Booster pack NEW ITEMS DATABASE !

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Chrisax
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Booster pack NEW ITEMS DATABASE !

Post by Chrisax »

The items in this database are NOT final. I repeat NOT final!

Here are SOME of the new items in the Booster pack and 18.0 , including many new nanos.

http://www.athenpaladins.org/docs/18.0.0.3.zip

(This file won't stay there for months!)


Instructions:
  • Unzip to any directory or desktop

    Launch the reader aodboffline.exe

    In the FILE menu, select IMPORT

    Choose the 18.00.00.03_EP1-xml.xmll file

    Explore
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Chrisax
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Posts: 23625
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Re: Booster pack NEW ITEMS DATABASE !

Post by Chrisax »

Symbiants, a few examples:
AOID 279325: Xan Brain Spirit of Intellect - Alpha (QL 300)

This Spirit is created with Xan-Tech.(Insert in implant slots in your Wear Window.)

-[Attributes]-

Can: Carry, Wear
DefaultPos: Head
EquipmentPage: Implant
Flags: VisibleFlag, NoDrop
Icon: 230992
Mass: 1
Mesh: 9013
QL: 300
Slot: Head
Value: 500

-[Actions]-

ToWear

Level Target = Self Value = 218
Agility Target = Self Value = 1275
Sense Target = Self Value = 1275
Shade

-[Events]-

OnWear
BiologicalMetamorphosis 160
MaterialCreation 160
MaterialMetamorphosis 160
NanoPool 96
PsychologicalModification 160
SensoryImprovement 160
SpaceTime 160
Intelligence 80
Sense 32
ComputerLiteracy 160
AOID 278957: Xan Brain Symbiant, Control Unit Alpha (QL 300)

This Symbiant is created with Xan-Tech.Note: This 'Symbiant' can be installed like an Implant. Use an Implant Enabler (found in shops) to install it.

-[Attributes]-

Can: Carry, Wear
DefaultPos: Head
EquipmentPage: Implant
Flags: VisibleFlag, HasMultipleCount, NoDrop
Icon: 215189
Mass: 1
Mesh: 9013
QL: 300
Slot: Head
Value: 500

-[Actions]-

ToWear

Level Target = Self Value = 218
Intelligence Target = Self Value = 1275
Psychic Target = Self Value = 1275
Agility Target = Self Value = 1275
Treatment Target = Self Value = 2087
Bureaucrat
Engineer
Meta-Physicist
Trader
Operator = And Statistic = Flags Target = Self Value = 0

-[Events]-

OnWear
BiologicalMetamorphosis 144
Chemistry 144
ComputerLiteracy 144
ElectricalEngineering 87
FirstAid 144
Intelligence 72
MapNavigation 87
MaterialCreation 144
MaterialMetamorphosis 144
MaxNanoEnergy 574
MechanicalEngineering 144
NanoC.Init 144
NanoPool 87
NanoProgramming 144
NanoResist 144
Perception 58
Pharmaceuticals 144
Psychic 72
PsychologicalModification 144
Psychology 144
QuantumFT 144
RangedInit. 87
Sense 30
SensoryImprovement 144
SpaceTime 144
TrapDisarm 58
Treatment 144
Tutoring 58
VehicleAir 58
VehicleGround 144
VehicleWater 144
WeaponSmithing 87

AOID 278990: Xan Right Arm Symbiant, Infantry Unit Alpha (QL 300)

This Symbiant is created with Xan-Tech.Note: This 'Symbiant' can be installed like an Implant. Use an Implant Enabler (found in shops) to install it.

-[Attributes]-

Can: Carry, Wear
DefaultPos: RightArm
EquipmentPage: Implant
Flags: VisibleFlag, HasMultipleCount, NoDrop
Icon: 215176
Mass: 1
Mesh: 9013
QL: 300
Slot: RightArm
Value: 500

-[Actions]-

ToWear

Level Target = Self Value = 218
Stamina Target = Self Value = 1275
Strength Target = Self Value = 1275
Agility Target = Self Value = 1275
Treatment Target = Self Value = 2087
Adventurer
Enforcer
Keeper
Martial Artist
Operator = And Statistic = Flags Target = Self Value = 0

-[Events]-

OnWear
1hBlunt 144
1hEdged 144
2hBlunt 144
2hEdged 144
Bow 144
Brawl 87
BreakingEntry 144
ChemicalAC 432
AddAllDef 108
FastAttack 58
HeavyWeapons 144
AddAllOff 22
Parry 58
PhysicalInit. 87
Piercing 144
RadiationAC 287
Riposte 58
Strength 72
Swimming 87
WeaponRange 7

AOID 278900: Xan Right Hand Symbiant, Artillery Unit Beta (QL 300)

This Symbiant is created with Xan-Tech.Note: This 'Symbiant' can be installed like an Implant. Use an Implant Enabler (found in shops) to install it.Warning: If upgraded to Alpha type it becomes NoDrop.

