Update 1.1 - Issue# 1: Unleashed
Highlights
Seven brand new missions, two new Nightmare Mode dungeons and the Marketplace are now all available as part of The Secret World Issue #1: Unleashed.
Please
click here for more information about the new missions in Issue #1.
(Psst, complete all the new missions for a new achievement and unique clothing rewards!)
TOP CHANGES
The Marketplace
[
*]The Marketplace is now available in London!
[
*]All tradable items can be listed and searched for via the search options in the Marketplace UI. This UI is accessible via the bank NPCs in London
[
*]Only items from your personal storage can be listed and they will occupy a slot in the bank until they are sold
[
*]Listings show up from all players on all dimensions
[
*]All items are listed for 7 days after which point they time out
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*]All listings have a 10% up front cost based on the listing price. This cost is refunded if the item sells
[
*]All successful sales are subject to a 5% broker fee upon sale
GENERAL
[
*]The ‘/say’ and ‘/shout’ chat commands now work properly
[
*]Fixed a bug that caused custom chat tabs to lose subscription to some chat channels on zoning
[
*]Improved animations when interacting with objects
[
*]It is now impossible for players to make their characters nude
[
*]The "Burn, Baby, Burn" achievement should now get correctly awarded
[
*]When using the ‘high’ graphics settings, screen will no longer become blurry in some areas
[
*]The Orochi-Group.com website will not crash the in-game browser
[
*]Filth Rain does not follow players to other zones
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*]Players can no longer attach character-bound items to mail
[
*]Changing eye colour now works properly for all heads in character creation
[
*]Certain heals will no longer generate hate on friendly targets
[
*]Players will not be able to consume the Elixir of Life when already at full health
[
*]Certain monsters, such as the Royal Sadists, will not attack the player when dead
[
*]London: Yay tacos! The taco vendor now sells tacos in stacks of 10 and 50. Tacos also now stack up to 100
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*]Eating a delicious taco no longer cancels a player’s sprinting
[
*]Atentist Garb no longer causes character's eyebrows to change to orange
[
*]Pets are no longer killed by the Innsmouth Academy door wards
[
*]Fixed several locations throughout the world where it was possible to become stuck on terrain and objects
[
*]Switching to walk now disables sprint
AUDIO
[
*]Adjusted volume of ingame sound and music while the browser is open
[
*]NPC emotes should now have sound again
DUNGEONS
[
*]Introducing two new Nightmare Mode dungeons: The Ankh and Hell Fallen. These dungeons are built to be extremely challenging, and the enemies and encounters in these dungeons will test your build-making, gear, group composition and combat skills to the limit
[
*]Dungeon bosses and mini-bosses now only drop one loot bag
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*]The Ankh: Akhenaten, the Black Pharaoh, is now immune to crowd control effects and will no longer despawn, then respawn with full health
CRAFTING
[
*]Players can no longer attempt to attach a glyph to a weapon that is already equipped with the same glyph.
[
*]Players will now receive their gadget if they craft a gadget and already have a similar gadget in their inventory
ITEMS
[
*]Players can no longer consume the Elixir of Life if already at full health
[
*]Elixir of Life will now display correct combat log information when used
[
*]Clarified description text of the Loyal Hound
[
*]Several glyphs that were selling for 1 PAX have had their prices corrected.
[
*]Players should be able to receive clothing items from the Item Shop even if their inventory is full
[
*]The description on the item “Sinner’s Blood” has changed
CABALS
[
*]Players now need to be secret society rank 2 to create a guild
PVP
[
*]The anima full-screen effect will no longer persist if the player has entered a PvP Battlefield
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*]Players can no longer enter PvP Battlefields while in Anima form. They will be resurrected upon entry
[
*]Fixed an issue where PVP status for El Dorado was not showing the correct info on the gui.
