This is what makes Smoke Bomb worthy as soon as you can cast it. Even though expensive (though often cheaper on GMI than @ Greedy) it is very handy.noobas wrote: Ya, I agree with your prognosis on fighting, but I also find that waiting until "someone" else has aggro can retard progress because sometimes people aren't keen on DPSing like shades are (or they just lack impetus). So I generally just rock up and sneak/sneak attack, then start unloading damage, if I arrive a second late, spam sneak and SA and backstab.
Even while leveling, once you have Smoke Bomb (and heal nanos):
Smack the crap out of something, keep yourself alive with Acro perks and heal perks, don't use detaunt perks yet. When your self-healing and/or Acro is about to wear off, pop Smoke Bomb ... immediately all of your aggro is wiped. Tank finishes off whatever it is while you cycle your detaunts to keep aggro off.
Shades die.
Shades that die OFTEN are bad shades.
Good shades can still do massive damage and not die often
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