18.1.2 Release Notes

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Chrisax
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18.1.2 Release Notes

Post by Chrisax »

18.1.2 Release Notes:

- Mouse-Look should once again work correctly when using the middle mouse button.

- Tool-tips should no longer prevent scrolling of the shortcut bar.

- Target NCU window should no longer revert to list mode on log-in.

- Shadowbreed icons should now correctly have a timer on the shortcut bar.

- Player city grid destination should no longer display as "unknown playfield".

- Jobe Modified Unlearning Device is no longer No-Drop or Unique and can be purchased for significantly lower costs and sold by high computer literacy professions.

- Elysium quest NPCs should now correctly have blue names and a 6 minute grace period if they are attackable.

- Beast Room raid locks should now apply correctly when entering the instance.

- Respawn of boss monsters (ie: The Beast, Zodiacs) should no longer happen in locked instances.

- Adonis Key quest npcs should now drop "the note" with the same percentage chance for both Redeemed and Unredeemed factions.

- Peach Adonis Recollection Shard, Purple Adonis Recollection Shard,Green Adonis Recollection Shard required in the Adonis "Syndicate Brain Line" of missions should now drop with a significantly higher drop rate.

- Cell Templates, Mitochondria Samples and Plasmid Cultures should now have their own recognizable icons.

- Experience Construct and Advanced Experience Construct are now No-Drop.

- Protection buffs gained from using "Crystals" inside the LOX Vortexx instance should now have a 30 second duration (increased from 8) to decrease the number of failures to get immunity due to mistimed use.

- Kyr'Ozch Bio-Materials - Type 18, 34, 812, 687, 295, 468, 64, 935, 328 should now have a new icon to make them visually different from Solid Clump of Biomaterial.

- The following weapon procs should now show in the Hostile Target NCU window:
    • Dreadloch Shen Sticks, heal/nano init debuff
      Dreadloch Remodulator, AAD debuff
      Dreadloch Combat Remodulator, Evades debuff
      Dreadloch Modified Shark, runspeed debuff
      Dreadloch Obliterator, init debuffs
      Dreadloch Rapier, AC debuff
      Dreadloch Tigress, nano/nano dmg debuff
      Amplified Kyr'Ozch Carbine - Type 12, DoT
      Honed Edge of Tarasque, DoT
      Vektor ND Grand Wyrm, ADD debuff + self Heal
- Devastating Blow and Bring the Pain should once again function correctly and correctly display in the Hostile Target NCU window.

- Devastating Blow and Bring the Pain are no longer part of a chain and can be used independantly.

- Power of Light and Devastating Blow descriptions changed to more accurately reflect the effects of these specials.
Mud
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Re: 18.1.2 Release Notes

Post by Mud »

so can people no longer get loot if they didn't kill the zone boss? like the beast? like no more selling lootrights?
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Grind42
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Re: 18.1.2 Release Notes

Post by Grind42 »

No dont think so, just means that once Raidlocks have been set on an instance the Mobs will not respawn. So Kill a Zod TNH Or Beast & they will not respawn you have to remake a new RI to get new mobs.

You should still be able to blitz to the dead mobs for lewt with toons without locks.
If its not broken, Your not trying hard enough!!

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