my name is side and i'm an altaholic.
anywho... i wanted to start a thread to help me plan my return path, chose 1-2 core characters that will be useful to the org, and get me some direction. the primary thing for me is that the toons are org useful at 220 (or even along the way if folks need a hand). secondary is pvp/pvm viability, and importantly they gotta be fun because to date i have had fun with all of my alts... even the abominations people said i shouldn't attempt

i've been away for a number of years but had lots of previous experience with the low end game. oh, and i believe that nanomages are the best breed for everything... except maybe this new (to me) shade thingy

in my return last week i decided on a nm pistol adventurer because i'm rusty and have forgotten most of the game and thought to myself, "self... an adventurer is the way to go if you wanna adventure and learn stuff!" now at level 51 i've conquered the noob island, dabbled in sl, and gotten trained in totw... somethings don't change

as i begin to plan for who to take to 220 i wanted to elicit your advice.
currently i'm planning to focus on either: (in no order of preference)
1) shotgun trader
2) non multi ranged doc
3) ranged energy soldier
4) fixer
5) crat (this is a very distant option because as it was my favorite previous prof... they are now under every rock on rubi-ka)
so what are your thoughts on both what ap needs and endgame viability. they don't have to be top of the food chain all powerful but viable and supportive

thanks for your support!