

For the record, agents can only do it with hotswap setups. To get a decent chance of killing one, you'll need a M150/PE swap that's very hard on your IP.. And that will suck without the setup to back it up, that means add damage crits and AR.Rulzern wrote:Shades, agents(I think), crats(with quite a bit of luck), MAs(I think), traders, dunno about MPs.hahaha, who can kill a good doc?
The "regular" TL7 PvP profs can't kill good TL7 docs, that doesn't mean people can't.
With only my rifle/perks I won't get a half decent doc down, not even if I have them UBTed for real first (UBT them three times within one minute). Not even if I swap off my Rifle and toss in a Dimach in the middle of my alpha.
Does it matter, in the end, how good you do at TL1-6? To justify how good you do at TL7? Hell traders used to suck donkey balls in TL7 pvp, pre-LE. But they were ruling TL1-5 alright. Did that justify TL7 traders sucking? Absolutely not.Rulzern wrote:Also lup, agents _are_ an above-average PvP prof, TL2 to TL6 they are among the best, and at TL7 they are average, compare that to other profs, who generally have a much shorter (if any) span of levels where they are good (personal view from inconclusive data, I know you don't agree, just illustrating a point, you don't have to tell me how wrong I am or why):
Don't you think that PvP should be balanced around, well, PvPers?Rulzern wrote:Anyway, that was a long rant, my point is; balancing by numbers isn't retarded, it will most likely work a ton better than asking the PvP crowd what they feel, since the entry requirements for joining the PvP crowd is out of the reach of most people.

For example there are lots of noob engineers that splat in seconds when they pvp. That can't touch my agent. Then there are engineers like Karstasbiatc, Tehevolz, Dongjr2, Blazebot, Feble, Brainwash. That sort of engineer LITERALLY rips me a new one. I can't even TOUCH them, and I mean really really not. On top of that they've got a cute instant nanopool depletion (which can be complimented with Ring of Sister Merciless), and pet snares that as of last patch actually work and don't break much at all. So they can usually show me the way to reclaim in under 30 seconds unless I've specifically setup to fight an engineer. But it's still a losing fight then, I can't kill them, it just takes them a little longer to kill me.
Does the fact that MOST engineers can't kill me, mean engineers need love in PvP? HELL no.
For example there are lots of noob agents that splat to an enf even when they kite. I can, on the other hand, go toe to toe with almost ANY enf and have the potential to win. In some cases without breaking a sweat, in some cases it takes a LOAD of effort and then it still isn't certain. But does that mean agents need love against enfs? Absolutely not.
Just like Noobas said. Some enfs he can stomp down like a fat kid. Just like I can toe to toe some enfs with a thumb up my ass and still win. But some enfs will kill him 8-9 out of 10 duels, if he does his best effort. The same goes for me, if I'm dueling Forz he'll win most of the time unless I have a really good day and timing. I'm a "studier" and so is Forz.. so it's a damn nice fight. Forz being an expert at alphaing healers. Me being an expert at surviving the craziest alphas. Complements eachother, and you NEVER get the same fight twice because Forz has a new trick up his sleeve EVERY time you fight him.
Balancing PvP around PvMers is stupid. Just like balancing by numbers, since you will be catching a lot of noobs in there that will turn the actual balance upside down.