AOID 260761: Nanobot Defense
Skillful Traders have learned principles of nanobot defense from the Nano-Technicians. This nanoformula mobilizes all of your nanobots to stop incoming attacks, sacrificing them to preserve your own health. The efficiency with which the nanobots perform is based on the ability of your breed to control nanobots. Unfortunately, this nanoformula will also reduce your nano energy reserves to almost nothing after the shielding effect ends, as your nanobots will need to recuperate from their frantic exertions.
-[Attributes]-
AttackDelay: 1
AttackRange: 1
Can: 0
CastEffectType: 46188
DefaultPos: 0
EffectIcon: 118459
EffectType: 43452
EquipmentPage: Misc
Flags: Null
GatherEffectType: 49999
HitEffectType: 49999
Icon: 118438
MoreFlags: Flag_1
NCUCost: 45
NanoPoints: 536
RechargeDelay: 6
School: Protection
Slot: 0
StackingOrder: 510
Strain: 2
TimeExist: 15
TracerEffectType: 45597
-[Actions]-
ToUse
Operator = Is Set Statistic = Expansion Target = Self Value = 2
ChildOp = And Operator = Greater Than Statistic = SpaceTime Target = Self Value = 1191
ChildOp = And Operator = Greater Than Statistic = MaterialCreation Target = Self Value = 893
ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Trader
ChildOp = And Operator = Op_101 Statistic = Flags Target = Self Value = 260760
-[Events]-
OnUse
Name = ChangeVariable Target = Self TickCount = 1 TickInterval = 0 : Attr_659 65
if:
Operator = Equal To Statistic = Breed Target = Self Value = Solitus
ChildOp = Or Operator = Equal To Statistic = Breed Target = Self Value = Opifex
ChildOp = Or Operator = Equal To Statistic = Breed Target = Self Value = Atrox
Name = ChangeVariable Target = Self TickCount = 1 TickInterval = 0 : Attr_659 70
if:
Operator = Equal To Statistic = Flags Target = Self Value = 3
Name = ChangeVariable Target = Self TickCount = 1 TickInterval = 0 : Attr_661 250
Name = CastNano Target = Self TickCount = 1 TickInterval = 0 : 260760
Mud wrote:ah come on fuze, it's only fair, they let NT's kinda mezz so now traders get our nulity, Gimps unite and combine one prof!!! Nano Trader ftw!!!
I've actually come up with the fix for Nanomages ... and its related ... Nanomages get to pick -2- professions, but they can only have 1 of each "class" of professions. So you can be a Doctor Soldier but not a Bureaucrat Engineer.
Of course we know that we will now see an influx of Nanomage Doctor Shades and Adventurer Soldiers ... but the real question is ... will they still be gimped?
i always thought a good fix for nanomages would be to add a scaling +crit modifier based off of int once it goes past X ammount. basically the smarter you are the better you are able to target and potentially maim a target.
Hmm that might annoy some twinks to be but i doubt it will be too bad. only people who will suffer are those trying to make low hp twinks but these tend to suck big time.
Essentially it means you can't reset STR/AGI/STA/INT/SEN/PSY anymore starting in 16.3.
Important news for twinks who are currently levelling if you planned to reclaim some IP from one of these abilities. Do it before 16.3 goes live.
Yes, be warned, you may lose some IP, but we always knew in the process of twinking you might lose some IP.
So far the word is the full IPR will still reset abilities, but it sounds like the change is permanent for individual IPR points.
One more thing to be sure there is no confusion:
Nanopool and BodyDev were in abilities although they should have never been there. (They we supposed to be abilities but finally they were only statistics affected by abillities).
In the new system, Nanopool and BodyDev are moved to the "Body" section and are considered skill, and, therefore, can be reset.