New armors with new design techniques

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Polythemis
Growing Leet
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Re: New armors with new design techniques

Post by Polythemis »

noobas wrote:AO and other video games have screwed up my perception of bewbs.

Actually, there is also this mannequin I walk by on my way to work that seems to have the exact torso proportions you want.

I showed my buddy from vancouver when he came here for work, and he said he went out of his way to walk by it.

It's true. some torso proportions are so perfect and unnaturally so that you can't help but stare.

I look around day and night trying to find those which look like the ones in game/ on mannequins. I've concluded that there are very few natural bewbs like those on mannequins or video games.

The best you could possibly do is to see a slender young woman in a moderately revealing yet fitted top, with perfectly placed, firm, round breasts with perfect upright posture.

What I believe to be impossible in nature is the concave roundness in the skin joining the breast on the top-side, and on the right and left upper ribcage, between which, on surgically implanted breasts, one finds an improbable curvature implying a gravitational anomaly, or a buoyant breast. While toeing the line of naturally impossible, it is by no stretch of the imagination, unpleasant to see.

That said, while some video games provide unrealism in bewbs, AO only provides rather large, and moderatly well shaped breasts, several of which at least look quite attractive on thier female hosts.
LOL Noobas, do you give lectures on this subject =D>
Rulzern
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Joined: Fri Jul 07, 2006 11:17 am

Re: New armors with new design techniques

Post by Rulzern »

Mmm... I wouldn't mind sucking on some tasty Bewbs right now.
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Grind42
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Re: New armors with new design techniques

Post by Grind42 »

Lol guys lets "Try" keep it clean..... Mmmm Bewbs
If its not broken, Your not trying hard enough!!

-DC-Grind42-Nightcrawler-
Damage Clan
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noobas
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Re: New armors with new design techniques

Post by noobas »

naice one rulz!

I was trying to come up with some medical terminolgy, but I failed hard... I was trying to talk about bewbs with anterior dorsal lateral side curvature between the clavical and the sternum!
" I Don't Like That Man. I Must Get To Know Him Better." -Abraham Lincoln
Elrojo
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Re: New armors with new design techniques

Post by Elrojo »

lol noobs, nice mature comment about boobs. I'm pretty sure that was the focus of hours of debate in FC. "bigger" no "rounder". I bet quite a lot of chinese was consumed at that late night debate.

I think the Virtual boobs and the ones you have spent your life aspiring to see IRL would most likely cap at age 21 at most. Gravity is a powerful force and skin has quite the wonderful ability to stretch over time. If FC aged those models to 50 they would be tucking those boobs into their Hadrulf's Viral belt. They would also be confined to their hover chair due to years of strain on their lower back carrying their girth. And they would all be getting around in clown shoes to keep from toppling forward.

Experiment time. Hang a piece of string from your belly button (rulzie attach it to your belly button ring) with a weight at the end of it. Then with knees straight lean forward and attempt to have the weight be infront of your toes. NO FALLING OVER!! Its impossible.

If you want to grow your own pair noobs start taking spironolactone and maybe you'll get lucky and grow some! Let the great experiment begin.

On a smaller and less important note, dont like the new armour. It doesnt fit my view of an uber AO character. Looks "ok" on an opi or soli maybe but will be horrible on a trox or NM. Also looks too futuristic/alien for my liking. It is a touch anime. I would have preferred armour that was more "beast-like". A trox enforcer in that get up would look like a fat guy at a japanese anime convention, not uber scary. the head piece also wouldn't look any good with most other armour. But then most people wear social anyhow. At the end of the day if it has good mods then i'll wear it. If not, forget it.
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