[
*]The rain in Stonehenge has been removed
GUI
[
*]Trying to split a stack when the player inventory is full will no longer cause that slot to malfunction
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*]Mission decals will not disappear when a player teleports out of a zone
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*]Scrolling down the faction rank window no longer causes parts of it to disappear
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*]Items that cannot be sold do not show up in vendor's lists anymore
[
*]Splitting items in the crafting UI now works the same way as splitting items in your inventory
[
*]Resolved an issue where the animations for getting Anima Points, Skill Points, and Mission Completion Notifications would repeat several times
[
*]Fixed some issues with the chat text filter
[
*]Corrected the display of the number of online and total cabal members
[
*]Scrollbar and list now update position correctly when friends have been removed
[
*]Ignored list now shows total amount of characters
[
*]The <DELETE> key will no longer initiate deletion of characters in the login GUI. You now have to click the "DELETE CHARACTER" button with the mouse
[
*]Making a new map marker with a very long name will no longer cause an error message when the map loads
[
*]Hovering over the randomize icons in character creation now gives a tooltip
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*]The buttons on Gear Manager no longer expand when holding down the buttons
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*]Gear manager builds are now updatable without having to first delete the previous build
[
*]The hitzone for the buttons in the gear manager now works properly
[
*]Highlighting of the selected player in the Raid GUI now looks correct
[
*]Fixed several issues with resizing and positioning the Raid GUI
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*]Players can now rotate their characters on the character selection screen
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*]The gear cursors no longer appear on patrollers, or other civilians standing around
[
*]Removed some hub lore achievements, as they were outdated
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*]Quest tracker does not incorrectly update when inactive missions are updated
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*]There is now a prompt letting you know that an item cannot be traded
[
*]Characters who reach faction rank 13 should no longer see a tag of a different faction as their next possible rank
COMBAT
[
*]Updated several combat ability animations
[
*]Active Dodge will no longer go on cooldown anyway if you attempt to use it in an area where you cannot use it
[
*]Hammer: Smash ability will now always have an animation
[
*]Hammer: Hell to Pay is a column attack, as intended
[
*]Hammer - Updated Grip Whip's animation
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*]Blood: Blood Spike description has been changed to 5 secs instead of 8 secs
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*]Blade: Reduced the damage dealt by the Crimson Theatre ability
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*]Blade: Fatal Flourish's tooltip has been updated to state it will stack 5 times
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*]Chaos: Deconstruct now properly applies secondary resources when a target is beneath 35% health
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*]Chaos: Karma is now affecting up to 5 targets with both the damage and the debuff
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*]Elementalism: Updated the tooltip of Short Fuse to properly display cooldown
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*]Fist: Updated tooltip for Berserk, to correctly show ability information
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*][Fist: Updated ability to ensure that Creature Comfort properly applies Character Skill Warmth
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*]Fist: Updated tooltip to display internal cooldown time of Restraint
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*]Fist: Updated tooltip for Hot Iron
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*]Fist: The tooltip for See Red has been changed to "This root effect cannot be removed"
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*]Pistols: Area Drone will no longer appear to move with your character
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*]Pistols: Updated all consumers to ensure that the Seal the Deal passive properly applies its buff when intended
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*]Assault Rifle: Experience now increases leech effects as intended
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*]Shotgun: The Shotgun skill passive Point Blank has been renamed to "CQC"
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*]Shotgun: Removed the incorrect Impaired data from the Point Blank ability
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*]Shotgun: Close Quarters will now be applied to large bosses
MISSIONS
General
[
*]Seven brand new missions are now available to all players as part of our first free monthly content update, Issue #1!
[
*]Crafting items for a mission should now fulfill the goals of that mission
[
*]Corrected an issue where ranking up could fail to trigger if a player earned the exact amount of xp needed to rank up
[
*]Into Darkness will no longer shut players of any faction out of the instance for any reason if they have not yet completed the mission
[
*]Into Darkness: Illuminati now also get to keep their headlamp
[
*]London: Fixed an issue where some male npcs had female voices
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*]New York: Mainframe - There is now a confirmation prompt to enter the Orochi Office
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*]New York: Questions and Answers - Warehouse workers have proper health values
Solomon Island
Kingsmouth
[
*]That’ll Leave a Mark: The trapped survivor should now spawn at the trap only if he has been killed or the mission has been completed
[
*]Dawning of an Endless Night: Improved the visibility of the Siren's Song effect while in the sewers.