-[Attributes]-

Can: Carry, Wear
DefaultPos: RightHand
EquipmentPage: Implant
Flags: VisibleFlag, HasMultipleCount
Icon: 215173
Mass: 1
Mesh: 9013
QL: 300
Slot: RightHand
Value: 500

-[Actions]-

ToWear

Level Target = Self Value = 200
Agility Target = Self Value = 1148
Strength Target = Self Value = 1148
Psychic Target = Self Value = 1148
Treatment Target = Self Value = 1869
Adventurer
Agent
Fixer
Soldier
Trader
Operator = And Statistic = Flags Target = Self Value = 0

-[Events]-

OnWear
AimedShot 53
AssaultRifle 79
BowSpecialAttack 79
Burst 53
ChemicalDamageModifier 19
ComputerLiteracy 53
FireAC 260
FireDamageModifier 19
FlingShot 79
Grenade 53
HeavyWeapons 53
MaterialCreation 79
MG/SMG 79
Pistol 79
PoisonDamageModifier 19
ProjectileDamageModifier 19
RadiationDamageModifier 19
RangedInit. 53
SharpObject 79
Shotgun 79
SpaceTime 79
Treatment 53
WeaponSmithing 130

Miscellaneous (examples):
AOID 277074: Abilities NCU - Type 07 (3/6) (QL 200)

This NCU memory has been custom-built for the Xan Elite. The base is a plain NCU unit, but it has had nano technology added to support more memory cells.It can be inserted into a normal NCU belt.

-[Attributes]-

AttackDelay: 0.3
Can: Carry, Wear
DefaultPos: NCU1
EquipmentPage: Weapon
Flags: VisibleFlag
Icon: 276926
Mass: 0.1
Mesh: 9013
QL: 200
Slot: NCU1, NCU2, NCU3, NCU4, NCU5, NCU6
Value: 200000

-[Actions]-

ToWield
ComputerLiteracy Target = Self Value = 899
Agility Target = Self Value = 499
Intelligence Target = Self Value = 499
Psychic Target = Self Value = 499


-[Events]-

OnWear
Agility 3
Intelligence 3
Psychic 3
MaxNCU 64

AOID 278159: Assault Rifle Skill NCU (6/6) (QL 300)

This NCU memory has been custom-built for the Xan Elite. The base is a plain NCU unit, but it has had nano technology added to support more memory cells.It can be inserted into a normal NCU belt.

-[Attributes]-

AttackDelay: 0.3
Can: Carry, Wear
DefaultPos: NCU1
EquipmentPage: Weapon
Flags: VisibleFlag
Icon: 276935
Mass: 0.1
Mesh: 9013
QL: 300
Slot: NCU1, NCU2, NCU3, NCU4, NCU5, NCU6
Value: 300000

-[Actions]-

ToWield
ComputerLiteracy Target = Self Value = 1799
AssaultRifle Target = Self Value = 999


-[Events]-

OnWear
AssaultRifle 6
MaxNCU 96
AOID 278157: Assault Rifle Skill NCU (6/6) (QL 200)

This NCU memory has been custom-built for the Xan Elite. The base is a plain NCU unit, but it has had nano technology added to support more memory cells.It can be inserted into a normal NCU belt.

-[Attributes]-

AttackDelay: 0.3
Can: Carry, Wear
DefaultPos: NCU1
EquipmentPage: Weapon
Flags: VisibleFlag
Icon: 276935
Mass: 0.1
Mesh: 9013
QL: 200
Slot: NCU1, NCU2, NCU3, NCU4, NCU5, NCU6
Value: 200000

-[Actions]-

ToWield
ComputerLiteracy Target = Self Value = 899
AssaultRifle Target = Self Value = 499


-[Events]-

OnWear
AssaultRifle 4
MaxNCU 64
AOID 277589: Nano NCU - Type 14 (2/6) (QL 200)

This NCU memory has been custom-built for the Xan Elite. The base is a plain NCU unit, but it has had nano technology added to support more memory cells.It can be inserted into a normal NCU belt.

-[Attributes]-

AttackDelay: 0.3
Can: Carry, Wear
DefaultPos: NCU1
EquipmentPage: Weapon
Flags: VisibleFlag
Icon: 276944
Mass: 0.1
Mesh: 9013
QL: 200
Slot: NCU1, NCU2, NCU3, NCU4, NCU5, NCU6
Value: 200000

-[Actions]-

ToWield
ComputerLiteracy Target = Self Value = 899
MaterialMetamorphosis Target = Self Value = 499
SensoryImprovement Target = Self Value = 499


-[Events]-

OnWear
MaterialMetamorphosis 3
SensoryImprovement 3
MaxNCU 64

Also, all pets should now be 2 hours (engineers' pets are still permanent of course).
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Grind42
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Posts: 2558
Joined: Thu Apr 20, 2006 9:13 pm
Location: South Africa

Re: Booster pack NEW ITEMS DATABASE !

Post by Grind42 »

Thx for the Info Chris, looking good. Do you upgrade your Intelligent syms or are these completely new versions, you know at all?
If its not broken, Your not trying hard enough!!

-DC-Grind42-Nightcrawler-
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Chrisax
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Re: Booster pack NEW ITEMS DATABASE !

Post by Chrisax »

Beta Xan Symbiants can be upgraded to Alpha Xan Symbiants and become nodrop in this case. Beta symbiants should be new items... but it's still easy to modify that!

Note that the databse contains symbiants that are not alpha or beta: those are tools use by devs to copy/paste data and won't be in the game.
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Mardonge
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Re: Booster pack NEW ITEMS DATABASE !

Post by Mardonge »

Any info on where/what/how yet?
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