Cirrus3 at 117

A place to discuss and compare items, armors, weapons, etc., and see how to combine them
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Cirrus3
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Cirrus3 at 117

Post by Cirrus3 »

Hey All,

Here's my current kit. I didn't detail the implants as I wrote this all down on paper and then posted it here, but I designed them with Nano Nanny and they are probably OK for a doctor, except for the low QLs.

Thanks for looking and helping.

C3

Implants:
Location: QL
Eye: 123
Head: 123
Ear: 123
RtArm: 124
Chest: 132
LtArm: 129
RtWrist: 127
Waist: 123
LtWrist: 127
RtHand: 127
Legs: 129 Jobe
Lt Hand: 127
Feet: 125

Weapon: Flux Pistol QL101
NCU: 167
Belt: 6 Slot
Slot 1: Morphing Memory
Slot 6: Viral Compiler

Armor
Slot: Type: QL
Helm: Basic Nano: 100
RtShoulder: Intelligent Nano: 71
Chest: Basic Nano: 83
LtShoulder: Intelligent Nano 75
RtArm: Augmented Nano: 111
Gloves: Augmented Nano: 112
LtArm: Worn Waitt Cyber: 76
RtWrist: Capsule of Thin Blood: ---
Legs: Basic Nano: 98
LtWrist: Bracer of Shielding - Engery: 16
Ltring: Seargant of Tir
Boots: Augmented Biomech: 102
RtRing: Captain of Tir
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Chrisax
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Post by Chrisax »

You need a BIG upgrade. This is a setup of a 110 doc at the beginning of AO.... old timer hehe. ;)

It would be nice to know your abilities, and if maxed or not, so we can calculate what you could equip.

You could likely use ql 180ish (and possibly 200) implnats and some sybinats as well, and at least ql 160ish armor.

Also some arul saba bracelets could help you.

Also you should do the dodga quest (with our help) for Clans shoulderpads. (See our quests guides forum for a guide)
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Chrisax
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Post by Chrisax »

Cirrus3
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Post by Cirrus3 »

Cirrus3 Abilities
  • ==========
    Str 110
    Sta 370
    Sen 371
    Agi 260
    Int 379
    Psy 374

    ==========
    Body Dev 606
    Nano Pool 508

    ==========
    Pistol 432
    Fling shot 290
    Multi ranged 240

    ==========
    Dodge ranged 293
    Duck Exp 154
    Run speed 319
    ranged init 167
    nanoC init 690
    evade cisc 255
    nano resist 458

    ==========
    Comp lit 500
    mech eng 205
    pharma tech 208
    nano prog 257

    ==========
    mat met 665
    psy mod 549
    tim spac 590
    first aid 569
    bio met 689
    mat crea 486
    sens imp 494
    treatment 56=78

    ===========
    break & ent 265
    perception 263
    ground vehicle 279
    map nav 310
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Nozan
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Location: France

Post by Nozan »

do you have SL / AI / LE ?
you need to twink in 200ish implants (req treat 951 or 1005 depending if they are jobe implants or not).
There is a little typo mistake in your treatment skill also... :D
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dpidcoe
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Post by dpidcoe »

As a froob you can raise treatment by a solid 320 pretty easily with clinic, +20 buff, SFA, treatment library, rings of presence, biomech helmet and cloak, and treatment rifle. On top of that you can get another +3 trickledown from general intel/agil/sense buffs and easily double that with stuff like fg and some lower level intel/agil implants in places they don't conflict with treatment.

I remember I had a plan for ql 200 imps on my level 130NT but came up about 10 short (could have made up for it easy though since I forgot about treatment library, rings, and biomech cloak). By the time I had the implants I needed (I'm lazy so it took a while) I was level 148 so I just waited until I dinged 151 and raised treatment the extra few points :P

If you need help with clan shoulderpads let me know, I can usually get all the drops you need in about 2 hours of nuking.
Cirrus3
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Post by Cirrus3 »

Hey all,

Cirrus3 is not on a froob account. That account is complete. AO, NW, AI and LE. I even have the personal scout mech. But I dropped the ball and did not get one of the Jobe luxury apartments.

C3

PS: Otbit/Walyntare's account has the complete AO set also.
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Chrisax
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Post by Chrisax »

There are a few things you could reset like ground vehicule, but I'm not sure this is worth the use of precious reset points as the IP involved is probably quite low.

At the moment, the priority for you is to get QL 200ish implants and/or symbiants. Org bank can help with that.

Also have a new armor including Arul Saba bracelets, and make sure key skills/abilities are maxed.

And finally, make sure you have the best possible nanos (one set you can self-cast, and one you can cast with Composite Infuse that lasts 4 hours).

If we can achieve this (and there is no reason for not being able to do it), you'll be good at 90% as a doc. The rest is about weapons and extra items.
Cirrus3
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Post by Cirrus3 »

Chrisax wrote:There are a few things you could reset like ground vehicule, but I'm not sure this is worth the use of precious reset points as the IP involved is probably quite low.
.
Chrisax, I believe that I have a complete IP reset available to me, so I could start IP from scratch to make up for the strange points in weapons and vehicles and trade skills.
Chrisax wrote:If we can achieve this (and there is no reason for not being able to do it), you'll be good at 90% as a doc. The rest is about weapons and extra items.
That sounds pretty darn good. Let's do it.

C3
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