[
*]Appetite for Destruction: Monsters’ attacks no longer come from within the walls.
The Savage Coast
[
*]Another Bug Hunt - Tier 2: Players can now turn in their dog tags to Sarge when in the appropriate area
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*]Ami Legend – Tier 5: Players are no longer forced to respawn outside after dying 2 times in the cave
[
*]The Black House: Carrie Killian's ashes should now reappear correctly
[
*]Crustacean Curse - Tier 2: Mission will now award XP as intended
[
*]The Man in the Ebony Tower: This mission is now be properly repeatable
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*]Winter’s Legacy: Jacob Smythe will now spawn as intended
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*]Taking the Purple - Tier 2: Players can now spawn the ambushers if another player fails this mission
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*]Infernal Vibrations: Players who lose the demonic resonator will now be able to reacquire it during any stage of this mission
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*]Breakfast of Champignons: The fullscreen effect now vanishes after completing the mission
[
*]Life Imitating Art: Removed the fullscreen visual effect from this mission
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*]The Player, Not the Piece – Tier 2: All staked draug now display a visual effect when staked. Your cursor will change to a cog wheel, indicating interaction can take place, when you mouse over all parts of the pyre
[
*]Gravity - Players can now open the will and see the pop-up
[
*]A Reasonable Man – Tier 2: Zombies now properly jump off the cliff
[
*]Extra-Curricular Activity – Tier 1: Scavenging Wendigo no longer climbs trees
Blue Mountain
[
*]Off the Menu - Tier 2: This mission should no longer reset after a player had added the sedative to the meat
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*]The Haunting - Tier 3: The Delapores now respawn if players leave using their Agartha Conduit and zone back into the instance
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*]Dawning of an Endless Night: Players can no longer get stuck in the Dreaming Prison
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*]Dawning of an Endless Night: Players who have exited the dream before completion will now have a marker directing them back to the Dreaming Prison
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*]Dawning of an Endless Night - Tier 5: Joe Slater cinematic should now play properly in all situations
Egypt
Scorched Desert
[
*]Cinematics from From Oxford, With Love tier 1 and Black Sun, Red Sand tier 4 can no longer be triggered at the same time and overlap each other
[
*]The Big Terrible Picture: The mission no longer displays a placeholder name in the beginning of the cinematic.
[
*]The Big Terrible Picture - Tier 2: Infancy Fire should now extinguish properly
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*]The Big Terrible Picture - Tier 3: Prisms should now work properly
[
*]King of the Hill: Vortex Grenades, Fragmentation Grenades, and Landmines will now only work in the appropriate area
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*]A Lion in the Streets - Tier 4: Players can no longer trigger a second Great-jinn to fight by rushing to the second appearance too quickly.
[
*]A Lion in the Streets: Fixed an issue where the presence of additional Marrowchewers could make this encounter more difficult than intended.
[
*]Not by Bread Alone: Goal is now updated by walking into the camp, not by clicking on Arun Singh.
[
*]Black Sun, Red Sand: Players are able to see the Ancient Tomb Guardian's ability circle much clearer when standing on sand.
[
*]The Last Legion - Tier 3: Primus Pilus is now flagged as a mission target.
