I've logged into testlive recently; the planet map interface changed as well
 I'll try to make a screenie next time I log into there
 I'll try to make a screenie next time I log into there 
 I'll try to make a screenie next time I log into there
 I'll try to make a screenie next time I log into there 
This is all you may want to know Fuze.... OMG I shouldn't post that but it's for Fuze.fuze wrote:
uhm....what?
 
 Code: Select all
AOID 260761: Nanobot Defense
Skillful Traders have learned principles of nanobot defense from the Nano-Technicians.  This nanoformula mobilizes all of your nanobots to stop incoming attacks, sacrificing them to preserve your own health.  The efficiency with which the nanobots perform is based on the ability of your breed to control nanobots.  Unfortunately, this nanoformula will also reduce your nano energy reserves to almost nothing after the shielding effect ends, as your nanobots will need to recuperate from their frantic exertions.
-[Attributes]-
AttackDelay: 	1  
AttackRange: 	1  
Can: 	0  
CastEffectType: 	46188  
DefaultPos: 	0  
EffectIcon: 	118459  
EffectType: 	43452  
EquipmentPage: 	Misc  
Flags: 	Null  
GatherEffectType: 	49999  
HitEffectType: 	49999  
Icon: 	118438  
MoreFlags: 	Flag_1  
NCUCost: 	45  
NanoPoints: 	536  
RechargeDelay: 	6  
School: 	Protection  
Slot: 	0  
StackingOrder: 	510  
Strain: 	2  
TimeExist: 	15  
TracerEffectType: 	45597  
-[Actions]-
ToUse 
Operator = Is Set  Statistic = Expansion  Target = Self  Value = 2   
ChildOp = And  Operator = Greater Than  Statistic = SpaceTime  Target = Self  Value = 1191   
ChildOp = And  Operator = Greater Than  Statistic = MaterialCreation  Target = Self  Value = 893   
ChildOp = And  Operator = Equal To  Statistic = Profession  Target = Self  Value = Trader   
ChildOp = And  Operator = Op_101  Statistic = Flags  Target = Self  Value = 260760   
-[Events]-
OnUse 
Name = ChangeVariable  Target = Self  TickCount = 1  TickInterval = 0  :  Attr_659  65  
	if: 
	Operator = Equal To  Statistic = Breed  Target = Self  Value = Solitus   
	ChildOp = Or  Operator = Equal To  Statistic = Breed  Target = Self  Value = Opifex   
	ChildOp = Or  Operator = Equal To  Statistic = Breed  Target = Self  Value = Atrox   
Name = ChangeVariable  Target = Self  TickCount = 1  TickInterval = 0  :  Attr_659  70  
	if: 
	Operator = Equal To  Statistic = Flags  Target = Self  Value = 3   
Name = ChangeVariable  Target = Self  TickCount = 1  TickInterval = 0  :  Attr_661  250  
Name = CastNano  Target = Self  TickCount = 1  TickInterval = 0  :  260760  
I've actually come up with the fix for Nanomages ... and its related ... Nanomages get to pick -2- professions, but they can only have 1 of each "class" of professions. So you can be a Doctor Soldier but not a Bureaucrat Engineer.Mud wrote:ah come on fuze, it's only fair, they let NT's kinda mezz so now traders get our nulity, Gimps unite and combine one prof!!! Nano Trader ftw!!!
One more thing to be sure there is no confusion:Hyde wrote:FYI: "Basic abilities unresettable in 16.3"
Essentially it means you can't reset STR/AGI/STA/INT/SEN/PSY anymore starting in 16.3.
Important news for twinks who are currently levelling if you planned to reclaim some IP from one of these abilities. Do it before 16.3 goes live.
Yes, be warned, you may lose some IP, but we always knew in the process of twinking you might lose some IP.
So far the word is the full IPR will still reset abilities, but it sounds like the change is permanent for individual IPR points.
Hyde wrote:FYI: "Basic abilities unresettable in 16.3"
Essentially it means you can't reset STR/AGI/STA/INT/SEN/PSY anymore starting in 16.3.
Important news for twinks who are currently levelling if you planned to reclaim some IP from one of these abilities. Do it before 16.3 goes live.
Yes, be warned, you may lose some IP, but we always knew in the process of twinking you might lose some IP.
So far the word is the full IPR will still reset abilities, but it sounds like the change is permanent for individual IPR points.
 
   
   
 Not meaning to be rude here, but the only warning I see is from Doc Hyde back on 25 July.Doom_Eater wrote:but read my warning! IP resets cant be used on basic abis anymore
Hyde wrote:FYI: "Basic abilities unresettable in 16.3"
Essentially it means you can't reset STR/AGI/STA/INT/SEN/PSY anymore starting in 16.3.