16.4 Patch Notes
- Doom_Eater
- Giant Leet
- Posts: 992
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16.4 Patch Notes
16.4 Preliminary Update Notes
The 16.4 Update will be slightly different to the usual content updates. With 16.4 we have undertaken a major revamping of how the game renders textures, graphics and animations.
Whilst these update notes are short, there is a lot involved in these changes and it affects pretty much everything that happens in game., we wanted to separate these changes from the additional content we had scheduled for this update so that we can ensure that we can test these changes in isolation.
Therefore the 16.4 Update will come in stages over the next couple of months. This will be split into the following broad categories.
16.4.0 – Game Engine Changes
- Optimized resource loading.
- Improved animation system
- Client should suffer from less stuttering as you move
- Client should suffer from less jerky animations and blend animations better.
Scheol Quest Update
Once 16.4 is released to the live dimensions and stable we will then release the planned content additions for 16.4. This update sees Scheol getting the same kind of quest upgrades that have been seen in Nascense, Elysium and Inferno. These will come in a 16.4.x update.
Character Transfer
During the course of the 16.4 update series we are also going to be testing a new character transfer system. This is being tested this is being tested in order to evaluate the potential of offering this as a.paid service that will allow players to transfer between dimensions for a fee.
What it also means though is that we will have the technology to copy characters from live to test live for testing purposes. This should allow more people to aid in the testing process on the test live dimension if they would like to.
We will announce more details as soon as this is available.
The 16.4 Update will be slightly different to the usual content updates. With 16.4 we have undertaken a major revamping of how the game renders textures, graphics and animations.
Whilst these update notes are short, there is a lot involved in these changes and it affects pretty much everything that happens in game., we wanted to separate these changes from the additional content we had scheduled for this update so that we can ensure that we can test these changes in isolation.
Therefore the 16.4 Update will come in stages over the next couple of months. This will be split into the following broad categories.
16.4.0 – Game Engine Changes
- Optimized resource loading.
- Improved animation system
- Client should suffer from less stuttering as you move
- Client should suffer from less jerky animations and blend animations better.
Scheol Quest Update
Once 16.4 is released to the live dimensions and stable we will then release the planned content additions for 16.4. This update sees Scheol getting the same kind of quest upgrades that have been seen in Nascense, Elysium and Inferno. These will come in a 16.4.x update.
Character Transfer
During the course of the 16.4 update series we are also going to be testing a new character transfer system. This is being tested this is being tested in order to evaluate the potential of offering this as a.paid service that will allow players to transfer between dimensions for a fee.
What it also means though is that we will have the technology to copy characters from live to test live for testing purposes. This should allow more people to aid in the testing process on the test live dimension if they would like to.
We will announce more details as soon as this is available.
hmmm i hope the engien upgrades help more than they hinder :/
i DO like having the chance to switch dimensions for a fee. FC is FINALLY doing this when almost all other MMOs have this feature. hopefully they keep it on par with thier current pricing scheme for paying customers, such that it is cheaper than the other MMOs. would be nice. probably wont happen tho.
i DO like having the chance to switch dimensions for a fee. FC is FINALLY doing this when almost all other MMOs have this feature. hopefully they keep it on par with thier current pricing scheme for paying customers, such that it is cheaper than the other MMOs. would be nice. probably wont happen tho.
- Doom_Eater
- Giant Leet
- Posts: 992
- Joined: Fri Apr 21, 2006 6:13 pm
- Location: The Netherlands (Dutch taking AP!)
- Alphacenta
- Leetissimo!
- Posts: 3200
- Joined: Thu Apr 20, 2006 8:05 pm
PossibleHyde wrote:ESPECIALLY if they'll let Hyde copy to Test but give him full IPR so I can play with some things before I have to make up my mind.