[
*]The Last Legion - Tier 3: Monsters should no longer disappear during cinematic and Legion should spawn correctly
[
*]The Last Legion - Tier 3: Killing Legatus Aulus should now reward credit for players who are on the same step
City of the Sun God
[
*]From Below: Adjusted the assault encounter
[
*]A Flight of Locusts: Adjusted the end boss difficulty
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*]The Eye of Horus: Keeper Garran and Keeper Sh’ar now spawn as intended
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*]The Eye of Horus: Pausing this mission will no longer cause the Eye of Horus to disappear from players’ inventories
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*]Mummy Massacre: The amount of mummies to kill to lure the leader out has been reduced
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*]Mummy Issues - Tier 1: The Temple key needed to unlock the door to the scribe's room should now be more visible
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*]Mummy Issues: The Tablet Pieces dropped by the Messengers should now only be picked up while doing the mission
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*]The Way of Things: Fixed the Firepots that summon the Manifestation of Amir
[
*]The Way of Things: Tiers 2, 3, and 4 have been made more multiplayer friendly with multiple improvements
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*]Black Sun, Red Sand - Tier 9: Akhenaten, the Black Pharaoh will no longer despawn, allowing the mission to be completed
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*]Halls of Lost Records – Tier 2: The Goal Marker has been adjusted
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*]Halls of Lost Records – Tier 6: The Goal Marker will now display properly
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*]Halls of Lost Records - Tier 6: Activating the defense mechanism will update the mission for all players present in the room
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*]Foundations - Tier 3: Examining the tablet now updates the mission properly
[
*]The Stained Oasis - Tier 3: The goal marker should now display at the correct location
[
*]Dust Devils - Tier 3: The Hell Commander is now harder to beat and has been scaled up slightly
Transylvania
[
*]The Besieged Farmlands
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*]The Cost of Magic - Tier 5: Ritual can be completed as intended
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*]End Games: Mission will resolve correctly when reaching Transylvania
[
*]Cucuvea's animations during the story mission cinematic were adjusted
[
*]Sins of the Father: The tiers of this mission will now complete as intended
[
*]Test Run: Fixed an issue with the Dartgun
The Carpathian Fangs
[
*]The Castle: This mission is now repeatable
[
*]Exit Strategy - Tier 4 : The Orochi communications terminal now works as intended
[
*]Cabin Fever: The handwritten note now provides team credit. Team members may review the media popup in their journal
The Shadowy Forest
[
*]Mortal Sins – Tier 7: Map marker now displays properly and mission now completes upon entry of the tomb
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*]Mortal Sins - Tier 10: Only one player at a time can now interact with the water of life puzzle letters
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*]Mortal Sins – Tier 19: This tier now functions properly when two players are attempting to solve the mission back to back
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*]Mortal Sins – Tier 20: The Silver Egg now indicates which mission it is for and can no longer be deleted
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*]Mortal Sins - Tier 20: Players can now re-enter the tomb if needed
[
*]Last Dance of the Padurii - Tier 4: Pausing this mission will no longer cause the Humming Music Box to disappear from players’ inventories
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*]The Draculesti - Tier 4: Once all of the explosive spots are full, players who placed explosives get credit for this mission
[
*]Fatal Framing: This mission will now reward XP as intended
[
*]Who Comes and Who Goes: Goal text will now correctly ask the player to “Find the Abandoned Tunnel”
[
*]The Amazing Brothers Blaga – Tier 3: There is now a large bounded area for players to search in
[
*]A Wreath of Roses: Goal markers radius are now larger and more visible on the map
[
*]The Cellar Door: The mission should now reward experience upon completion of each tier, up to the designated total
[
*]Blood and Fire: Fixed an issue with the Hemitneter's Clasp that would prevent players from restarting the mission during tier 1
[
*]Forget-Me-Not: This mission will now provide credit if completed in a group.
[
*]Six Feet Under - Tier 2: The Signal Tracker item will go now go on cooldown upon usage to present some form of feedback upon activation
[
*]Six Feet Under - Tier2: The tooltip on the Signal Tracker has had updated use information added to it
[
*]Six Feet Under - Tier 3: The Signal Flare effect should now display long enough for the duration of the events
[
*]Fungal Becoming: The Mushroom spawn ability should no longer display placeholder text
[
*]Fungal Becoming: Nightmare buff tooltip for Fungal Becoming now states the correct value.