New Pocketboss/Dynaboss/Symbiant database
Actually, using some outside DB will limit the searchability the way I have made the db atm. I've broken the symbiant name into 3 parts (and have aoid and ql in separate fields ofc)
Basicly, the symbiant table looks like this:
Basicly, the symbiant table looks like this:
Code: Select all
CREATE TABLE IF NOT EXISTS `symbiant` (
`symbaoid` int(11) unsigned NOT NULL,
`symbql` smallint(5) NOT NULL,
`symbname` varchar(255) NOT NULL,
`symbloc` enum('Ocular','Brain','Ear','Right-Arm','Chest','Left-Arm','Right-Wrist','Waist','Left-Wrist','Right-Hand','Thigh','Left-Hand','Feet') NOT NULL,
`symbunit` enum('Artillery','Control','Extermination','Infantry','Support') NOT NULL,
PRIMARY KEY (`symbaoid`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
I have found an AODB rip for BudaBot in SQL format that I'm working on atm. I'll update progression as I proceed with manupulating it.
EDIT: I got it working (Sorry Chris, you know the drill... if you're set on something, you just can't let it go even though you know someone else is working on it.) Even got the database ripped with icon numbers for future presentation.
EDIT: I got it working (Sorry Chris, you know the drill... if you're set on something, you just can't let it go even though you know someone else is working on it.) Even got the database ripped with icon numbers for future presentation.
Oh well, I did the job too, so you can compare or maybe use it to complete or modify what you got if something is more convenient on my side.Mardonge wrote:I have found an AODB rip for BudaBot in SQL format that I'm working on atm. I'll update progression as I proceed with manupulating it.
EDIT: I got it working (Sorry Chris, you know the drill... if you're set on something, you just can't let it go even though you know someone else is working on it.) Even got the database ripped with icon numbers for future presentation.
(Note: I listed 1000 symbiants. The database contains dual entries so much more -dummy- symbiants.)
Here is a zip file containing:
- an Excel file of the symbiants
- a CSV file of the symbiants like this (Excel CSV format)
Code: Select all
1,Active,Brain,Symbiant,Control,Unit,Aban,Active Brain Symbiant Control Unit Aban,Head,170
2,Active,Brain,Symbiant,Extermination,Unit,Aban,Active Brain Symbiant Extermination Unit Aban,Head,170
3,Active,Chest,Symbiant,Artillery,Unit,Aban,Active Chest Symbiant Artillery Unit Aban,Body,170
http://www.athenpaladins.org/symbiants/symb.zip
Column 1: arbitrary numbers 1 to 1000 for reference; symbiants are in alpha order
Colums 2 to 7: name of the symbiant exploded, the two last colums are always "unit" and "aban"
Column 8: full name of the symbiant
Column 9: slot
Column 10: QL
If you have 1000 Symbiants in that list, you are missing some.
Checked against what I have atm (I'm aware of the dual entries for symbiants on auno and mainframe), and as far as I can see, I don't have dual entries, but I have 1109 symbiants in the table.
I had to add Artillery Oculars manually though, as it's most likely ripped with a bugged AOParser (It's a known problem it seems), and I might need to enter some others manually later also.
Checked against what I have atm (I'm aware of the dual entries for symbiants on auno and mainframe), and as far as I can see, I don't have dual entries, but I have 1109 symbiants in the table.
I had to add Artillery Oculars manually though, as it's most likely ripped with a bugged AOParser (It's a known problem it seems), and I might need to enter some others manually later also.
I completed the job and I find 1092 symbiants. This is based on auno / aomainframe.
The zip file is updated.
The symbiants that are the good ones SHOULD be the ones introduced in 15.0.5 (with lower requirements) and updated in 15.8.
The ones in 15.01 (with higher requirements) SHOULD NOT be in the game.
Theoretically at least...
(But maybe there are some?! Not to mention parser bugs and incorrectly tagged items in the DB...)
I'll compare with your list.
The zip file is updated.
The symbiants that are the good ones SHOULD be the ones introduced in 15.0.5 (with lower requirements) and updated in 15.8.
The ones in 15.01 (with higher requirements) SHOULD NOT be in the game.
Theoretically at least...

I'll compare with your list.
It seems like Ocular Artillery is missing from botb Auno and Aomainframe. I checked that first as you mentioned it.
Edit: bah, cross posts again hehe
The good thing is we'll likely get the same results with two different methods and sources, so this should be pretty reliable.
Edit 2:
17 Artillery Ocular: we're good.
Edit: bah, cross posts again hehe

The good thing is we'll likely get the same results with two different methods and sources, so this should be pretty reliable.
Edit 2:
17 Artillery Ocular: we're good.
^^
Oki, now.. I've spent the day feeding the database with information from AOPocket (as unconfirmed drops). I'm about 25% done with that part of the job now.
I'll be working double shift today, so I'm prolly getting most of that done during the evening. When that is done, I'll probably code the page for information on each symbiant in the database, and link to this page from the basic lists.
Oki, now.. I've spent the day feeding the database with information from AOPocket (as unconfirmed drops). I'm about 25% done with that part of the job now.
I'll be working double shift today, so I'm prolly getting most of that done during the evening. When that is done, I'll probably code the page for information on each symbiant in the database, and link to this page from the basic lists.