New armors with new design techniques

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Chrisax
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New armors with new design techniques

Post by Chrisax »

Upcoming soon... and will be even better in the new engine. (Work in progress.)

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cutiecub
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Re: New armors with new design techniques

Post by cutiecub »

Now thats looks :shock: .

I like it in a strange way but I'm getting very curious for the new engine.
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Re: New armors with new design techniques

Post by Rulzern »

I'd hit it.
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faros1978
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Re: New armors with new design techniques

Post by faros1978 »

Impressive!!!! wtb more new stuff!!!
New areas in RK and in SL will be good too :)
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Hyde
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Re: New armors with new design techniques

Post by Hyde »

That helmet reminds me of a chocobo. I don't know why. It just does.
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Ceokittymeow
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Re: New armors with new design techniques

Post by Ceokittymeow »

Rulzern wrote:I'd hit it.
Agreed!
Hyde wrote:That helmet reminds me of a chocobo. I don't know why. It just does.
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Its the head as soon as i looked at it and then saw what you wrote, it thought the same
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Re: New armors with new design techniques

Post by Mortus »

Looks really good. But... But... but it's... PINK!

A bit too much Anime-Final Fantasy-style for me. I like the gritty William Gibsonesque sci fi better :)
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Grind42
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Re: New armors with new design techniques

Post by Grind42 »

Mortus wrote:Looks really good. But... But... but it's... PINK!

A bit too much Anime-Final Fantasy-style for me. I like the gritty William Gibsonesque sci fi better :)
The toon has Boobies!!!! Hopefully it will be a different colour for male toons :-) Just an observation.
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Mortus
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Re: New armors with new design techniques

Post by Mortus »

Grind42 wrote:
Mortus wrote:Looks really good. But... But... but it's... PINK!

A bit too much Anime-Final Fantasy-style for me. I like the gritty William Gibsonesque sci fi better :)
The toon has Boobies!!!! Hopefully it will be a different colour for male toons :-) Just an observation.
Yeah, whats up with Funcom enlarging the female character models boobs? (by the looks from the picture compared to what is currently ingame).

Anyway, dont wanna sound too negative. More and better looking stuff is always fun :)
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cutiecub
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Re: New armors with new design techniques

Post by cutiecub »

Mortus wrote: Yeah, whats up with Funcom enlarging the female character models boobs? (by the looks from the picture compared to what is currently ingame).
Pure physics, IFF you wear such a massive helmet you need counterweight :biggrin:
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Re: New armors with new design techniques

Post by Rulzern »

cutiecub wrote: Pure physics, IFF you wear such a massive helmet you need counterweight :biggrin:
So.... are they going to do the same for troxes?
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Re: New armors with new design techniques

Post by Mud »

Rulzern wrote:
cutiecub wrote: Pure physics, IFF you wear such a massive helmet you need counterweight :biggrin:
So.... are they going to do the same for troxes?
this!
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Re: New armors with new design techniques

Post by Alphacenta »

Rulzern wrote:
cutiecub wrote: Pure physics, IFF you wear such a massive helmet you need counterweight :biggrin:
So.... are they going to do the same for troxes?
They would need to design a new material to make thongs from, the current would burst under the pressure.
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cutiecub
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Re: New armors with new design techniques

Post by cutiecub »

Rulzern wrote:
cutiecub wrote: Pure physics, IFF you wear such a massive helmet you need counterweight :biggrin:
So.... are they going to do the same for troxes?
Have you ever seen a trox that 1 chuck of counterweight in all directions :D.

AND you can wear a thong of Osmium (one the heaviest materials on earth) to pull the center of your gravity more towards the ground, other materials are radiaoactive and well could turn a trox with such a thong in male of female :-).
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Re: New armors with new design techniques

Post by noobas »

AO and other video games have screwed up my perception of bewbs.

Actually, there is also this mannequin I walk by on my way to work that seems to have the exact torso proportions you want.

I showed my buddy from vancouver when he came here for work, and he said he went out of his way to walk by it.

It's true. some torso proportions are so perfect and unnaturally so that you can't help but stare.

I look around day and night trying to find those which look like the ones in game/ on mannequins. I've concluded that there are very few natural bewbs like those on mannequins or video games.

The best you could possibly do is to see a slender young woman in a moderately revealing yet fitted top, with perfectly placed, firm, round breasts with perfect upright posture.

What I believe to be impossible in nature is the concave roundness in the skin joining the breast on the top-side, and on the right and left upper ribcage, between which, on surgically implanted breasts, one finds an improbable curvature implying a gravitational anomaly, or a buoyant breast. While toeing the line of naturally impossible, it is by no stretch of the imagination, unpleasant to see.

That said, while some video games provide unrealism in bewbs, AO only provides rather large, and moderatly well shaped breasts, several of which at least look quite attractive on thier female hosts.
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