And w00t @ the engine upgrade - IF it doesn't crash anymore

EDIT: And finally, FINALLY, I will be able to kill that RK1 brat of an Advy with Aesculapias


Lupusceleri L220/24 Agent.
Silversmith upcoming TL5 twink.
Wolfseye L110/12 Adventurer (towertwink).
Lysdexic L90/9 Agent (Mimic Enf towertwink).
Aesculapias L21/2 Doctor (ancient).
Aaaand various other alts.
Silversmith upcoming TL5 twink.
Wolfseye L110/12 Adventurer (towertwink).
Lysdexic L90/9 Agent (Mimic Enf towertwink).
Aesculapias L21/2 Doctor (ancient).
Aaaand various other alts.
- Doom_Eater
- Giant Leet
- Posts: 992
- Joined: Fri Apr 21, 2006 6:13 pm
- Location: The Netherlands (Dutch taking AP!)
- Doom_Eater
- Giant Leet
- Posts: 992
- Joined: Fri Apr 21, 2006 6:13 pm
- Location: The Netherlands (Dutch taking AP!)
- Doom_Eater
- Giant Leet
- Posts: 992
- Joined: Fri Apr 21, 2006 6:13 pm
- Location: The Netherlands (Dutch taking AP!)
- Doom_Eater
- Giant Leet
- Posts: 992
- Joined: Fri Apr 21, 2006 6:13 pm
- Location: The Netherlands (Dutch taking AP!)
- Doom_Eater
- Giant Leet
- Posts: 992
- Joined: Fri Apr 21, 2006 6:13 pm
- Location: The Netherlands (Dutch taking AP!)
Test fixed the big probs now
small conversation of Enno showing this.
[Social] Enno: Hello Possums!
[Social] Tiimy: Hi Enno
[Social] Ashea: evening Enno
[Social] Enno: weekend. ah. nice.
[Social] Tiimy: :O we must be in for a patch!
[Social] Maronnal: Weekend? No rest for the coders!
[Social] Ashea: how's the bug finding going then Enno?
[Social] Metelric: noooo!...don't tell me they putting floors back in grid.....
lol
[Social] Tachis: and when you die wait for over amin ;P
[Social] Enno: in 16.4 related news: we found the collision problem today. also the reason for the text above items you select.
[Social] Enno: death animations are fixed, ans we know why death takes a minute, but the fix isn't done yet.
[Social] Tachis: hurray
[Social] Newsyshade: Enno.. you are one of the coders?
[Social] Enno: yep.
[Social] Newsyshade: cool cool
[Social] Enno: so that fixes the grid, hopefully.
[Social] Tiimy: sweet, enno
[Social] Enno: also found a crash related to the billboards.
[Social] Enno: and stopped npcs from swimming in shops =)
[Social] Iago: there's also a crash relating to planet map resizing
[Social] Maronnal: SO when can we expect next patch on testlive?
[Social] Enno: Iago: that hasn't made it through to me.
[Social] Iago: i bugged it today
[Social] Enno: Okay, I'll wait for our QA people to pick it up.
[Social] Enno: Maronnal: Early next week, I think.
[Social] Maronnal: Great

[Social] Enno: Hello Possums!
[Social] Tiimy: Hi Enno
[Social] Ashea: evening Enno
[Social] Enno: weekend. ah. nice.
[Social] Tiimy: :O we must be in for a patch!
[Social] Maronnal: Weekend? No rest for the coders!
[Social] Ashea: how's the bug finding going then Enno?
[Social] Metelric: noooo!...don't tell me they putting floors back in grid.....

[Social] Tachis: and when you die wait for over amin ;P
[Social] Enno: in 16.4 related news: we found the collision problem today. also the reason for the text above items you select.
[Social] Enno: death animations are fixed, ans we know why death takes a minute, but the fix isn't done yet.
[Social] Tachis: hurray
[Social] Newsyshade: Enno.. you are one of the coders?
[Social] Enno: yep.
[Social] Newsyshade: cool cool
[Social] Enno: so that fixes the grid, hopefully.
[Social] Tiimy: sweet, enno
[Social] Enno: also found a crash related to the billboards.
[Social] Enno: and stopped npcs from swimming in shops =)
[Social] Iago: there's also a crash relating to planet map resizing
[Social] Maronnal: SO when can we expect next patch on testlive?
[Social] Enno: Iago: that hasn't made it through to me.
[Social] Iago: i bugged it today
[Social] Enno: Okay, I'll wait for our QA people to pick it up.
[Social] Enno: Maronnal: Early next week, I think.
[Social] Maronnal: Great