but that you can run back up to it in the middle of a fight and that it has exploits around it. The castle needs some form of staging area within the PvP zone. A one-way exit (I'm thinking of a teleport, not a door) would do the trick.
The rest of the patch sounds very nice.
What I described is the current state of the castle today. And BTW it works on FC's dev server and not on Live test server! Go figure.
What will happen after you zone could be changed and will probably be changed. Devs are aware of the spawn camping issues.
Note: nerf the new encounter! NERF OMG NERF!
Edit: posted pictures above about Neleb, and the new quest from Constadt (leading to Pirsoners)
What will happen after you zone could be changed and will probably be changed. Devs are aware of the spawn camping issues.
Note: nerf the new encounter! NERF OMG NERF!
Edit: posted pictures above about Neleb, and the new quest from Constadt (leading to Pirsoners)
- tommytanker
- Maxi Leet
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- Alphacenta
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Nope you don't, OFAB Soldier Protective Gear is still better than ERBP in pvptommytanker wrote:omg I want that ERBP!!
Only if you are becoming a pvm DD whoring sol its good.
Lupusceleri L220/24 Agent.
Silversmith upcoming TL5 twink.
Wolfseye L110/12 Adventurer (towertwink).
Lysdexic L90/9 Agent (Mimic Enf towertwink).
Aesculapias L21/2 Doctor (ancient).
Aaaand various other alts.
Silversmith upcoming TL5 twink.
Wolfseye L110/12 Adventurer (towertwink).
Lysdexic L90/9 Agent (Mimic Enf towertwink).
Aesculapias L21/2 Doctor (ancient).
Aaaand various other alts.
- tommytanker
- Maxi Leet
- Posts: 437
- Joined: Wed Jun 13, 2007 8:41 pm
- Location: Texas
Added the following too:Chrisax wrote:Updated the second post with pictures and info about The Boss after Tara!
Note: the PvP area is NO more a zone. It's back to what it is ATM.
He can do 20K damage in 10 seconds.
On the other hand, Tara has been nerfed and can be very easily and quickly killed by 5 Title 7. Also the lizards have been removed from Tara room.
Here is the speech of DeValos
He spawns 60 seconds after Tara dies, regardless of whether the body is looted or not. (Thanks to Dagget for this precision)Administrator DeValos shouts: AGAIN?!?!
Administrator DeValos shouts: Right then!
Administrator DeValos shouts: When I agreed to keep the boss' dragon available for his amusement it was never explained to me that YOU PEOPLE would be wrecking it.. EVERY DAY!
Administrator DeValos shouts: For YEARS!
Administrator DeValos shouts: I am NOT going to take this anymore!
Administrator DeValos shouts: Who wants some first?!