Upcoming
Synch Issues and new provider sor servers:
We have for some time been working on a more permanent solution to the "synch/lag" issues that seems to be randomly affecting players for some time. Within the next month we should have test dimensions up and running at another provider that will hopefully perform better during peak hours. Setting the game up itself isn't difficult, as we publish new servers etc all the time, it is the arcane art of monitoring/error reporting/billing/support tools for AO that is difficult. Either way I am very much looking forward to examining results from this new server/network environment. If all looks well we will move to the new environment as soon as humanly possible. Of course I will let you know when.
PVP Nanos:
Some adjustments have been made to the Fear nanos based on feedback. Again...these will go in when we can agree they are usefull but not overpowered.
Engineer Mines:
Engineers will be able to place two mines at a time on the Battlestation. Mines will have a "Lifetime" of 8 minutes. The two mines that can be placed will be AOE snare (-2200 runspeed/30 seconds at 220) and AOE Nanodrain (-10000 at 220). Any combination of the two types can be placed. Mines will be visible by your own side, making it easier for other engineers to place theirs. Mines will be armed as soon as they are placed. I was hoping to take care of these myself but time has not allowed me to get to them. Any delay is entirely my fault. Metaing is now on it and we barely missed getting them into the version going to test this weekend. I'm looking forward to seeing the results of testing and feedback on this addition.
The Booster:
I would like to express my personal thanks to those of you who have been so helpfull on TestLive providing feedback on the new playfields and quests. The adjustments made to the content have been essential to the improvements I've seen in the last few weeks. I have decided to delay the booster an additional two weeks to allow time for the same process of review for the final two team instances and final raid encounter. These are playfields that are going to be played multiple times and deserve the best review process we can provide...if they don't pass muster in the TestLive phase they will get the redesign they need.
New in the not so distant future:
Instanced Org Cities:
Macrosun has taken it upon himself to create the instanced cities that have been long requested by the player base. This will be difficult...but he feels he is making good progress. The instanced nature of these playfields will make it impossible to have player owned shops...but the city bonuses and alien attacks should now be available to everyone. This is a long way from completion but at least work has begun on this issue that has been with us for a long time. "Normal" cities will still retain value due to their size and their player shops...but more AI content will now be available to all. I'm hoping we can also grant fr00b access to the org HQ's at the same time.
Profession Balancing Act:
Certain professions currently need more attention than others. We will be conducting a thorough profession review early this year, sharing our findings and acting on them in an upcoming profession "tweak" patch.
I'll be in Copenhagen again this weekend and the Skåne area. Thanks for all the Danes and Swedes who made last weekend so much fun. If anyone gets the chance to go to the Copenhagen Zoo it is fantastic...I haven't had that much fun in a long time. I'll be there again this Sunday so we can see the Elephants we missed last time.
Colin "Means" Cragg