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  17.7 Final Release notes (server up)
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    PostPosted: Tue Dec 11, 2007 4:49 pm 
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Joined: Wed Apr 19, 2006 1:08 pm
17.7 Release Notes

**New Content and Major additions**

- New Dust Brigade Quest line.

- High level players can seek out the new ICC Officer at ICC headquarters in Andromeda to embark on an ivestigation into the recent increased Dust Brigade Activity.

- Each profession can attain a new HUD / UTIL slot item that allows them access to 4 new improved nano formulas that can be found through rewards for the quest line.

- New Rubi-Ka Quest lines.

- Mid level players can visit the new outpost built around the old Bronto Burger stand in Holes in the Wall to find a variety of new quests.

- These quests come in a number of level ranges. Starting at level 60, then from 80 onwards and lastly for those above level 120 - there are no max level restrictions either, so you can go back and do them with higher level characters if you wish

- New weapon upgrades now available.

- A new series of tradeskills have been added to allow some of the older classic weapons to be upgraded and improved.

- A new vendor in Borealis can provide the starter upgrades at certain Quality Levels.

- Subsequent upgrade items can be found from mission and outdoor mobs as well as from the new quests.

- Each upgrade kit can be used on an old weapon type to start the upgrade process.

- Subsequent upgrades can be added to improve the weapon and add new special attacks.

- New visual rendering options for shoulderpads

- In your F10 options menu you can now choose which shoulder pad or combination you wish to render.

- New options for locking your action bars to prevent removing icons by accident.

**Perk Changes**

- Blunt Defense and Cripple defense should now work correctly

- Updated the description of the Grasp ability to reflect that the caster is immobile as well when it is activated.

- Fixed the Symbiosis perk special so that it should give the correct bonuses now.

- Double Shot should now scale correctly with over 2,000 skill

- Weapon Bash should now be using the Assault Rifle skill for its attack calculations.

- Damage from Arouse Anger should now scale correctly at higher skill.

- Righteous Strike and Pure Strike both have a proc duration of 60 seconds now as intended.

- Resolved an issue with Tremor Hand not firing correctly with skill values over 2,000

**Nano Changes**

- Pack Hunter, Howl of the Wolf, and Leader of the Pack should all now tick correctly after 90 seconds.

- Puissant Momentary Daze and Puissant Restrict Movement should no longer debuff the runspeed of the caster rather then the target.

- Fixer Shadowlands runbuffs should no longer give incorrect feedback messages.

- The three top engineer pet heals have been adjusted so that the healing scales correctly.

- Aegis of Notum now lives in a more appropriate stacking line.

- Doctor Nano Crystal Weird Looking Continuous Reconstruction should now work correctly for Agent with False Profession.

**Item Changes**

- Some Vendors now stock ammo boxes with 50,000 charges for speedier resupply.

- All the 'grail' type items that had vanished should now be visible again when equipped.

- The correct gems should now be able to be defrosted in Alappaa

- Second Tier Soldier Jobe Helmet should now display correctly for the Atrox breed.

- Battlesuits should now correctly display their different textures instead of the default brown.

- Changed the name of the Camouflage Hood to better fit with the rest of the garments in this series.

- Resolved issue with incorrect stat scaling on the Improved Ofab Agent Sleeve.

- Revised Mutant Domain and Lush Field Maps so that they can both be upload correctly.

- Revised the description of Pillows with Important Stripes.

- Silenced Kyr Ozch Rifle - Type 3 should now proc 'Glory' correctly.

**World and NPC Changes**

- Resolved an issue where engineer pet dogs would do less damage with more attack rating at certain AR ranges.

- The landscapers and virtual lumberjacks have been out again and removed some obstacles to help aliens find their way to their targets better at some city locations.

- Some of the military (Dreadloch) bosses have become more aware of their side and will try and punish players of the same side who attack them.

- Bosses in the Temple of the Three Winds should now have the correct corpse timer.

- Fixed a collision issue on the platform where the Muddy Dryad appears in Adonis.

- The Bound Dryad should no longer take exception to fellow NPCs and break the quest by killing them.

- Updated some of the 'flavour' conversations you can have with NPCs on Rubi-ka.

- It should no longer be possible to used ranged attacks on NPCs from a distance where they can not return fire.

**System Changes**

- Dying in mech now gets you res 'sickness'. You can no longer order a mech when you have res 'sickness'. NOTE: This only applies to outside the battlestation.

- Resolved an issue where dying while in a mech could cause the game to delay your respawn for too long.

- Pets charmed by another player should now give correct feedback when returned to the original master's control.

- Dying on the battlestation should now properly remove all hostile pvp effects.



    PostPosted: Tue Dec 11, 2007 11:41 pm 
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Posts: 3202
Joined: Thu Apr 20, 2006 8:05 pm
Mech tradeskilling was fixed too this patch :(

_ _ _ _ _ _ _ _ _ _ _ _ ____
Lupusceleri L220/24 Agent.
Silversmith upcoming TL5 twink.
Wolfseye L110/12 Adventurer (towertwink).
Lysdexic L90/9 Agent (Mimic Enf towertwink).
Aesculapias L21/2 Doctor (ancient).

Aaaand various other alts.



    PostPosted: Wed Dec 12, 2007 1:16 am 
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Posts: 3489
Joined: Thu Apr 20, 2006 5:26 am
Alphacenta wrote:
Mech tradeskilling was fixed too this patch :(

Crap. Was afraid of that. But not a HUGE deal, I'm pretty sure I can twink 954 EE/Chem @ 150 on my Doc ... just would have saved me a few hours.



    PostPosted: Fri Dec 14, 2007 5:48 pm 
Maxi Leet
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Posts: 582
Joined: Sun Jan 14, 2007 8:34 pm
Location: Massachusetts ... k=0&id=357 <--120+ quests



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