Patch: 18.3.2 Preview Notes - Big improvements + images

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Chrisax
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Patch: 18.3.2 Preview Notes - Big improvements + images

Post by Chrisax »

18.3.2 Preliminary Update Notes

The Collector Instance:
  • A new, and very challenging, single-team instance has been added to the entrance of Pandemonium. Who will be first to tackle these three very difficult encounters? Who will be the first to steal from the ultimate collection of hidden treasures?

    Bring your very best and try to survive the most difficult small-group experience we have ever released.

    [For pictures of the Collector (warning: spoiler), see here:
    http://www.athenpaladins.org/forums/vie ... f=2&t=5659 ]
The Daily Mission System:
  • The new Daily Mission System is now available. The first Daily Missions in this first release are available for Rubi-Ka only and will offer players of all levels an alternative and effective way to progress with significant rewards including XP, Victory Points, and Tokens. Daily Missions are available from sided agencies in Old Athens, Rome Blue and daily PvP Mission in a hidden location in Borealis.
NPC Changes:
  • - NPCs falling off the land in Shadowlands will now properly return to their spawn points.

    - Alien Pathing and landing sites for many, many cities have been modified and improved.

    - SAM Batteries are now subject to normal player damage and have reduced health values.

    - Unicorns near Borealis will no longer abandon their posts to harass low level players inside Borealis.

    - Euminedes has retreated deeper into the Abandoned Subway. [Note of Chrisax: it's something I had told Lindelu about, to make some Agency missions in the Subway doable for solo players.]

    - Subway bosses should now have faster respawn.
Item/Nano Changes:
  • - Kyr'Ozch Bio-Material should no longer be NoDrop. (LE missions boss drops)

    - Stiletto Yalm orientation has been corrected for easier flying.

    - Grand Theft Humidity and Borrow Reflect have been significantly altered as a first step in the balancing process for the Trader Profession.

    - Clan players should now also receive two shoulderpads as a reward for start-up island quests.

    - The Rihwen MP pet no longer requires the Alien Invasion expansion to cast.

    - Durable Bandages LE Adventurer proc is now correctly instant.

    - Carlo Pinnetti's suit has been re-tailored.

    - Bring the Pain perk should no longer cause an extended death period if the user dies while this perk is in cooldown. (Also known as the "Forever death bug on the BS".)

    - NCU Hacker interface should now level to 220 (previously stopped at 200).
Other Changes:
  • - All equipment tabs can be locked by selecting "Lock equipment tabs" in the GUI > Misc section of the F10 Menu.

    - Free players should now have access to all organization buildings to participate in organization activities. Items inside will remain usable by expansion players only (ie: orbital strike terminals).

    - Those summoned by a boss monster will be subjected to an associated 10 second root.

    - Coast of Peace and Coast of Tranquility playfields have now been hooked into the Grid.

    - Client to server sync has been tightened to more accurately display the correct location of player characters.

    - Hitting the "end" button in a blank chat window line should no longer "end" your client session.

    - Players should now correctly get the head they choose in character creation.
Concealment/Perception Mechanic changes:
  • - The shadow of concealed players should no longer display to others.

    - All Concealment type messages (eg: "PlayerX tried to hide but failed") will no longer display in chat.

    - Concealment/perception checks will now be properly checked on the server rather than client-side.

Edit:

Some new pictures (in addition to what I posted in the past)

The "Lock items" option prevents you from un-equipping an item by error. Here it's enabled and I tried to r-click on an item to un-equip it.

Image


The new gird exits to our cities (Coast of Tranquility). Will make traveling easier for visitors
  • and will make our markets more attractive!
    These grids are on the "ground floor" of the grid, at the opposite of OA grid exit.
Image

The exit in CoT (ours)

Image

The exit in CoP (less pretty coz it's not ours! :twisted: )

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The Agency in OA

Image


The inside has been improved, with a third office and Elite missions.
The idea is to make a better use (and possibly multiple) of mobs, locations, and bosses by including them in missions. This is something that works well in AoC by the way.

Image

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Mortus
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Re: Patch: 18.3.2 Preliminary Update Notes - Big improvements

Post by Mortus »

- Free players should now have access to all organization buildings to participate in organization activities. Items inside will remain usable by expansion players only (ie: orbital strike terminals).

So no City HQ machine for froobs?
---
Lots of good changes here!
AP :wub:
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Chrisax
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Re: Patch: 18.3.2 Preliminary Update Notes - Big improvements

Post by Chrisax »

The organization buildings are open to all members (long time request) but the advantages from the expansion pack remain for the owners of the pack. So, no, no HQ Lab machine if you don't have Alien Invasion..
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Re: Patch: 18.3.2 Preliminary Update Notes - Big improvements

Post by Hyde »

NCU Hacker interface should now level to 220 (previously stopped at 200).
... cool! Fixers are finally balanced.
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Re: Patch: 18.3.2 Preliminary Update Notes - Big improvements

Post by Grind42 »

So KewL!!!! No change to Defeat Righteousness yet though :/

But otherwise some awesome changes cant wait to try collector & agency mishes.
If its not broken, Your not trying hard enough!!

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Re: Patch: 18.3.2 Preliminary Update Notes - Big improvements

Post by Chrisax »

Edited the first post with PICTURES! Have a look!

And for pictures of the Collector (warning: spoiler), see here: [/i]
http://www.athenpaladins.org/forums/vie ... f=2&t=5659
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Re: Patch: 18.3.2 Preview Notes - Big improvements + images

Post by Grind42 »

Oh yes!!!!!

"Those summoned by a boss monster will be subjected to an associated 10 second root."

This is going to change a few things, for one more deaths in Pande from zod warps, hags in BF will be alot harder.
Not really looking forward to this.
If its not broken, Your not trying hard enough!!

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Re: Patch: 18.3.2 Preview Notes - Big improvements + images

Post by Ceokittymeow »

Dont forget those pesky LE bosses like Time and Space... Best way to kill them is to run like a madman around and at times run back down to avoid a blast, and he can warp so No more 2 ppl TS LE boss killing for me

The froob entrance to HQ is awesome so now we can actually use the place for what it was intended for!
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Re: Patch: 18.3.2 Preview Notes - Big improvements + images

Post by Chrisax »

Added a new picture. The advertisement for the Agency as it will be seen in some places on RK.

Image
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Chrisax
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Re: Patch: 18.3.2 Preview Notes - Big improvements + images

Post by Chrisax »

Also, the devs gave me an option to make Hyde happy... or crazy... the Servant of the Eight... glasses, so I can wear So8 without my legendary helm...

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And and, also, when the patch is released, don't forget to visit the Antiques vendor in Borealis... He has some great, totally dysfunctional but fun stuff... like this one (homage to a famous GM nano) and she also sells the legacy ELLTS (Extreme Low Light Targetting System) which is no more in-game due to its mad critical chnace increase... except it's a totally broken one. :twisted:

Image

And there is also something to discover in that store when you are inside... look well around.
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Re: Patch: 18.3.2 Preview Notes - Big improvements + images

Post by enakur »

I love the pics Chris. very nice
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